/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef SWITCHTOUITHREAD_H #define SWITCHTOUITHREAD_H // foreward declaration struct MethodInfo; /** * Switch thread to match the thread the widget was created in so messages will be dispatched. */ class nsSwitchToUIThread { public: virtual BOOL CallMethod(MethodInfo *info) = 0; }; // // Structure used for passing the information necessary for synchronously // invoking a method on the GUI thread... // struct MethodInfo { nsSwitchToUIThread* target; UINT methodId; int nArgs; DWORD* args; MethodInfo(nsSwitchToUIThread *obj, UINT id, int numArgs=0, DWORD *arguments = 0) { target = obj; methodId = id; nArgs = numArgs; args = arguments; } BOOL Invoke() { return target->CallMethod(this); } }; #endif // TOUITHRD_H