/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #include "nsToolkit.h" #include "nsWindow.h" #include "prmon.h" #include "prtime.h" #include "nsGUIEvent.h" NS_IMPL_ISUPPORTS(nsToolkit, NS_ITOOLKIT_IID) HINSTANCE nsToolkit::mDllInstance = 0; nsWindow *MouseTrailer::mHoldMouse; MouseTrailer *MouseTrailer::theMouseTrailer; PRBool MouseTrailer::gIgnoreNextCycle(PR_FALSE); // // Dll entry point. Keep the dll instance // BOOL APIENTRY DllMain( HINSTANCE hModule, DWORD reason, LPVOID lpReserved ) { switch( reason ) { case DLL_PROCESS_ATTACH: nsToolkit::mDllInstance = hModule; // // register the internal window class // WNDCLASS wc; wc.style = CS_GLOBALCLASS; wc.lpfnWndProc = nsToolkit::WindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = nsToolkit::mDllInstance; wc.hIcon = NULL; wc.hCursor = NULL; wc.hbrBackground = NULL; wc.lpszMenuName = NULL; wc.lpszClassName = "nsToolkitClass"; VERIFY(::RegisterClass(&wc)); break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: //VERIFY(::UnregisterClass("nsToolkitClass", nsToolkit::mDllInstance)); ::UnregisterClass("nsToolkitClass", nsToolkit::mDllInstance); break; } return TRUE; } // // main for the message pump thread // PRBool gThreadState = PR_FALSE; struct ThreadInitInfo { PRMonitor *monitor; nsToolkit *toolkit; }; void RunPump(void* arg) { ThreadInitInfo *info = (ThreadInitInfo*)arg; ::PR_EnterMonitor(info->monitor); // do registration and creation in this thread info->toolkit->CreateInternalWindow(PR_GetCurrentThread()); gThreadState = PR_TRUE; ::PR_Notify(info->monitor); ::PR_ExitMonitor(info->monitor); delete info; // Process messages MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } } //------------------------------------------------------------------------- // // constructor // //------------------------------------------------------------------------- nsToolkit::nsToolkit() { NS_INIT_REFCNT(); mGuiThread = NULL; mDispatchWnd = 0; } //------------------------------------------------------------------------- // // destructor // //------------------------------------------------------------------------- nsToolkit::~nsToolkit() { NS_PRECONDITION(::IsWindow(mDispatchWnd), "Invalid window handle"); // Destroy the Dispatch Window ::DestroyWindow(mDispatchWnd); mDispatchWnd = NULL; } //------------------------------------------------------------------------- // // Register the window class for the internal window and create the window // //------------------------------------------------------------------------- void nsToolkit::CreateInternalWindow(PRThread *aThread) { NS_PRECONDITION(aThread, "null thread"); mGuiThread = aThread; // // create the internal window // mDispatchWnd = ::CreateWindow("nsToolkitClass", "NetscapeDispatchWnd", WS_DISABLED, -50, -50, 10, 10, NULL, NULL, nsToolkit::mDllInstance, NULL); VERIFY(mDispatchWnd); } //------------------------------------------------------------------------- // // Create a new thread and run the message pump in there // //------------------------------------------------------------------------- void nsToolkit::CreateUIThread() { PRMonitor *monitor = ::PR_NewMonitor(); ::PR_EnterMonitor(monitor); ThreadInitInfo *ti = new ThreadInitInfo(); ti->monitor = monitor; ti->toolkit = this; // create a gui thread mGuiThread = ::PR_CreateThread(PR_SYSTEM_THREAD, RunPump, (void*)ti, PR_PRIORITY_NORMAL, PR_LOCAL_THREAD, PR_UNJOINABLE_THREAD, 0); // wait for the gui thread to start while(gThreadState == PR_FALSE) { ::PR_Wait(monitor, PR_INTERVAL_NO_TIMEOUT); } // at this point the thread is running ::PR_ExitMonitor(monitor); ::PR_DestroyMonitor(monitor); } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- NS_METHOD nsToolkit::Init(PRThread *aThread) { // Store the thread ID of the thread containing the message pump. // If no thread is provided create one if (NULL != aThread) { CreateInternalWindow(aThread); } else { // create a thread where the message pump will run CreateUIThread(); } return NS_OK; } //------------------------------------------------------------------------- // // nsToolkit WindowProc. Used to call methods on the "main GUI thread"... // //------------------------------------------------------------------------- LRESULT CALLBACK nsToolkit::WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CALLMETHOD: { MethodInfo *info = (MethodInfo *)lParam; return info->Invoke(); } } return ::DefWindowProc(hWnd, msg, wParam, lParam); } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- MouseTrailer * MouseTrailer::GetMouseTrailer(DWORD aThreadID) { if (nsnull == MouseTrailer::theMouseTrailer) { MouseTrailer::theMouseTrailer = new MouseTrailer(); } return MouseTrailer::theMouseTrailer; } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- nsWindow * MouseTrailer::GetMouseTrailerWindow() { return MouseTrailer::mHoldMouse; } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void MouseTrailer::SetMouseTrailerWindow(nsWindow * aNSWin) { MouseTrailer::mHoldMouse = aNSWin; } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- MouseTrailer::MouseTrailer() { mTimerId = 0; mHoldMouse = NULL; } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- MouseTrailer::~MouseTrailer() { DestroyTimer(); if (mHoldMouse) { NS_RELEASE(mHoldMouse); } } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- UINT MouseTrailer::CreateTimer() { if (!mTimerId) { mTimerId = ::SetTimer(NULL, 0, 200, (TIMERPROC)MouseTrailer::TimerProc); } return mTimerId; } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void MouseTrailer::DestroyTimer() { if (mTimerId) { ::KillTimer(NULL, mTimerId); mTimerId = 0; } } #define TIMER_DEBUG 1 //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void CALLBACK MouseTrailer::TimerProc(HWND hWnd, UINT msg, UINT event, DWORD time) { if (MouseTrailer::mHoldMouse && ::IsWindow(MouseTrailer::mHoldMouse->GetWindowHandle())) { if (gIgnoreNextCycle) { gIgnoreNextCycle = PR_FALSE; } else { POINT mp; DWORD pos = ::GetMessagePos(); mp.x = LOWORD(pos); mp.y = HIWORD(pos); if (::WindowFromPoint(mp) != mHoldMouse->GetWindowHandle()) { int64 time = PR_Now(); // time in milliseconds ::ScreenToClient(mHoldMouse->GetWindowHandle(), &mp); //notify someone that a mouse exit happened if (nsnull != MouseTrailer::mHoldMouse) { MouseTrailer::mHoldMouse->DispatchMouseEvent(NS_MOUSE_EXIT); } // we are out of this window and of any window, destroy timer MouseTrailer::theMouseTrailer->DestroyTimer(); MouseTrailer::mHoldMouse = NULL; } } } else { MouseTrailer::theMouseTrailer->DestroyTimer(); MouseTrailer::mHoldMouse = NULL; } }