/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is the JavaScript 2 Prototype. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the * terms of the GNU Public License (the "GPL"), in which case the * provisions of the GPL are applicable instead of those above. * If you wish to allow use of your version of this file only * under the terms of the GPL and not to allow others to use your * version of this file under the NPL, indicate your decision by * deleting the provisions above and replace them with the notice * and other provisions required by the GPL. If you do not delete * the provisions above, a recipient may use your version of this * file under either the NPL or the GPL. */ #ifdef _WIN32 #include "msvc_pragma.h" #endif #include #include #include #include #include "world.h" #include "utilities.h" #include "js2value.h" #include "numerics.h" #include "reader.h" #include "parser.h" #include "regexp.h" #include "js2engine.h" #include "bytecodecontainer.h" #include "js2metadata.h" namespace JavaScript { namespace MetaData { js2val Number_Constructor(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc) { js2val thatValue = OBJECT_TO_JS2VAL(new NumberInstance(meta, meta->numberClass->prototype, meta->numberClass)); NumberInstance *numInst = checked_cast(JS2VAL_TO_OBJECT(thatValue)); if (argc > 0) numInst->mValue = meta->toFloat64(argv[0]); else numInst->mValue = 0.0; return thatValue; } static js2val Number_Call(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc) { if (argc > 0) return meta->engine->allocNumber(meta->toFloat64(argv[0])); else return JS2VAL_ZERO; } static js2val Number_toString(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/) { if (!JS2VAL_IS_OBJECT(thisValue) || (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind) || ((checked_cast(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass)) meta->reportError(Exception::typeError, "Number.toString called on something other than a number thing", meta->engine->errorPos()); NumberInstance *numInst = checked_cast(JS2VAL_TO_OBJECT(thisValue)); return STRING_TO_JS2VAL(meta->engine->numberToString(&numInst->mValue)); } static js2val Number_valueOf(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/) { if (!JS2VAL_IS_OBJECT(thisValue) || (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind) || ((checked_cast(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass)) meta->reportError(Exception::typeError, "Number.valueOf called on something other than a number thing", meta->engine->errorPos()); NumberInstance *numInst = checked_cast(JS2VAL_TO_OBJECT(thisValue)); return meta->engine->allocNumber(numInst->mValue); } void initNumberObject(JS2Metadata *meta) { NamespaceList publicNamespaceList; publicNamespaceList.push_back(meta->publicNamespace); meta->numberClass->construct = Number_Constructor; meta->numberClass->call = Number_Call; #define N_CONSTANTS_COUNT (5) struct { char *name; float64 value; } NumberObjectConstants[N_CONSTANTS_COUNT] = { { "MAX_VALUE", maxDouble }, { "MIN_VALUE", minDouble }, { "NaN", nan }, { "POSITIVE_INFINITY", positiveInfinity }, { "NEGATIVE_INFINITY", negativeInfinity }, }; uint32 i; meta->env->addFrame(meta->numberClass); for (i = 0; i < N_CONSTANTS_COUNT; i++) { Variable *v = new Variable(meta->numberClass, meta->engine->allocNumber(NumberObjectConstants[i].value), true); meta->defineLocalMember(meta->env, &meta->world.identifiers[NumberObjectConstants[i].name], publicNamespaceList, Attribute::NoOverride, false, ReadWriteAccess, v, 0, false); } meta->env->removeTopFrame(); FunctionData prototypeFunctions[] = { { "toString", 0, Number_toString }, { "valueOf", 0, Number_valueOf }, { NULL } }; meta->numberClass->prototype = OBJECT_TO_JS2VAL(new NumberInstance(meta, meta->objectClass->prototype, meta->numberClass)); meta->initBuiltinClass(meta->numberClass, &prototypeFunctions[0], NULL, Number_Constructor, Number_Call); } } }