dialog. Fixed that and then added percent progress text information as well to the dialog. r=sspitzer sr=alecf git-svn-id: svn://10.0.0.236/trunk@83343 18797224-902f-48f8-a5cc-f745e15eee43
345 lines
11 KiB
JavaScript
345 lines
11 KiB
JavaScript
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code,
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* released March 31, 1998.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*
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* Contributors:
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* William A. ("PowerGUI") Law <law@netscape.com>
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* Scott MacGregor <mscott@netscape.com>
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*/
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// dialog is just an array we'll use to store various properties from the dialog document...
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var dialog;
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// the helperAppLoader is a nsIHelperAppLauncher object
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var helperAppLoader;
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// random global variables...
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var started = false;
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var completed = false;
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var startTime;
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// since this progress dialog is brought up after we've already started downloading, we need to record the # bytes already
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// downloaded before we started showing progress. This is used to make sure our time remaining calculation works correctly...
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var initialByteOffset;
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var elapsed = 0;
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var interval = 1000; // Update every 1000 milliseconds.
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var lastUpdate = -interval; // Update initially.
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// These are to throttle down the updating of the download rate figure.
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var priorRate = 0;
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var rateChanges = 0;
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var rateChangeLimit = 2;
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var warningLimit = 30000; // Warn on Cancel after 30 sec (30000 milleseconds).
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// all progress notifications are done through our nsIWebProgressListener implementation...
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var progressListener = {
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onStateChange: function(aWebProgress, aRequest, aStateFlags, aStatus)
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{
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if (aStateFlags & Components.interfaces.nsIWebProgressListener.STATE_STOP)
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{
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// we are done downloading...
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completed = true;
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// Indicate completion in status area.
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var msg = getString( "completeMsg" );
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msg = replaceInsert( msg, 1, formatSeconds( elapsed/1000 ) );
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dialog.status.setAttribute("value", msg);
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// Put progress meter at 100%.
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dialog.progress.setAttribute( "value", 100 );
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dialog.progress.setAttribute( "mode", "normal" );
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try {
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// Close the window in 2 seconds (to ensure user sees we're done).
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window.setTimeout( "window.close();", 2000 );
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}
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catch ( exception )
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{
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// OK, try to just close the window immediately.
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window.close();
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// If that's not working either, change button text to give user a clue.
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dialog.cancel.childNodes[0].nodeValue = "Close";
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}
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}
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},
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onProgressChange: function(aWebProgress, aRequest, aCurSelfProgress, aMaxSelfProgress, aCurTotalProgress, aMaxTotalProgress)
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{
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// Check for first time.
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if ( !started )
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{
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// Initialize download start time.
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started = true;
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startTime = ( new Date() ).getTime();
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initialByteOffset = aCurTotalProgress;
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}
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var overallProgress = aCurTotalProgress;
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aCurTotalProgress -= initialByteOffset;
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// Get current time.
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var now = ( new Date() ).getTime();
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// If interval hasn't elapsed, ignore it.
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if ( now - lastUpdate < interval && aMaxTotalProgress != "-1" && eval(aCurTotalProgress) < eval(aMaxTotalProgress) )
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return;
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// Update this time.
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lastUpdate = now;
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// Update download rate.
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elapsed = now - startTime;
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var rate; // aCurTotalProgress/sec
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if ( elapsed )
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rate = ( aCurTotalProgress * 1000 ) / elapsed;
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else
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rate = 0;
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// Update elapsed time display.
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dialog.timeElapsed.setAttribute("value", formatSeconds( elapsed / 1000 ));
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// Calculate percentage.
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var percent;
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if ( aMaxTotalProgress != "-1" )
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{
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percent = parseInt( (overallProgress*100)/aMaxTotalProgress + .5 );
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if ( percent > 100 )
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percent = 100;
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// Advance progress meter.
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dialog.progress.setAttribute( "value", percent );
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}
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else
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{
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percent = "??";
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// Progress meter should be barber-pole in this case.
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dialog.progress.setAttribute( "mode", "undetermined" );
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}
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// now that we've set the progress and the time, update # bytes downloaded...
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// Update status (nnK of mmK bytes at xx.xK aCurTotalProgress/sec)
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var status = getString( "progressMsg" );
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// Insert 1 is the number of kilobytes downloaded so far.
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status = replaceInsert( status, 1, parseInt( overallProgress/1024 + .5 ) );
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// Insert 2 is the total number of kilobytes to be downloaded (if known).
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if ( aMaxTotalProgress != "-1" )
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status = replaceInsert( status, 2, parseInt( aMaxTotalProgress/1024 + .5 ) );
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else
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status = replaceInsert( status, 2, "??" );
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if ( rate )
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{
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// rate is bytes/sec
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var kRate = rate / 1024; // K bytes/sec;
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kRate = parseInt( kRate * 10 + .5 ); // xxx (3 digits)
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// Don't update too often!
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if ( kRate != priorRate )
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{
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if ( rateChanges++ == rateChangeLimit )
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{
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// Time to update download rate.
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priorRate = kRate;
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rateChanges = 0;
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}
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else
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{
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// Stick with old rate for a bit longer.
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kRate = priorRate;
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}
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}
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else
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rateChanges = 0;
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var fraction = kRate % 10;
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kRate = parseInt( ( kRate - fraction ) / 10 );
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// Insert 3 is the download rate (in kilobytes/sec).
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status = replaceInsert( status, 3, kRate + "." + fraction );
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}
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else
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status = replaceInsert( status, 3, "??.?" );
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// Update status msg.
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dialog.status.setAttribute("value", status);
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// Update percentage label on progress meter.
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var percentMsg = getString( "percentMsg" );
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percentMsg = replaceInsert( percentMsg, 1, percent );
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dialog.progressText.setAttribute("value", percentMsg);
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// Update time remaining.
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if ( rate && aMaxTotalProgress != "-1" )
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{
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var rem = ( aMaxTotalProgress - aCurTotalProgress ) / rate;
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rem = parseInt( rem + .5 );
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dialog.timeLeft.setAttribute("value", formatSeconds( rem ));
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}
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else
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dialog.timeLeft.setAttribute("value", getString( "unknownTime" ));
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},
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onLocationChange: function(aWebProgress, aRequest, aLocation)
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{
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// we can ignore this notification
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},
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onStatusChange: function(aWebProgress, aRequest, aStatus, aMessage)
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{
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// if (aMessage && aMessage != "")
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// dialog.status.setAttribute("value", aMessage);
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},
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onSecurityChange: function(aWebProgress, aRequest, state)
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{
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}
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};
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function getString( stringId ) {
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// Check if we've fetched this string already.
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if ( !dialog.strings[ stringId ] ) {
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// Try to get it.
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var elem = document.getElementById( "dialog.strings."+stringId );
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try {
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if ( elem
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&&
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elem.childNodes
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&&
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elem.childNodes[0]
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&&
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elem.childNodes[0].nodeValue ) {
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dialog.strings[ stringId ] = elem.childNodes[0].nodeValue;
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} else {
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// If unable to fetch string, use an empty string.
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dialog.strings[ stringId ] = "";
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}
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} catch (e) { dialog.strings[ stringId ] = ""; }
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}
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return dialog.strings[ stringId ];
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}
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function formatSeconds( secs )
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{
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// Round the number of seconds to remove fractions.
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secs = parseInt( secs + .5 );
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var hours = parseInt( secs/3600 );
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secs -= hours*3600;
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var mins = parseInt( secs/60 );
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secs -= mins*60;
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var result;
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if ( hours )
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result = getString( "longTimeFormat" );
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else
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result = getString( "shortTimeFormat" );
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if ( hours < 10 )
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hours = "0" + hours;
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if ( mins < 10 )
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mins = "0" + mins;
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if ( secs < 10 )
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secs = "0" + secs;
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// Insert hours, minutes, and seconds into result string.
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result = replaceInsert( result, 1, hours );
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result = replaceInsert( result, 2, mins );
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result = replaceInsert( result, 3, secs );
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return result;
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}
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function loadDialog() {
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var sourceUrlValue = {};
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var targetFile = helperAppLoader.getDownloadInfo(sourceUrlValue);
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var sourceUrl = sourceUrlValue.value;
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dialog.location.setAttribute("value", sourceUrlValue.value.spec );
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dialog.fileName.setAttribute( "value", targetFile.unicodePath );
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}
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function replaceInsert( text, index, value ) {
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var result = text;
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var regExp = eval( "/#"+index+"/" );
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result = result.replace( regExp, value );
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return result;
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}
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function onLoad() {
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// Set global variables.
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helperAppLoader = window.arguments[0];
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if ( !helperAppLoader ) {
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dump( "Invalid argument to downloadProgress.xul\n" );
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window.close()
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return;
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}
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dialog = new Object;
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dialog.strings = new Array;
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dialog.location = document.getElementById("dialog.location");
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dialog.contentType = document.getElementById("dialog.contentType");
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dialog.fileName = document.getElementById("dialog.fileName");
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dialog.status = document.getElementById("dialog.status");
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dialog.progress = document.getElementById("dialog.progress");
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dialog.progressText = document.getElementById("dialog.progressText");
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dialog.timeLeft = document.getElementById("dialog.timeLeft");
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dialog.timeElapsed = document.getElementById("dialog.timeElapsed");
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dialog.cancel = document.getElementById("dialog.cancel");
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// Set up dialog button callbacks.
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var object = this;
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doSetOKCancel("", function () { return object.onCancel();});
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// Fill dialog.
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loadDialog();
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// set our web progress listener on the helper app launcher
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helperAppLoader.setWebProgressListener(progressListener);
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moveToAlertPosition();
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}
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function onUnload()
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{
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// Cancel app launcher.
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if (helperAppLoader)
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{
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try
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{
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helperAppLoader.closeProgressWindow();
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helperAppLoader = null;
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}
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catch( exception ) {}
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}
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}
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// If the user presses cancel, tell the app launcher and close the dialog...
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function onCancel ()
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{
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// Cancel app launcher.
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if (helperAppLoader)
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{
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try
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{
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helperAppLoader.Cancel();
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}
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catch( exception ) {}
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}
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// Close up dialog by returning true.
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return true;
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}
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