Mozilla/mozilla/layout/xul/base/src/nsMenuBarFrame.cpp
hyatt%netscape.com 217ea22816 Fix for bug 11266 on Windows and mac. making xp menus go away.
git-svn-id: svn://10.0.0.236/trunk@49028 18797224-902f-48f8-a5cc-f745e15eee43
1999-09-25 03:39:35 +00:00

529 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#include "nsMenuBarFrame.h"
#include "nsIContent.h"
#include "prtypes.h"
#include "nsIAtom.h"
#include "nsIPresContext.h"
#include "nsIStyleContext.h"
#include "nsCSSRendering.h"
#include "nsINameSpaceManager.h"
#include "nsIDocument.h"
#include "nsIDOMEventReceiver.h"
#include "nsXULAtoms.h"
#include "nsHTMLAtoms.h"
#include "nsMenuFrame.h"
#include "nsIView.h"
#include "nsIViewManager.h"
#include "nsMenuPopupFrame.h"
static NS_DEFINE_IID(kIFrameIID, NS_IFRAME_IID);
//
// NS_NewMenuBarFrame
//
// Wrapper for creating a new menu Bar container
//
nsresult
NS_NewMenuBarFrame(nsIFrame** aNewFrame)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsMenuBarFrame* it = new nsMenuBarFrame;
if ( !it )
return NS_ERROR_OUT_OF_MEMORY;
*aNewFrame = it;
return NS_OK;
}
NS_IMETHODIMP_(nsrefcnt)
nsMenuBarFrame::AddRef(void)
{
return NS_OK;
}
NS_IMETHODIMP_(nsrefcnt)
nsMenuBarFrame::Release(void)
{
return NS_OK;
}
NS_IMETHODIMP nsMenuBarFrame::QueryInterface(REFNSIID aIID, void** aInstancePtr)
{
if (NULL == aInstancePtr) {
return NS_ERROR_NULL_POINTER;
}
*aInstancePtr = NULL;
if (aIID.Equals(nsIMenuParent::GetIID())) {
*aInstancePtr = (void*)(nsIMenuParent*) this;
NS_ADDREF_THIS();
return NS_OK;
}
return nsToolbarFrame::QueryInterface(aIID, aInstancePtr);
}
//
// nsMenuBarFrame cntr
//
nsMenuBarFrame::nsMenuBarFrame()
:mIsActive(PR_FALSE), mTarget(nsnull)
{
} // cntr
nsMenuBarFrame::~nsMenuBarFrame()
{
}
NS_IMETHODIMP
nsMenuBarFrame::Init(nsIPresContext& aPresContext,
nsIContent* aContent,
nsIFrame* aParent,
nsIStyleContext* aContext,
nsIFrame* aPrevInFlow)
{
nsresult rv = nsToolbarFrame::Init(aPresContext, aContent, aParent, aContext, aPrevInFlow);
// Create the menu bar listener.
mMenuBarListener = new nsMenuBarListener(this);
// Hook up the menu bar as a key listener (capturer) on the whole document. It will see every
// key press that occurs before anyone else does and will know when to take control.
nsCOMPtr<nsIDocument> doc;
aContent->GetDocument(*getter_AddRefs(doc));
nsCOMPtr<nsIDOMEventReceiver> target = do_QueryInterface(doc);
nsIDOMEventListener* domEventListener = (nsIDOMKeyListener*)mMenuBarListener;
mTarget = target;
target->AddEventListener("keypress", domEventListener, PR_TRUE);
target->AddEventListener("keydown", domEventListener, PR_TRUE);
target->AddEventListener("keyup", domEventListener, PR_TRUE);
return rv;
}
NS_IMETHODIMP
nsMenuBarFrame::SetActive(PRBool aActiveFlag)
{
mIsActive = aActiveFlag;
return NS_OK;
}
void
nsMenuBarFrame::ToggleMenuActiveState()
{
if (mIsActive) {
// Deactivate the menu bar
mIsActive = PR_FALSE;
if (mCurrentMenu) {
// Deactivate the menu.
mCurrentMenu->OpenMenu(PR_FALSE);
mCurrentMenu->SelectMenu(PR_FALSE);
mCurrentMenu = nsnull;
}
}
else {
// Activate the menu bar
SetActive(PR_TRUE);
// Set the active menu to be the top left item (e.g., the File menu).
// We use an attribute called "active" to track the current active menu.
nsCOMPtr<nsIContent> firstMenuItem;
nsIMenuFrame* firstFrame;
GetNextMenuItem(nsnull, &firstFrame);
if (firstFrame) {
firstFrame->SelectMenu(PR_TRUE);
// Track this item for keyboard navigation.
mCurrentMenu = firstFrame;
}
}
}
nsIMenuFrame*
nsMenuBarFrame::FindMenuWithShortcut(PRUint32 aLetter)
{
// Enumerate over our list of frames.
nsIFrame* currFrame = mFrames.FirstChild();
while (currFrame) {
nsCOMPtr<nsIContent> current;
currFrame->GetContent(getter_AddRefs(current));
// See if it's a menu item.
if (IsValidItem(current)) {
// Get the shortcut attribute.
nsString shortcutKey = "";
current->GetAttribute(kNameSpaceID_None, nsXULAtoms::accesskey, shortcutKey);
shortcutKey.ToUpperCase();
if (shortcutKey.Length() > 0) {
// We've got something.
PRUnichar shortcutChar = shortcutKey.CharAt(0);
if (shortcutChar == aLetter) {
// We match!
nsCOMPtr<nsIMenuFrame> menuFrame = do_QueryInterface(currFrame);
if (menuFrame)
return menuFrame.get();
return nsnull;
}
}
}
currFrame->GetNextSibling(&currFrame);
}
return nsnull;
}
void
nsMenuBarFrame::ShortcutNavigation(PRUint32 aLetter, PRBool& aHandledFlag)
{
if (mCurrentMenu) {
PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsOpen(isOpen);
if (isOpen) {
// No way this applies to us. Give it to our child.
mCurrentMenu->ShortcutNavigation(aLetter, aHandledFlag);
return;
}
}
// This applies to us. Let's see if one of the shortcuts applies
nsIMenuFrame* result = FindMenuWithShortcut(aLetter);
if (result) {
// We got one!
aHandledFlag = PR_TRUE;
mIsActive = PR_TRUE;
SetCurrentMenuItem(result);
result->OpenMenu(PR_TRUE);
result->SelectFirstItem();
}
}
void
nsMenuBarFrame::KeyboardNavigation(PRUint32 aDirection)
{
if (!mCurrentMenu)
return;
PRBool isContainer = PR_FALSE;
PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsContainer(isContainer);
mCurrentMenu->MenuIsOpen(isOpen);
PRBool handled = PR_FALSE;
if (isOpen) {
// Let the child menu try to handle it.
mCurrentMenu->KeyboardNavigation(aDirection, handled);
}
if (handled)
return;
if (aDirection == NS_VK_RIGHT || aDirection == NS_VK_LEFT) {
nsIMenuFrame* nextItem;
if (aDirection == NS_VK_RIGHT)
GetNextMenuItem(mCurrentMenu, &nextItem);
else GetPreviousMenuItem(mCurrentMenu, &nextItem);
SetCurrentMenuItem(nextItem);
if (nextItem) {
PRBool nextIsOpen;
nextItem->MenuIsOpen(nextIsOpen);
if (nextIsOpen) {
// Select the first item.
nextItem->SelectFirstItem();
}
}
}
else if (aDirection == NS_VK_UP || aDirection == NS_VK_DOWN) {
// Open the menu and select its first item.
mCurrentMenu->OpenMenu(PR_TRUE);
mCurrentMenu->SelectFirstItem();
}
}
NS_IMETHODIMP
nsMenuBarFrame::GetNextMenuItem(nsIMenuFrame* aStart, nsIMenuFrame** aResult)
{
nsIFrame* currFrame = nsnull;
nsIFrame* startFrame = nsnull;
if (aStart) {
aStart->QueryInterface(kIFrameIID, (void**)&currFrame);
if (currFrame) {
startFrame = currFrame;
currFrame->GetNextSibling(&currFrame);
}
}
else currFrame = mFrames.FirstChild();
while (currFrame) {
nsCOMPtr<nsIContent> current;
currFrame->GetContent(getter_AddRefs(current));
// See if it's a menu item.
if (IsValidItem(current)) {
nsCOMPtr<nsIMenuFrame> menuFrame = do_QueryInterface(currFrame);
*aResult = menuFrame.get();
NS_IF_ADDREF(*aResult);
return NS_OK;
}
currFrame->GetNextSibling(&currFrame);
}
currFrame = mFrames.FirstChild();
// Still don't have anything. Try cycling from the beginning.
while (currFrame && currFrame != startFrame) {
nsCOMPtr<nsIContent> current;
currFrame->GetContent(getter_AddRefs(current));
// See if it's a menu item.
if (IsValidItem(current)) {
nsCOMPtr<nsIMenuFrame> menuFrame = do_QueryInterface(currFrame);
*aResult = menuFrame.get();
NS_IF_ADDREF(*aResult);
return NS_OK;
}
currFrame->GetNextSibling(&currFrame);
}
// No luck. Just return our start value.
*aResult = aStart;
return NS_OK;
}
NS_IMETHODIMP
nsMenuBarFrame::GetPreviousMenuItem(nsIMenuFrame* aStart, nsIMenuFrame** aResult)
{
nsIFrame* currFrame = nsnull;
nsIFrame* startFrame = nsnull;
if (aStart) {
aStart->QueryInterface(kIFrameIID, (void**)&currFrame);
if (currFrame) {
startFrame = currFrame;
currFrame = mFrames.GetPrevSiblingFor(currFrame);
}
}
else currFrame = mFrames.LastChild();
while (currFrame) {
nsCOMPtr<nsIContent> current;
currFrame->GetContent(getter_AddRefs(current));
// See if it's a menu item.
if (IsValidItem(current)) {
nsCOMPtr<nsIMenuFrame> menuFrame = do_QueryInterface(currFrame);
*aResult = menuFrame.get();
NS_IF_ADDREF(*aResult);
return NS_OK;
}
currFrame = mFrames.GetPrevSiblingFor(currFrame);
}
currFrame = mFrames.LastChild();
// Still don't have anything. Try cycling from the end.
while (currFrame && currFrame != startFrame) {
nsCOMPtr<nsIContent> current;
currFrame->GetContent(getter_AddRefs(current));
// See if it's a menu item.
if (IsValidItem(current)) {
nsCOMPtr<nsIMenuFrame> menuFrame = do_QueryInterface(currFrame);
*aResult = menuFrame.get();
NS_IF_ADDREF(*aResult);
return NS_OK;
}
currFrame = mFrames.GetPrevSiblingFor(currFrame);
}
// No luck. Just return our start value.
*aResult = aStart;
return NS_OK;
}
NS_IMETHODIMP nsMenuBarFrame::SetCurrentMenuItem(nsIMenuFrame* aMenuItem)
{
if (mCurrentMenu == aMenuItem)
return NS_OK;
PRBool wasOpen = PR_FALSE;
// Unset the current child.
if (mCurrentMenu) {
mCurrentMenu->MenuIsOpen(wasOpen);
mCurrentMenu->SelectMenu(PR_FALSE);
if (wasOpen)
mCurrentMenu->OpenMenu(PR_FALSE);
}
// Set the new child.
if (aMenuItem) {
aMenuItem->SelectMenu(PR_TRUE);
aMenuItem->MarkAsGenerated(); // Have the menu building. Get it ready to be shown.
if (wasOpen)
aMenuItem->OpenMenu(PR_TRUE);
}
mCurrentMenu = aMenuItem;
return NS_OK;
}
void
nsMenuBarFrame::Escape()
{
if (!mCurrentMenu)
return;
// See if our menu is open.
PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsOpen(isOpen);
if (isOpen) {
// Let the child menu handle this.
PRBool handled = PR_FALSE;
mCurrentMenu->Escape(handled);
if (!handled) {
// Close up this menu but keep our current menu item
// designation.
mCurrentMenu->OpenMenu(PR_FALSE);
}
return;
}
// It's us. Just set our active flag to false.
mIsActive = PR_FALSE;
// Clear our current menu item if we've got one.
SetCurrentMenuItem(nsnull);
// Clear out our dismissal listener
if (nsMenuFrame::mDismissalListener)
nsMenuFrame::mDismissalListener->Unregister();
}
void
nsMenuBarFrame::Enter()
{
if (!mCurrentMenu)
return;
// See if our menu is open.
PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsOpen(isOpen);
if (isOpen) {
// Let the child menu handle this.
mCurrentMenu->Enter();
return;
}
// It's us. Open the current menu.
mCurrentMenu->OpenMenu(PR_TRUE);
mCurrentMenu->SelectFirstItem();
}
NS_IMETHODIMP
nsMenuBarFrame::HideChain()
{
if (mCurrentMenu) {
mCurrentMenu->ActivateMenu(PR_FALSE);
mCurrentMenu->SelectMenu(PR_FALSE);
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuBarFrame::DismissChain()
{
// Stop capturing rollups
if (nsMenuFrame::mDismissalListener)
nsMenuFrame::mDismissalListener->Unregister();
SetCurrentMenuItem(nsnull);
SetActive(PR_FALSE);
return NS_OK;
}
NS_IMETHODIMP
nsMenuBarFrame::GetWidget(nsIWidget **aWidget)
{
// Get parent view
nsIView * view = nsnull;
nsMenuPopupFrame::GetNearestEnclosingView(this, &view);
if (!view)
return NS_OK;
view->GetWidget(*aWidget);
return NS_OK;
}
NS_IMETHODIMP
nsMenuBarFrame::CreateDismissalListener()
{
NS_ADDREF(nsMenuFrame::mDismissalListener = new nsMenuDismissalListener());
return NS_OK;
}
PRBool
nsMenuBarFrame::IsValidItem(nsIContent* aContent)
{
nsCOMPtr<nsIAtom> tag;
aContent->GetTag(*getter_AddRefs(tag));
if (tag && (tag.get() == nsXULAtoms::menu ||
tag.get() == nsXULAtoms::menuitem) &&
!IsDisabled(aContent))
return PR_TRUE;
return PR_FALSE;
}
PRBool
nsMenuBarFrame::IsDisabled(nsIContent* aContent)
{
nsString disabled = "";
aContent->GetAttribute(kNameSpaceID_None, nsHTMLAtoms::disabled, disabled);
if (disabled == "true")
return PR_TRUE;
return PR_FALSE;
}
NS_IMETHODIMP
nsMenuBarFrame::Destroy(nsIPresContext& aPresContext)
{
mTarget->RemoveEventListener("keypress", mMenuBarListener, PR_TRUE);
mTarget->RemoveEventListener("keydown", mMenuBarListener, PR_TRUE);
mTarget->RemoveEventListener("keyup", mMenuBarListener, PR_TRUE);
delete mMenuBarListener;
mMenuBarListener = nsnull;
return nsToolbarFrame::Destroy(aPresContext);
}