tomk%mitre.org 3e2e9f204e Changes and additions to support DOM wrapper classes.
git-svn-id: svn://10.0.0.236/trunk@59529 18797224-902f-48f8-a5cc-f745e15eee43
2000-02-02 18:17:30 +00:00

167 lines
4.3 KiB
C++

/*
* (C) Copyright The MITRE Corporation 1999 All rights reserved.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* The program provided "as is" without any warranty express or
* implied, including the warranty of non-infringement and the implied
* warranties of merchantibility and fitness for a particular purpose.
* The Copyright owner will not be liable for any damages suffered by
* you as a result of using the Program. In no event will the Copyright
* owner be liable for any special, indirect or consequential damages or
* lost profits even if the Copyright owner has been advised of the
* possibility of their occurrence.
*
* Please see release.txt distributed with this file for more information.
*
*/
// Tom Kneeland (01/21/2000)
//
// Implementation of a simple Hash Table. All objects are stored as
// MITREObject pointers and hashed using the provided value. Collisions
// are solved using a linked list for each hash bin.
//
// Modification History:
// Who When What
#include "HashTable.h"
#include <iostream.h>
HashTable::HashTable()
{
for (Int32 binIndex=0; binIndex < HASHTABLE_SIZE; binIndex++)
table[binIndex] = NULL;
}
//
//Destroy the hash table. Loop through all the bins, deleting all the objects
//and list items.
//
HashTable::~HashTable()
{
Int32 binIndex = 0;
HashItem* currentItem = NULL;
HashItem* nextItem = NULL;
for (binIndex=0;binIndex<HASHTABLE_SIZE;binIndex++)
{
currentItem = table[binIndex];
while (currentItem != NULL)
{
nextItem = currentItem->nextItem;
delete currentItem->objPtr;
delete currentItem;
currentItem = nextItem;
}
}
}
//
//Compute the bin from the Hash value, and store the object in the table
//
void HashTable::add(MITREObject* obj, Int32 hashValue)
{
Int32 bin = hashValue % HASHTABLE_SIZE;
HashItem* newHashItem = new HashItem;
HashItem* existingItem = NULL;
//Create a new Hash Object to hold the MITREObject being inserted
newHashItem->objPtr = obj;
newHashItem->hashValue = hashValue;
newHashItem->prevItem = NULL;
newHashItem->nextItem = NULL;
//Addition is simple if there is nothing in the bin
if (table[bin] == NULL)
table[bin] = newHashItem;
else
{
//The bin has at least one item in it already, so check the list to
//make sure the item doesn't already exit. If it does, replace it,
//else just prepend a new item.
if ((existingItem = retrieveHashItem(hashValue)) != NULL)
{
delete existingItem->objPtr;
existingItem->objPtr = obj;
}
else
{
newHashItem->nextItem = table[bin];
table[bin]->prevItem = newHashItem;
table[bin] = newHashItem;
}
}
}
//
//Locate the object specified by the hashValue
//
MITREObject* HashTable::retrieve(Int32 hashValue)
{
HashItem* searchValue = retrieveHashItem(hashValue);
if (searchValue)
return searchValue->objPtr;
else
return NULL;
}
//
//Locate the object specified by the hashValue, remove it from the table
//and return the orriginal object to the caller
//
MITREObject* HashTable::remove(Int32 hashValue)
{
Int32 bin = hashValue % HASHTABLE_SIZE;
MITREObject* returnObj = NULL;
HashItem* searchItem = table[bin];
while (1)
{
if (searchItem == NULL)
return NULL;
if (searchItem->hashValue == hashValue)
{
returnObj = searchItem->objPtr;
if (searchItem->prevItem == NULL)
table[bin] = searchItem->nextItem;
else
searchItem->prevItem->nextItem = searchItem->nextItem;
if (searchItem->nextItem != NULL)
searchItem->nextItem->prevItem = searchItem->prevItem;
delete searchItem;
return returnObj;
}
searchItem = searchItem->nextItem;
}
}
HashTable::HashItem* HashTable::retrieveHashItem(Int32 hashValue)
{
Int32 bin = hashValue % HASHTABLE_SIZE;
HashItem* searchItem = NULL;
//Goto the calculated bin, and begin a linear search for the specified
//value.
searchItem = table[bin];
while (1)
{
if (searchItem == NULL)
return NULL;
if (searchItem->hashValue == hashValue)
return searchItem;
searchItem = searchItem->nextItem;
}
}