Files
Mozilla/mozilla/widget/src/os2/nsFrameWindow.h
mcafee%netscape.com fcfe8cdbcc Changes for OS/2. Patch provided by Eric Olson (eric.olson@sympatico.ca)
git-svn-id: svn://10.0.0.236/trunk@37283 18797224-902f-48f8-a5cc-f745e15eee43
1999-06-28 23:39:35 +00:00

82 lines
2.5 KiB
C++

/*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Mozilla OS/2 libraries.
*
* The Initial Developer of the Original Code is John Fairhurst,
* <john_fairhurst@iname.com>. Portions created by John Fairhurst are
* Copyright (C) 1999 John Fairhurst. All Rights Reserved.
*
* Contributor(s):
*
*/
#ifndef _nsframewindow_h
#define _nsframewindow_h
// Widget needs to treat the frame/client as one window - it's only really
// interested in the client.
//
// mWnd is the client window; mBounds holds the frame rectangle relative to
// the desktop.
//
// The frame itself is subclassed so OnMove events for the client happen.
#include "nscanvas.h"
#include "nssize.h"
class nsFrameWindow : public nsCanvas
{
public:
nsFrameWindow();
virtual ~nsFrameWindow();
protected:
HWND hwndFrame;
PFNWP fnwpDefFrame;
nsSize mSizeClient;
nsSize mSizeBorder;
// So we can create the frame, parent the client & position it right
virtual void RealDoCreate( HWND hwndP, nsWindow *aParent,
const nsRect &aRect,
EVENT_CALLBACK aHandleEventFunction,
nsIDeviceContext *aContext,
nsIAppShell *aAppShell,
nsWidgetInitData *aInitData, HWND hwndO);
// hook so dialog can be created looking like a dialog
virtual ULONG GetFCFlags();
// So Destroy, Show, SetWindowPos, SetTitle, etc. work
HWND GetMainWindow() const { return hwndFrame; }
// So correct sizing behaviour happens
PRBool OnReposition( PSWP pSwp);
// Set up client sizes from frame dimensions
void UpdateClientSize();
PRInt32 GetClientHeight() { return mSizeClient.height; }
// So we can catch move messages
MRESULT FrameMessage( ULONG msg, MPARAM mp1, MPARAM mp2);
NS_IMETHOD Show( PRBool bState);
// We have client
NS_IMETHOD GetBorderSize( PRInt32 &aWidth, PRInt32 &aHeight);
NS_IMETHOD GetClientBounds( nsRect &aRect);
friend MRESULT EXPENTRY fnwpFrame( HWND, ULONG, MPARAM, MPARAM);
};
#endif