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Mozilla/mozilla/layout/mathml/base/src/nsMathMLChar.h
rbs%maths.uq.edu.au daf51ae193 Revamp of the architecture for stretchy symbols so that nsMathMLChar only deals with the atomic stretchy task.
git-svn-id: svn://10.0.0.236/trunk@50414 18797224-902f-48f8-a5cc-f745e15eee43
1999-10-12 02:12:36 +00:00

119 lines
3.3 KiB
C++

/*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla MathML Project.
*
* The Initial Developer of the Original Code is The University Of
* Queensland. Portions created by The University Of Queensland are
* Copyright (C) 1999 The University Of Queensland. All Rights Reserved.
*
* Contributor(s):
* Roger B. Sidje <rbs@maths.uq.edu.au>
*/
#ifndef nsMathMLChar_h___
#define nsMathMLChar_h___
#include "nsMathMLOperators.h"
typedef PRUint32 nsStretchDirection;
#define NS_STRETCH_DIRECTION_HORIZONTAL 0
#define NS_STRETCH_DIRECTION_VERTICAL 1
// Structure used for a char's size and alignment information.
struct nsCharMetrics {
// nscoord leading;
nscoord descent, ascent;
nscoord width, height;
nsCharMetrics(nscoord Descent=0, nscoord Ascent=0,
nscoord Width=0, nscoord Height=0) {
width = Width;
height = Height;
ascent = Ascent;
descent = Descent;
}
nsCharMetrics(const nsCharMetrics& aCharMetrics) {
width = aCharMetrics.width;
height = aCharMetrics.height;
ascent = aCharMetrics.ascent;
descent = aCharMetrics.descent;
}
nsCharMetrics(const nsReflowMetrics& aReflowMetrics) {
width = aReflowMetrics.width;
height = aReflowMetrics.height;
ascent = aReflowMetrics.ascent;
descent = aReflowMetrics.descent;
}
void
operator=(const nsCharMetrics& aCharMetrics) {
width = aCharMetrics.width;
height = aCharMetrics.height;
ascent = aCharMetrics.ascent;
descent = aCharMetrics.descent;
}
PRBool
operator==(const nsCharMetrics& aCharMetrics) {
return (width == aCharMetrics.width &&
height == aCharMetrics.height &&
ascent == aCharMetrics.ascent &&
descent == aCharMetrics.descent);
}
};
// class used to handle stretchy symbols (accent and boundary symbols)
class nsMathMLChar
{
public:
NS_IMETHOD Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
nsIStyleContext* aStyleContext,
const nsPoint& aOffset);
// This is the method called to ask the char to stretch itself.
// aDesiredStretchSize is an IN/OUT parameter.
// On input - it contains our current size.
// On output - the same size or the new size that we want.
NS_IMETHOD Stretch(nsIPresContext& aPresContext,
nsIStyleContext* aStyleContext,
nsStretchDirection aStretchDirection,
nsCharMetrics& aContainerSize,
nsCharMetrics& aDesiredStretchSize);
void SetData(nsString& aData)
{
mData = aData;
}
void GetData(nsString& aData) {
aData = mData;
}
// constructor and destructor
nsMathMLChar()
{
}
virtual ~nsMathMLChar()
{
}
protected:
nsString mData;
};
#endif /* nsMathMLChar_h___ */