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Mozilla/mozilla/js/tamarin/core/Math.as
brendan%mozilla.org 3e65a5ddd4 Tamarin (AVM2 open source) initial revision.
git-svn-id: svn://10.0.0.236/trunk@214853 18797224-902f-48f8-a5cc-f745e15eee43
2006-11-07 05:35:54 +00:00

79 lines
3.6 KiB
ActionScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
* "License"); you may not use this file except in compliance with the License. You may obtain
* a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
* language governing rights and limitations under the License.
*
* The Original Code is [Open Source Virtual Machine.]
*
* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
* Reserved.
*
* Contributor(s): Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of either the GNU
* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
* LGPL are applicable instead of those above. If you wish to allow use of your version of this
* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
* version of this file under the terms of the MPL, indicate your decision by deleting provisions
* above and replace them with the notice and other provisions required by the GPL or the
* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
* under the terms of any one of the MPL, the GPL or the LGPL.
*
***** END LICENSE BLOCK ***** */
package
{
public final class Math
{
// the value properties of math are {DontEnum,DontDelete,ReadOnly}
public static const E :Number = 2.718281828459045
public static const LN10 :Number = 2.302585092994046
public static const LN2 :Number = 0.6931471805599453
public static const LOG10E :Number = 0.4342944819032518
public static const LOG2E :Number = 1.442695040888963387
public static const PI :Number = 3.141592653589793
public static const SQRT1_2 :Number = 0.7071067811865476
public static const SQRT2 :Number = 1.4142135623730951
// min and max with 2 args are so common we overload these
native private static function _min (x:Number, y:Number):Number
native private static function _max (x:Number, y:Number):Number
// wrappers for the above math methods. these do automatic
// conversion of their arguments.
public native static function abs (x:Number) :Number
public native static function acos (x:Number) :Number
public native static function asin (x:Number) :Number
public native static function atan (x:Number) :Number
public native static function ceil (x:Number) :Number
public native static function cos (x:Number) :Number
public native static function exp (x:Number) :Number
public native static function floor (x:Number) :Number
public native static function log (x:Number) :Number
public native static function round (x:Number) :Number
public native static function sin (x:Number) :Number
public native static function sqrt (x:Number) :Number
public native static function tan (x:Number) :Number
public native static function atan2 (x:Number, y:Number):Number
public native static function pow (x:Number, y:Number):Number
public native static function max (x:Number = void 0, y:Number = void 0, ... rest):Number
public native static function min (x:Number = void 0, y:Number = void 0, ... rest):Number
public native static function random ():Number
}
}