79 lines
3.6 KiB
ActionScript
79 lines
3.6 KiB
ActionScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
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* "License"); you may not use this file except in compliance with the License. You may obtain
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* a copy of the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
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* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
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* language governing rights and limitations under the License.
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*
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* The Original Code is [Open Source Virtual Machine.]
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*
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* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
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* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
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* Reserved.
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*
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* Contributor(s): Adobe AS3 Team
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*
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* Alternatively, the contents of this file may be used under the terms of either the GNU
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* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
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* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
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* LGPL are applicable instead of those above. If you wish to allow use of your version of this
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* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
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* version of this file under the terms of the MPL, indicate your decision by deleting provisions
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* above and replace them with the notice and other provisions required by the GPL or the
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* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
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* under the terms of any one of the MPL, the GPL or the LGPL.
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*
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***** END LICENSE BLOCK ***** */
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package
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{
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public final class Math
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{
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// the value properties of math are {DontEnum,DontDelete,ReadOnly}
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public static const E :Number = 2.718281828459045
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public static const LN10 :Number = 2.302585092994046
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public static const LN2 :Number = 0.6931471805599453
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public static const LOG10E :Number = 0.4342944819032518
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public static const LOG2E :Number = 1.442695040888963387
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public static const PI :Number = 3.141592653589793
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public static const SQRT1_2 :Number = 0.7071067811865476
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public static const SQRT2 :Number = 1.4142135623730951
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// min and max with 2 args are so common we overload these
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native private static function _min (x:Number, y:Number):Number
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native private static function _max (x:Number, y:Number):Number
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// wrappers for the above math methods. these do automatic
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// conversion of their arguments.
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public native static function abs (x:Number) :Number
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public native static function acos (x:Number) :Number
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public native static function asin (x:Number) :Number
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public native static function atan (x:Number) :Number
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public native static function ceil (x:Number) :Number
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public native static function cos (x:Number) :Number
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public native static function exp (x:Number) :Number
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public native static function floor (x:Number) :Number
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public native static function log (x:Number) :Number
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public native static function round (x:Number) :Number
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public native static function sin (x:Number) :Number
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public native static function sqrt (x:Number) :Number
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public native static function tan (x:Number) :Number
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public native static function atan2 (x:Number, y:Number):Number
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public native static function pow (x:Number, y:Number):Number
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public native static function max (x:Number = void 0, y:Number = void 0, ... rest):Number
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public native static function min (x:Number = void 0, y:Number = void 0, ... rest):Number
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public native static function random ():Number
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}
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}
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