Files
Mozilla/mozilla/js/tamarin/core/MathClass.cpp
brendan%mozilla.org 3e65a5ddd4 Tamarin (AVM2 open source) initial revision.
git-svn-id: svn://10.0.0.236/trunk@214853 18797224-902f-48f8-a5cc-f745e15eee43
2006-11-07 05:35:54 +00:00

213 lines
5.8 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
* "License"); you may not use this file except in compliance with the License. You may obtain
* a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
* language governing rights and limitations under the License.
*
* The Original Code is [Open Source Virtual Machine.]
*
* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
* Reserved.
*
* Contributor(s): Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of either the GNU
* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
* LGPL are applicable instead of those above. If you wish to allow use of your version of this
* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
* version of this file under the terms of the MPL, indicate your decision by deleting provisions
* above and replace them with the notice and other provisions required by the GPL or the
* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
* under the terms of any one of the MPL, the GPL or the LGPL.
*
***** END LICENSE BLOCK ***** */
#include "avmplus.h"
namespace avmplus
{
BEGIN_NATIVE_MAP(MathClass)
NATIVE_METHOD_FLAGS(Math_abs, MathClass::abs, 0)
NATIVE_METHOD_FLAGS(Math_acos, MathClass::acos, 0)
NATIVE_METHOD_FLAGS(Math_asin, MathClass::asin, 0)
NATIVE_METHOD_FLAGS(Math_atan, MathClass::atan, 0)
NATIVE_METHOD_FLAGS(Math_atan2, MathClass::atan2, 0)
NATIVE_METHOD_FLAGS(Math_ceil, MathClass::ceil, 0)
NATIVE_METHOD_FLAGS(Math_cos, MathClass::cos, 0)
NATIVE_METHOD_FLAGS(Math_exp, MathClass::exp, 0)
NATIVE_METHOD_FLAGS(Math_floor, MathClass::floor, 0)
NATIVE_METHOD_FLAGS(Math_log, MathClass::log, 0)
NATIVE_METHOD_FLAGS(Math_pow, MathClass::pow, 0)
NATIVE_METHOD_FLAGS(Math_round, MathClass::round, 0)
NATIVE_METHOD_FLAGS(Math_sin, MathClass::sin, 0)
NATIVE_METHOD_FLAGS(Math_sqrt, MathClass::sqrt, 0)
NATIVE_METHOD_FLAGS(Math_tan, MathClass::tan, 0)
NATIVE_METHOD_FLAGS(Math_private__min, MathClass::min2, 0)
NATIVE_METHOD_FLAGS(Math_private__max, MathClass::max2, 0)
NATIVE_METHODV(Math_max, MathClass::max)
NATIVE_METHODV(Math_min, MathClass::min)
NATIVE_METHOD_FLAGS(Math_random, MathClass::random, 0)
END_NATIVE_MAP()
Atom MathClass::construct(int /*argc*/, Atom* /*argv*/)
{
// according to ES3 15.8, Math cannot be used as a function or constructor.
toplevel()->throwTypeError(kMathNotConstructorError);
return 0;
}
Atom MathClass::call(int /*argc*/, Atom* /*argv*/)
{
// according to ES3 15.8, Math cannot be used as a function or constructor.
toplevel()->throwTypeError(kMathNotFunctionError);
return 0;
}
MathClass::MathClass(VTable* cvtable)
: ClassClosure(cvtable)
{
AvmAssert(traits()->sizeofInstance == sizeof(MathClass));
MathUtils::initRandom(&seed);
// todo does ES4 Math have a prototype object?
}
//
// ISSUE. ES3 15.8.2 says all these functions call ToNumber on its argument.
// this is more forgiving than declaring the args to be Number. We either
// have to declare these Object and to ToNumber internally, or add some special
// type support so compiler will have ToNumber.
//
// for E3 compatibility all args should be optional=NaN and rest args ignored,
// except for min, max where rest args are processed.
//
double MathClass::abs(double x)
{
return MathUtils::abs(x);
}
double MathClass::acos(double x)
{
return MathUtils::acos(x);
}
double MathClass::asin(double x)
{
return MathUtils::asin(x);
}
double MathClass::atan(double x)
{
return MathUtils::atan(x);
}
double MathClass::atan2(double x, double y)
{
return MathUtils::atan2(x, y);
}
double MathClass::ceil(double x)
{
return MathUtils::ceil(x);
}
double MathClass::cos(double x)
{
return MathUtils::cos(x);
}
double MathClass::exp(double x)
{
return MathUtils::exp(x);
}
double MathClass::floor(double x)
{
return MathUtils::floor(x);
}
double MathClass::log(double x)
{
return MathUtils::log(x);
}
double MathClass::min(Atom* argv, int argc)
{
double x = MathUtils::infinity();
AvmCore* core = this->core();
for (int i=0; i < argc; i++)
{
double y = core->number(argv[i]);
if (y < x)
x = y;
else if (MathUtils::isNaN(y))
return y;
}
return x;
}
double MathClass::max(Atom* argv, int argc)
{
double x = -MathUtils::infinity();
AvmCore* core = this->core();
for (int i=0; i < argc; i++)
{
double y = core->number(argv[i]);
if (y > x)
x = y;
else if (MathUtils::isNaN(y))
return y;
}
return x;
}
double MathClass::pow(double x, double y)
{
return MathUtils::pow(x, y);
}
double MathClass::random()
{
return MathUtils::random(&seed);
}
double MathClass::round(double x)
{
return MathUtils::round(x);
}
double MathClass::sin(double x)
{
return MathUtils::sin(x);
}
double MathClass::sqrt(double x)
{
return MathUtils::sqrt(x);
}
double MathClass::tan(double x)
{
return MathUtils::tan(x);
}
double MathClass::min2(double x, double y)
{
return (x < y || MathUtils::isNaN(x)) ? x : y;
}
double MathClass::max2(double x, double y)
{
return (x > y || MathUtils::isNaN(x)) ? x : y;
}
}