git-svn-id: svn://10.0.0.236/branches/MOZILLA_1_0_BRANCH@124289 18797224-902f-48f8-a5cc-f745e15eee43
1211 lines
40 KiB
C++
1211 lines
40 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 2001 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
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* Chris Saari <saari@netscape.com>
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* Asko Tontti <atontti@cc.hut.fi>
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* Arron Mogge <paper@animecity.nu>
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*/
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#include "imgContainer.h"
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#include "nsIServiceManager.h"
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#include "nsIImage.h"
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#include "nsIInterfaceRequestor.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "gfxIImageFrame.h"
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#include "nsMemory.h"
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NS_IMPL_ISUPPORTS3(imgContainer, imgIContainer, nsITimerCallback, imgIDecoderObserver)
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//******************************************************************************
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imgContainer::imgContainer() :
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mSize(0,0),
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mObserver(nsnull),
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mCurrentDecodingFrameIndex(0),
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mCurrentAnimationFrameIndex(0),
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mCurrentFrameIsFinishedDecoding(PR_FALSE),
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mDoneDecoding(PR_FALSE),
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mAnimating(PR_FALSE),
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mAnimationMode(kNormalAnimMode),
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mLoopCount(-1)
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{
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NS_INIT_ISUPPORTS();
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/* member initializers and constructor code */
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}
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//******************************************************************************
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imgContainer::~imgContainer()
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{
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if (mTimer)
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mTimer->Cancel();
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/* destructor code */
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mFrames.Clear();
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}
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//******************************************************************************
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/* void init (in nscoord aWidth, in nscoord aHeight, in imgIContainerObserver aObserver); */
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NS_IMETHODIMP imgContainer::Init(nscoord aWidth, nscoord aHeight, imgIContainerObserver *aObserver)
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{
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if (aWidth <= 0 || aHeight <= 0) {
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NS_WARNING("error - negative image size\n");
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return NS_ERROR_FAILURE;
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}
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mSize.SizeTo(aWidth, aHeight);
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mObserver = getter_AddRefs(NS_GetWeakReference(aObserver));
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return NS_OK;
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}
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//******************************************************************************
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/* readonly attribute gfx_format preferredAlphaChannelFormat; */
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NS_IMETHODIMP imgContainer::GetPreferredAlphaChannelFormat(gfx_format *aFormat)
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{
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/* default.. platform's should probably overwrite this */
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*aFormat = gfxIFormats::RGB_A8;
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return NS_OK;
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}
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//******************************************************************************
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/* readonly attribute nscoord width; */
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NS_IMETHODIMP imgContainer::GetWidth(nscoord *aWidth)
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{
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*aWidth = mSize.width;
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return NS_OK;
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}
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//******************************************************************************
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/* readonly attribute nscoord height; */
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NS_IMETHODIMP imgContainer::GetHeight(nscoord *aHeight)
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{
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*aHeight = mSize.height;
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return NS_OK;
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}
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//******************************************************************************
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/* readonly attribute gfxIImageFrame currentFrame; */
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NS_IMETHODIMP imgContainer::GetCurrentFrame(gfxIImageFrame * *aCurrentFrame)
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{
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return inlinedGetCurrentFrame(aCurrentFrame);
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}
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//******************************************************************************
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/* readonly attribute unsigned long numFrames; */
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NS_IMETHODIMP imgContainer::GetNumFrames(PRUint32 *aNumFrames)
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{
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return mFrames.Count(aNumFrames);
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}
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//******************************************************************************
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/* gfxIImageFrame getFrameAt (in unsigned long index); */
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NS_IMETHODIMP imgContainer::GetFrameAt(PRUint32 index, gfxIImageFrame **_retval)
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{
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return inlinedGetFrameAt(index, _retval);
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}
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//******************************************************************************
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/* void appendFrame (in gfxIImageFrame item); */
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NS_IMETHODIMP imgContainer::AppendFrame(gfxIImageFrame *item)
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{
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// If we don't have a composite frame already allocated, make sure that our container
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// size is the same the frame size. Otherwise, we'll either need the composite frame
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// for animation compositing (GIF) or for filling in with a background color.
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// XXX IMPORTANT: this means that the frame should be initialized BEFORE appending to container
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PRUint32 numFrames = inlinedGetNumFrames();
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if (!mCompositingFrame) {
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nsRect frameRect;
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item->GetRect(frameRect);
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// We used to create a compositing frame if any frame was smaller than the logical
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// image size. You could create a single frame that was 10x10 in the middle of
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// an 20x20 logical screen and have the extra screen space filled by the image
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// background color. However, it turns out that neither NS4.x nor IE correctly
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// support this, and as a result there are many GIFs out there that look "wrong"
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// when this is correctly supported. So for now, we only create a compositing frame
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// if we have more than one frame in the image.
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if(/*(frameRect.x != 0) ||
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(frameRect.y != 0) ||
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(frameRect.width != mSize.width) ||
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(frameRect.height != mSize.height) ||*/
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(numFrames >= 1)) // Not sure if I want to create a composite frame for every anim. Could be smarter.
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{
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mCompositingFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2");
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mCompositingFrame->Init(0, 0, mSize.width, mSize.height, gfxIFormats::RGB_A1);
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nsCOMPtr<nsIInterfaceRequestor> ireq(do_QueryInterface(mCompositingFrame));
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if (ireq) {
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nsCOMPtr<nsIImage> img(do_GetInterface(ireq));
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img->SetDecodedRect(0, 0, mSize.width, mSize.height);
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}
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nsCOMPtr<gfxIImageFrame> firstFrame;
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inlinedGetFrameAt(0, getter_AddRefs(firstFrame));
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gfx_color backgroundColor, transColor;
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if (NS_SUCCEEDED(firstFrame->GetTransparentColor(&transColor))) {
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mCompositingFrame->SetTransparentColor(transColor);
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}
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if (NS_SUCCEEDED(firstFrame->GetBackgroundColor(&backgroundColor))) {
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mCompositingFrame->SetBackgroundColor(backgroundColor);
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BlackenFrame(mCompositingFrame);
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}
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PRInt32 x;
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PRInt32 y;
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PRInt32 width;
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PRInt32 height;
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firstFrame->GetX(&x);
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firstFrame->GetY(&y);
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firstFrame->GetWidth(&width);
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firstFrame->GetHeight(&height);
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firstFrame->DrawTo(mCompositingFrame, x, y, width, height);
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ZeroMask(mCompositingFrame);
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BuildCompositeMask(mCompositingFrame, firstFrame);
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}
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}
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// If this is our second frame, init a timer so we don't display
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// the next frame until the delay timer has expired for the current
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// frame.
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if (!mTimer && (numFrames >= 1)) {
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PRInt32 timeout;
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nsCOMPtr<gfxIImageFrame> currentFrame;
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inlinedGetFrameAt(mCurrentDecodingFrameIndex, getter_AddRefs(currentFrame));
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currentFrame->GetTimeout(&timeout);
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if (timeout > 0) { // -1 means display this frame forever
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if (mAnimating) {
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// Since we have more than one frame we need a timer
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mTimer = do_CreateInstance("@mozilla.org/timer;1");
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mTimer->Init(NS_STATIC_CAST(nsITimerCallback*, this),
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timeout, NS_PRIORITY_NORMAL, NS_TYPE_REPEATING_SLACK);
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}
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}
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}
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if (numFrames > 0) mCurrentDecodingFrameIndex++;
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mCurrentFrameIsFinishedDecoding = PR_FALSE;
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return mFrames.AppendElement(NS_STATIC_CAST(nsISupports*, item));
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}
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//******************************************************************************
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/* void removeFrame (in gfxIImageFrame item); */
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NS_IMETHODIMP imgContainer::RemoveFrame(gfxIImageFrame *item)
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{
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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//******************************************************************************
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/* void endFrameDecode (in gfxIImageFrame item, in unsigned long timeout); */
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NS_IMETHODIMP imgContainer::EndFrameDecode(PRUint32 aFrameNum, PRUint32 aTimeout)
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{
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// It is now okay to start the timer for the next frame in the animation
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mCurrentFrameIsFinishedDecoding = PR_TRUE;
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nsCOMPtr<gfxIImageFrame> currentFrame;
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inlinedGetFrameAt(aFrameNum-1, getter_AddRefs(currentFrame));
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NS_ASSERTION(currentFrame, "Received an EndFrameDecode call with an invalid frame number");
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if (!currentFrame) return NS_ERROR_UNEXPECTED;
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currentFrame->SetTimeout(aTimeout);
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StartAnimation();
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return NS_OK;
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}
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//******************************************************************************
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/* void decodingComplete (); */
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NS_IMETHODIMP imgContainer::DecodingComplete(void)
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{
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mDoneDecoding = PR_TRUE;
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PRUint32 numFrames;
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mFrames.Count(&numFrames);
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if (numFrames == 1) {
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nsCOMPtr<gfxIImageFrame> currentFrame;
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inlinedGetFrameAt(0, getter_AddRefs(currentFrame));
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currentFrame->SetMutable(PR_FALSE);
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}
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return NS_OK;
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}
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//******************************************************************************
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/* nsIEnumerator enumerate (); */
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NS_IMETHODIMP imgContainer::Enumerate(nsIEnumerator **_retval)
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{
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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/* void clear (); */
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NS_IMETHODIMP imgContainer::Clear()
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{
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return mFrames.Clear();
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}
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//******************************************************************************
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NS_IMETHODIMP imgContainer::GetAnimationMode(PRUint16 *aAnimationMode)
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{
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if (!aAnimationMode) return NS_ERROR_NULL_POINTER;
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*aAnimationMode = mAnimationMode;
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return NS_OK;
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}
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NS_IMETHODIMP imgContainer::SetAnimationMode(PRUint16 aAnimationMode)
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{
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NS_ASSERTION(aAnimationMode == imgIContainer::kNormalAnimMode ||
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aAnimationMode == imgIContainer::kDontAnimMode ||
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aAnimationMode == imgIContainer::kLoopOnceAnimMode, "Wrong Animation Mode is being set!");
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if (mAnimationMode == kNormalAnimMode &&
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(aAnimationMode == kDontAnimMode || aAnimationMode == kLoopOnceAnimMode)) {
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StopAnimation();
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} else if (aAnimationMode == kNormalAnimMode &&
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(mAnimationMode == kDontAnimMode || mAnimationMode == kLoopOnceAnimMode)) {
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mAnimationMode = aAnimationMode;
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StartAnimation();
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return NS_OK;
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}
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mAnimationMode = aAnimationMode;
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return NS_OK;
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}
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//******************************************************************************
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/* void startAnimation () */
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NS_IMETHODIMP imgContainer::StartAnimation()
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{
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if (mAnimationMode == kDontAnimMode) // don't animate
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{
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mAnimating = PR_FALSE;
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return NS_OK;
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}
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mAnimating = PR_TRUE;
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if (mTimer)
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return NS_OK;
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PRUint32 numFrames = inlinedGetNumFrames();
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if (numFrames > 1) {
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PRInt32 timeout;
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nsCOMPtr<gfxIImageFrame> currentFrame;
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inlinedGetCurrentFrame(getter_AddRefs(currentFrame));
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if (currentFrame) {
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currentFrame->GetTimeout(&timeout);
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if (timeout > 0) { // -1 means display this frame forever
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mAnimating = PR_TRUE;
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if (!mTimer) mTimer = do_CreateInstance("@mozilla.org/timer;1");
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mTimer->Init(NS_STATIC_CAST(nsITimerCallback*, this),
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timeout, NS_PRIORITY_NORMAL, NS_TYPE_REPEATING_SLACK);
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}
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} else {
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// XXX hack.. the timer notify code will do the right thing, so just get that started
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mAnimating = PR_TRUE;
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if (!mTimer) mTimer = do_CreateInstance("@mozilla.org/timer;1");
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mTimer->Init(NS_STATIC_CAST(nsITimerCallback*, this),
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100, NS_PRIORITY_NORMAL, NS_TYPE_REPEATING_SLACK);
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}
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}
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return NS_OK;
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}
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//******************************************************************************
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/* void stopAnimation (); */
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NS_IMETHODIMP imgContainer::StopAnimation()
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{
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mAnimating = PR_FALSE;
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if (!mTimer)
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return NS_OK;
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mTimer->Cancel();
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mTimer = nsnull;
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// don't bother trying to change the frame (to 0, etc.) here.
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// No one is listening.
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return NS_OK;
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}
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//******************************************************************************
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/* attribute long loopCount; */
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NS_IMETHODIMP imgContainer::GetLoopCount(PRInt32 *aLoopCount)
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{
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NS_ASSERTION(aLoopCount, "ptr is null");
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*aLoopCount = mLoopCount;
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return NS_OK;
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}
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NS_IMETHODIMP imgContainer::SetLoopCount(PRInt32 aLoopCount)
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{
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// -1 infinite
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// 0 no looping, one iteration
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// 1 one loop, two iterations
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// ...
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mLoopCount = aLoopCount;
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return NS_OK;
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}
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NS_IMETHODIMP_(void) imgContainer::Notify(nsITimer *timer)
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{
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NS_ASSERTION(mTimer == timer, "uh");
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if(!mAnimating || !mTimer)
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return;
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nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
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if (!observer) {
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// the imgRequest that owns us is dead, we should die now too.
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this->StopAnimation();
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return;
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}
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nsCOMPtr<gfxIImageFrame> nextFrame;
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PRInt32 timeout = 100;
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PRUint32 numFrames = inlinedGetNumFrames();
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if(!numFrames)
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return;
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// If we're done decoding the next frame, go ahead and display it now and reinit
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// the timer with the next frame's delay time.
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PRUint32 previousAnimationFrameIndex = mCurrentAnimationFrameIndex;
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if (mCurrentFrameIsFinishedDecoding && !mDoneDecoding) {
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// If we have the next frame in the sequence set the timer callback from it
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inlinedGetFrameAt(mCurrentAnimationFrameIndex+1, getter_AddRefs(nextFrame));
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if (nextFrame) {
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// Go to next frame in sequence
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nextFrame->GetTimeout(&timeout);
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mCurrentAnimationFrameIndex++;
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} else {
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// twiddle our thumbs
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inlinedGetFrameAt(mCurrentAnimationFrameIndex, getter_AddRefs(nextFrame));
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if(!nextFrame) return;
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nextFrame->GetTimeout(&timeout);
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}
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} else if (mDoneDecoding){
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if ((numFrames-1) == mCurrentAnimationFrameIndex) {
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// If animation mode is "loop once", it's time to stop animating
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if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
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this->StopAnimation();
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return;
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}
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// Go back to the beginning of the animation
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inlinedGetFrameAt(0, getter_AddRefs(nextFrame));
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if(!nextFrame) return;
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mCurrentAnimationFrameIndex = 0;
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nextFrame->GetTimeout(&timeout);
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if(mLoopCount > 0)
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mLoopCount--;
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} else {
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mCurrentAnimationFrameIndex++;
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inlinedGetFrameAt(mCurrentAnimationFrameIndex, getter_AddRefs(nextFrame));
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if(!nextFrame) return;
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nextFrame->GetTimeout(&timeout);
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}
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} else {
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inlinedGetFrameAt(mCurrentAnimationFrameIndex, getter_AddRefs(nextFrame));
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if(!nextFrame) return;
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}
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if(timeout > 0)
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mTimer->SetDelay(timeout);
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else
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this->StopAnimation();
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nsRect dirtyRect;
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// update the composited frame
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if(mCompositingFrame && (previousAnimationFrameIndex != mCurrentAnimationFrameIndex)) {
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nsCOMPtr<gfxIImageFrame> frameToUse;
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DoComposite(getter_AddRefs(frameToUse), &dirtyRect, previousAnimationFrameIndex, mCurrentAnimationFrameIndex);
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// do notification to FE to draw this frame, but hand it the compositing frame
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observer->FrameChanged(this, nsnull, mCompositingFrame, &dirtyRect);
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}
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else {
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nextFrame->GetRect(dirtyRect);
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// do notification to FE to draw this frame
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observer->FrameChanged(this, nsnull, nextFrame, &dirtyRect);
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}
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}
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//******************************************************************************
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// DoComposite gets called when the timer for animation get fired and we have to
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// update the composited frame of the animation.
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void imgContainer::DoComposite(gfxIImageFrame** aFrameToUse, nsRect* aDirtyRect, PRInt32 aPrevFrame, PRInt32 aNextFrame)
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{
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NS_ASSERTION(aDirtyRect, "DoComposite aDirtyRect is null");
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NS_ASSERTION(mCompositingFrame, "DoComposite mCompositingFrame is null");
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*aFrameToUse = nsnull;
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PRUint32 numFrames = inlinedGetNumFrames();
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PRInt32 nextFrameIndex = aNextFrame;
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PRInt32 prevFrameIndex = aPrevFrame;
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if (PRUint32(nextFrameIndex) >= numFrames) nextFrameIndex = numFrames - 1;
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if (PRUint32(prevFrameIndex) >= numFrames) prevFrameIndex = numFrames - 1;
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nsCOMPtr<gfxIImageFrame> prevFrame;
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inlinedGetFrameAt(prevFrameIndex, getter_AddRefs(prevFrame));
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nsCOMPtr<gfxIImageFrame> nextFrame;
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inlinedGetFrameAt(nextFrameIndex, getter_AddRefs(nextFrame));
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PRInt32 x;
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PRInt32 y;
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PRInt32 width;
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PRInt32 height;
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nextFrame->GetX(&x);
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nextFrame->GetY(&y);
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nextFrame->GetWidth(&width);
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nextFrame->GetHeight(&height);
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PRInt32 nextFrameDisposalMethod;
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nextFrame->GetFrameDisposalMethod(&nextFrameDisposalMethod);
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PRInt32 prevFrameDisposalMethod;
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prevFrame->GetFrameDisposalMethod(&prevFrameDisposalMethod);
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if (nextFrameIndex == 0) {
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// First Frame: Blank First, then Draw Normal
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BlackenFrame(mCompositingFrame);
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ZeroMask(mCompositingFrame);
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(*aDirtyRect).x = 0;
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(*aDirtyRect).y = 0;
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(*aDirtyRect).width = mSize.width;
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(*aDirtyRect).height = mSize.height;
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} else {
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switch (prevFrameDisposalMethod) {
|
|
default:
|
|
case 0: // DISPOSE_NOT_SPECIFIED
|
|
case 1: // DISPOSE_KEEP Leave previous frame in the framebuffer
|
|
*aFrameToUse = mCompositingFrame;
|
|
NS_ADDREF(*aFrameToUse);
|
|
|
|
(*aDirtyRect).x = x;
|
|
(*aDirtyRect).y = y;
|
|
(*aDirtyRect).width = width;
|
|
(*aDirtyRect).height = height;
|
|
break;
|
|
case 2: // DISPOSE_OVERWRITE_BGCOLOR Overwrite with background color
|
|
{
|
|
PRInt32 xDispose;
|
|
PRInt32 yDispose;
|
|
PRInt32 widthDispose;
|
|
PRInt32 heightDispose;
|
|
prevFrame->GetX(&xDispose);
|
|
prevFrame->GetY(&yDispose);
|
|
prevFrame->GetWidth(&widthDispose);
|
|
prevFrame->GetHeight(&heightDispose);
|
|
|
|
*aFrameToUse = mCompositingFrame;
|
|
NS_ADDREF(*aFrameToUse);
|
|
|
|
// Blank out previous frame area (both color & Mask/Alpha)
|
|
BlackenFrame(mCompositingFrame, xDispose, yDispose, widthDispose, heightDispose);
|
|
ZeroMaskArea(mCompositingFrame, xDispose, yDispose, widthDispose, heightDispose);
|
|
|
|
// Calculate area that we need to redraw
|
|
// which is the combination of the previous frame and this one
|
|
|
|
// This is essentially nsRect::UnionRect()
|
|
nscoord xmost1 = x + width;
|
|
nscoord xmost2 = xDispose + widthDispose;
|
|
nscoord ymost1 = y + height;
|
|
nscoord ymost2 = yDispose + heightDispose;
|
|
|
|
(*aDirtyRect).x = PR_MIN(x, xDispose);
|
|
(*aDirtyRect).y = PR_MIN(y, yDispose);
|
|
(*aDirtyRect).width = PR_MAX(xmost1, xmost2) - (*aDirtyRect).x;
|
|
(*aDirtyRect).height = PR_MAX(ymost1, ymost2) - (*aDirtyRect).y;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
// Keep prev frame, but overwrite previous frame with this one? Let's just overwrite.
|
|
// Gif Specs say bit 4 (our value 4), but all gif generators I've seen use bit2 & bit3 (our value 3)
|
|
PRInt32 xDispose;
|
|
PRInt32 yDispose;
|
|
PRInt32 widthDispose;
|
|
PRInt32 heightDispose;
|
|
prevFrame->GetX(&xDispose);
|
|
prevFrame->GetY(&yDispose);
|
|
prevFrame->GetWidth(&widthDispose);
|
|
prevFrame->GetHeight(&heightDispose);
|
|
|
|
// Blank out previous frame area (both color & Mask/Alpha)
|
|
BlackenFrame(mCompositingFrame, xDispose, yDispose, widthDispose, heightDispose);
|
|
ZeroMaskArea(mCompositingFrame, xDispose, yDispose, widthDispose, heightDispose);
|
|
|
|
if (mCompositingPrevFrame) {
|
|
// It would be nice to just draw the area we need.
|
|
// but for now, draw whole frame
|
|
mCompositingPrevFrame->DrawTo(mCompositingFrame, 0, 0, mSize.width, mSize.height);
|
|
BuildCompositeMask(mCompositingFrame, mCompositingPrevFrame);
|
|
|
|
// destroy only if we don't need it for this one
|
|
if (nextFrameDisposalMethod != 3 && nextFrameDisposalMethod != 4)
|
|
mCompositingPrevFrame = nsnull;
|
|
}
|
|
|
|
(*aDirtyRect).x = 0;
|
|
(*aDirtyRect).y = 0;
|
|
(*aDirtyRect).width = mSize.width;
|
|
(*aDirtyRect).height = mSize.height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// Check if the frame we are composing wants the previous image restored afer it is done
|
|
// Don't store it (again) if last frame wanted it's image restored too
|
|
if ((nextFrameDisposalMethod == 3 || nextFrameDisposalMethod == 4) && prevFrameDisposalMethod != 3 && prevFrameDisposalMethod != 4) {
|
|
// We are storing the whole image.
|
|
// It would be better if we just stored the area that nextFrame is going to overwrite.
|
|
mCompositingPrevFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2");
|
|
|
|
gfx_format format;
|
|
mCompositingFrame->GetFormat(&format);
|
|
|
|
mCompositingPrevFrame->Init(0, 0, mSize.width, mSize.height, format);
|
|
|
|
PRUint8* aDataSrc;
|
|
PRUint8* aDataDest;
|
|
PRUint32 aDataLengthSrc;
|
|
PRUint32 aDataLengthDest;
|
|
|
|
// Copy Image Over
|
|
mCompositingPrevFrame->SetTransparentColor(0);
|
|
if (NS_SUCCEEDED(mCompositingPrevFrame->LockImageData())) {
|
|
mCompositingFrame->GetImageData(&aDataSrc, &aDataLengthSrc);
|
|
mCompositingPrevFrame->GetImageData(&aDataDest, &aDataLengthDest);
|
|
if (aDataLengthDest == aDataLengthSrc)
|
|
memcpy(aDataDest, aDataSrc, aDataLengthSrc);
|
|
|
|
// Tell the image that it's data has been updated
|
|
nsCOMPtr<nsIInterfaceRequestor> ireq(do_QueryInterface(mCompositingPrevFrame));
|
|
if (ireq) {
|
|
nsCOMPtr<nsIImage> img(do_GetInterface(ireq));
|
|
nsRect r(0, 0, mSize.width, mSize.height);
|
|
img->ImageUpdated(nsnull, nsImageUpdateFlags_kBitsChanged, &r);
|
|
}
|
|
mCompositingPrevFrame->UnlockImageData();
|
|
}
|
|
|
|
// Copy Alpha/Mask Over
|
|
if (NS_SUCCEEDED(mCompositingPrevFrame->LockAlphaData())) {
|
|
mCompositingFrame->GetAlphaData(&aDataSrc, &aDataLengthSrc);
|
|
mCompositingPrevFrame->GetAlphaData(&aDataDest, &aDataLengthDest);
|
|
if (aDataLengthDest == aDataLengthSrc)
|
|
memcpy(aDataDest, aDataSrc, aDataLengthSrc);
|
|
|
|
mCompositingPrevFrame->UnlockAlphaData();
|
|
}
|
|
}
|
|
|
|
// blit next frame into it's correct spot
|
|
nextFrame->DrawTo(mCompositingFrame, x, y, width, height);
|
|
// put the mask in
|
|
BuildCompositeMask(mCompositingFrame, nextFrame);
|
|
|
|
}
|
|
//******************************************************************************
|
|
/* void onStartDecode (in imgIRequest aRequest, in nsISupports cx); */
|
|
NS_IMETHODIMP imgContainer::OnStartDecode(imgIRequest *aRequest, nsISupports *cx)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* void onStartContainer (in imgIRequest aRequest, in nsISupports cx, in imgIContainer aContainer); */
|
|
NS_IMETHODIMP imgContainer::OnStartContainer(imgIRequest *aRequest, nsISupports *cx, imgIContainer *aContainer)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* void onStartFrame (in imgIRequest aRequest, in nsISupports cx, in gfxIImageFrame aFrame); */
|
|
NS_IMETHODIMP imgContainer::OnStartFrame(imgIRequest *aRequest, nsISupports *cx, gfxIImageFrame *aFrame)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* [noscript] void onDataAvailable (in imgIRequest aRequest, in nsISupports cx, in gfxIImageFrame aFrame, [const] in nsRect aRect); */
|
|
NS_IMETHODIMP imgContainer::OnDataAvailable(imgIRequest *aRequest, nsISupports *cx, gfxIImageFrame *aFrame, const nsRect * aRect)
|
|
{
|
|
if(mCompositingFrame && !mCurrentDecodingFrameIndex) {
|
|
// Update the composite frame
|
|
PRInt32 x;
|
|
aFrame->GetX(&x);
|
|
aFrame->DrawTo(mCompositingFrame, x, aRect->y, aRect->width, aRect->height);
|
|
BuildCompositeMask(mCompositingFrame, aFrame);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* void onStopFrame (in imgIRequest aRequest, in nsISupports cx, in gfxIImageFrame aFrame); */
|
|
NS_IMETHODIMP imgContainer::OnStopFrame(imgIRequest *aRequest, nsISupports *cx, gfxIImageFrame *aFrame)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* void onStopContainer (in imgIRequest aRequest, in nsISupports cx, in imgIContainer aContainer); */
|
|
NS_IMETHODIMP imgContainer::OnStopContainer(imgIRequest *aRequest, nsISupports *cx, imgIContainer *aContainer)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* void onStopDecode (in imgIRequest aRequest, in nsISupports cx, in nsresult status, in wstring statusArg); */
|
|
NS_IMETHODIMP imgContainer::OnStopDecode(imgIRequest *aRequest, nsISupports *cx, nsresult status, const PRUnichar *statusArg)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
/* [noscript] void frameChanged (in imgIContainer aContainer, in nsISupports aCX, in gfxIImageFrame aFrame, in nsRect aDirtyRect); */
|
|
NS_IMETHODIMP imgContainer::FrameChanged(imgIContainer *aContainer, nsISupports *aCX, gfxIImageFrame *aFrame, nsRect * aDirtyRect)
|
|
{
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
//******************************************************************************
|
|
// Yet another thing that should be in a GIF specific container.
|
|
// This takes the mask information from the passed in aOverlayFrame and inserts
|
|
// that information into the aCompositingFrame's mask at the proper offsets. It
|
|
// does *not* rebuild the entire mask.
|
|
void imgContainer::BuildCompositeMask(gfxIImageFrame *aCompositingFrame, gfxIImageFrame *aOverlayFrame)
|
|
{
|
|
if (!aCompositingFrame || !aOverlayFrame) return;
|
|
|
|
nsresult res;
|
|
PRUint8* compositingAlphaData;
|
|
PRUint32 compositingAlphaDataLength;
|
|
aCompositingFrame->LockAlphaData();
|
|
res = aCompositingFrame->GetAlphaData(&compositingAlphaData, &compositingAlphaDataLength);
|
|
if (!compositingAlphaData || !compositingAlphaDataLength || NS_FAILED(res)) {
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
nscoord widthOverlay;
|
|
nscoord heightOverlay;
|
|
PRInt32 overlayXOffset, overlayYOffset;
|
|
aOverlayFrame->GetWidth(&widthOverlay);
|
|
aOverlayFrame->GetHeight(&heightOverlay);
|
|
aOverlayFrame->GetX(&overlayXOffset);
|
|
aOverlayFrame->GetY(&overlayYOffset);
|
|
|
|
// The current frame of the animation (overlay frame) is what
|
|
// determines the transparent color.
|
|
gfx_color color;
|
|
if (NS_FAILED(aOverlayFrame->GetTransparentColor(&color))) {
|
|
// set the region of the overlay frame to 1
|
|
OneMaskArea(aCompositingFrame, overlayXOffset, overlayYOffset, widthOverlay, heightOverlay);
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
aOverlayFrame->LockAlphaData();
|
|
|
|
PRUint32 abprComposite;
|
|
aCompositingFrame->GetAlphaBytesPerRow(&abprComposite);
|
|
|
|
PRUint32 abprOverlay;
|
|
aOverlayFrame->GetAlphaBytesPerRow(&abprOverlay);
|
|
|
|
nscoord widthComposite;
|
|
nscoord heightComposite;
|
|
aCompositingFrame->GetWidth(&widthComposite);
|
|
aCompositingFrame->GetHeight(&heightComposite);
|
|
|
|
PRUint8* overlayAlphaData;
|
|
PRUint32 overlayAlphaDataLength;
|
|
res = aOverlayFrame->GetAlphaData(&overlayAlphaData, &overlayAlphaDataLength);
|
|
|
|
gfx_format format;
|
|
aCompositingFrame->GetFormat(&format);
|
|
|
|
switch (format) {
|
|
case gfxIFormats::RGB_A1:
|
|
case gfxIFormats::BGR_A1:
|
|
{
|
|
const PRUint32 width = PR_MIN(widthOverlay,(widthComposite-overlayXOffset));
|
|
const PRUint32 height = PR_MIN(heightOverlay,(heightComposite-overlayYOffset));
|
|
PRInt32 offset;
|
|
|
|
// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
offset = ((heightComposite - 1) - overlayYOffset) * abprComposite;
|
|
#else
|
|
offset = overlayYOffset*abprComposite;
|
|
#endif
|
|
PRUint8* alphaLine = compositingAlphaData + offset + (overlayXOffset>>3);
|
|
|
|
// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
offset = (heightOverlay - 1) * abprOverlay;
|
|
#else
|
|
offset = 0;
|
|
#endif
|
|
PRUint8* overlayLine = overlayAlphaData + offset;
|
|
|
|
/*
|
|
This is the number of pixels of offset between alpha and overlay
|
|
(the number of bits at the front of alpha to skip when starting
|
|
a row).
|
|
I.e:, for a mask_offset of 3:
|
|
(these are representations of bits)
|
|
overlay 'pixels': 76543210 hgfedcba
|
|
alpha: xxx76543 210hgfed ...
|
|
where 'x' is data already in alpha
|
|
the first 5 pixels of overlay are or'd into the low 5 bits of alpha
|
|
*/
|
|
PRUint8 mask_offset = (overlayXOffset & 0x7);
|
|
|
|
for(PRUint32 i=0; i < height; i++) {
|
|
PRUint8 pixels;
|
|
PRUint32 j;
|
|
// use locals to avoid keeping track of how much we need to add
|
|
// at the end of a line. we don't really need this since we may
|
|
// be able to calculate the ending offsets, but it's simpler and
|
|
// cheap.
|
|
PRUint8 *localOverlay = overlayLine;
|
|
PRUint8 *localAlpha = alphaLine;
|
|
|
|
for (j = width; j >= 8; j -= 8) {
|
|
// don't do in for(...) to avoid reference past end of buffer
|
|
pixels = *localOverlay++;
|
|
|
|
if (pixels == 0) {
|
|
// no bits to set - iterate and bump output pointer
|
|
localAlpha++;
|
|
}
|
|
else {
|
|
// for the last few bits of a line, we need to special-case it
|
|
if (mask_offset == 0) {
|
|
// simple case, no offset
|
|
*localAlpha++ |= pixels;
|
|
}
|
|
else {
|
|
*localAlpha++ |= (pixels >> mask_offset);
|
|
*localAlpha |= (pixels << (8U-mask_offset));
|
|
}
|
|
}
|
|
}
|
|
if (j != 0) {
|
|
// handle the end of the line, 1 to 7 pixels
|
|
pixels = *localOverlay++;
|
|
if (pixels != 0) {
|
|
// last few bits have to be handled more carefully if
|
|
// width is not a multiple of 8.
|
|
|
|
// set bits we don't want to change to 0
|
|
pixels = (pixels >> (8U-j)) << (8U-j);
|
|
*localAlpha++ |= (pixels >> mask_offset);
|
|
// don't touch this byte unless we have bits for it
|
|
if (j > (8U - mask_offset))
|
|
*localAlpha |= (pixels << (8U-mask_offset));
|
|
}
|
|
}
|
|
|
|
/// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
alphaLine -= abprComposite;
|
|
overlayLine -= abprOverlay;
|
|
#else
|
|
alphaLine += abprComposite;
|
|
overlayLine += abprOverlay;
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
aCompositingFrame->UnlockAlphaData();
|
|
aOverlayFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
//******************************************************************************
|
|
//Based on BuildCompositeMask
|
|
void imgContainer::ZeroMaskArea(gfxIImageFrame *aCompositingFrame, PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
|
|
{
|
|
if (!aCompositingFrame) return;
|
|
|
|
nsresult res;
|
|
PRUint8* compositingAlphaData;
|
|
PRUint32 compositingAlphaDataLength;
|
|
aCompositingFrame->LockAlphaData();
|
|
res = aCompositingFrame->GetAlphaData(&compositingAlphaData, &compositingAlphaDataLength);
|
|
if (!compositingAlphaData || !compositingAlphaDataLength || NS_FAILED(res)) {
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
PRUint32 abprComposite;
|
|
aCompositingFrame->GetAlphaBytesPerRow(&abprComposite);
|
|
|
|
nscoord widthComposite;
|
|
nscoord heightComposite;
|
|
aCompositingFrame->GetWidth(&widthComposite);
|
|
aCompositingFrame->GetHeight(&heightComposite);
|
|
|
|
const PRInt32 width = PR_MIN(aWidth,(widthComposite-aX));
|
|
const PRInt32 height = PR_MIN(aHeight,(heightComposite-aY));
|
|
|
|
if (width <= 0 && height <= 0) {
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
gfx_format format;
|
|
aCompositingFrame->GetFormat(&format);
|
|
|
|
switch (format) {
|
|
case gfxIFormats::RGB_A1:
|
|
case gfxIFormats::BGR_A1:
|
|
{
|
|
PRInt32 offset;
|
|
|
|
// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
offset = ((heightComposite - 1) - aY) * abprComposite;
|
|
#else
|
|
offset = aY*abprComposite;
|
|
#endif
|
|
PRUint8* alphaLine = compositingAlphaData + offset + (aX>>3);
|
|
PRUint8 mask_offset = (aX & 0x7);
|
|
|
|
for (PRInt32 i=0; i < height; i++) {
|
|
PRUint8 pixels;
|
|
PRInt32 j;
|
|
PRUint8 *localAlpha = alphaLine;
|
|
|
|
for (j = width; j >= 8; j -= 8) {
|
|
// for the last few bits of a line, we need to special-case it
|
|
if (mask_offset == 0) {
|
|
// simple case, no offset
|
|
*localAlpha++ = 0;
|
|
} else {
|
|
// set our part to 0
|
|
*localAlpha = (*localAlpha >> (8U-mask_offset)) << (8U-mask_offset);
|
|
*localAlpha++;
|
|
// Store in pixels to chop off bits
|
|
pixels = (*localAlpha << mask_offset);
|
|
*localAlpha = pixels >> mask_offset;
|
|
}
|
|
}
|
|
if (j > 0) {
|
|
// set bits we don't want to change to 1
|
|
pixels = ((0xFF >> (8U-j)));
|
|
pixels = ((pixels << (8U-j)));
|
|
*localAlpha++ &= ~(pixels >> (mask_offset));
|
|
if (j > (8 - mask_offset))
|
|
*localAlpha &= ~(pixels << (8U-mask_offset));
|
|
}
|
|
|
|
/// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
alphaLine -= abprComposite;
|
|
#else
|
|
alphaLine += abprComposite;
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
|
|
case gfxIFormats::RGB_A8:
|
|
case gfxIFormats::BGR_A8:
|
|
{
|
|
// Should never get run, since gifs are all 1 bit alpha
|
|
// 0% Visible
|
|
PRInt32 offset;
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
offset = ((heightComposite - 1) - aY) * abprComposite;
|
|
#else
|
|
offset = aY*abprComposite;
|
|
#endif
|
|
|
|
PRUint8* alphaLine = compositingAlphaData + offset + aX;
|
|
|
|
for (PRInt32 i=0; i < height; i++) {
|
|
memset(alphaLine, 0, width);
|
|
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
alphaLine -= abprComposite;
|
|
#else
|
|
alphaLine += abprComposite;
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
//******************************************************************************
|
|
//Based on BuildCompositeMask
|
|
void imgContainer::OneMaskArea(gfxIImageFrame *aCompositingFrame, PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
|
|
{
|
|
if (!aCompositingFrame) return;
|
|
|
|
nsresult res;
|
|
PRUint8* compositingAlphaData;
|
|
PRUint32 compositingAlphaDataLength;
|
|
aCompositingFrame->LockAlphaData();
|
|
res = aCompositingFrame->GetAlphaData(&compositingAlphaData, &compositingAlphaDataLength);
|
|
if (!compositingAlphaData || !compositingAlphaDataLength || NS_FAILED(res)) {
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
PRUint32 abprComposite;
|
|
aCompositingFrame->GetAlphaBytesPerRow(&abprComposite);
|
|
|
|
nscoord widthComposite;
|
|
nscoord heightComposite;
|
|
aCompositingFrame->GetWidth(&widthComposite);
|
|
aCompositingFrame->GetHeight(&heightComposite);
|
|
|
|
const PRInt32 width = PR_MIN(aWidth,(widthComposite-aX));
|
|
const PRInt32 height = PR_MIN(aHeight,(heightComposite-aY));
|
|
|
|
if (width <= 0 && height <= 0) {
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
gfx_format format;
|
|
aCompositingFrame->GetFormat(&format);
|
|
|
|
switch (format) {
|
|
case gfxIFormats::RGB_A1:
|
|
case gfxIFormats::BGR_A1:
|
|
{
|
|
PRInt32 offset;
|
|
|
|
// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
offset = ((heightComposite - 1) - aY) * abprComposite;
|
|
#else
|
|
offset = aY*abprComposite;
|
|
#endif
|
|
PRUint8* alphaLine = compositingAlphaData + offset + (aX>>3);
|
|
PRUint8 mask_offset = (aX & 0x7);
|
|
|
|
for (PRInt32 i=0; i < height; i++) {
|
|
PRUint8 pixels;
|
|
PRInt32 j;
|
|
PRUint8 *localAlpha = alphaLine;
|
|
|
|
for (j = width; j >= 8; j -= 8) {
|
|
// for the last few bits of a line, we need to special-case it
|
|
if (mask_offset == 0) {
|
|
// simple case, no offset
|
|
*localAlpha++ = 0xFF;
|
|
} else {
|
|
*localAlpha++ |= (0xFF >> mask_offset);
|
|
*localAlpha |= (0xFF << (8U-mask_offset));
|
|
}
|
|
}
|
|
if (j > 0) {
|
|
// handle the end of the line, 1 to 7 pixels
|
|
// last few bits have to be handled more carefully if
|
|
// width is not a multiple of 8.
|
|
|
|
// set bits we don't want to change to 0
|
|
pixels = (0xFF >> (8U-j)) << (8U-j);
|
|
*localAlpha++ |= (pixels >> mask_offset);
|
|
// don't touch this byte unless we have bits for it
|
|
if (j > (8 - mask_offset))
|
|
*localAlpha |= (pixels << (8U-mask_offset));
|
|
}
|
|
|
|
/// Windows and OS/2 have the funky bottom up data storage we need to account for
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
alphaLine -= abprComposite;
|
|
#else
|
|
alphaLine += abprComposite;
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
|
|
case gfxIFormats::RGB_A8:
|
|
case gfxIFormats::BGR_A8:
|
|
{
|
|
// Should never get run, since gifs are all 1 bit alpha
|
|
// 100% Visible
|
|
PRInt32 offset;
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
offset = ((heightComposite - 1) - aY) * abprComposite;
|
|
#else
|
|
offset = aY*abprComposite;
|
|
#endif
|
|
|
|
PRUint8* alphaLine = compositingAlphaData + offset + aX;
|
|
|
|
for (PRInt32 i=0; i < height; i++) {
|
|
memset(alphaLine, 255, width);
|
|
|
|
#if defined(XP_WIN) || defined(XP_OS2)
|
|
alphaLine -= abprComposite;
|
|
#else
|
|
alphaLine += abprComposite;
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
//******************************************************************************
|
|
void imgContainer::ZeroMask(gfxIImageFrame *aCompositingFrame)
|
|
{
|
|
if (!aCompositingFrame) return;
|
|
PRUint8* compositingAlphaData;
|
|
PRUint32 compositingAlphaDataLength;
|
|
aCompositingFrame->LockAlphaData();
|
|
nsresult res = aCompositingFrame->GetAlphaData(&compositingAlphaData, &compositingAlphaDataLength);
|
|
if (NS_SUCCEEDED(res) && compositingAlphaData && compositingAlphaDataLength)
|
|
memset(compositingAlphaData, 0, compositingAlphaDataLength);
|
|
|
|
aCompositingFrame->UnlockAlphaData();
|
|
return;
|
|
}
|
|
|
|
//******************************************************************************
|
|
// Yet another thing that should be in a GIF specific container.
|
|
// Fill aFrame with black. Does not change the mask.
|
|
void imgContainer::BlackenFrame(gfxIImageFrame *aFrame)
|
|
{
|
|
if (!aFrame) return;
|
|
|
|
aFrame->LockImageData();
|
|
|
|
nscoord width;
|
|
nscoord height;
|
|
aFrame->GetWidth(&width);
|
|
aFrame->GetHeight(&height);
|
|
|
|
PRUint8* aData;
|
|
PRUint32 aDataLength;
|
|
|
|
aFrame->GetImageData(&aData, &aDataLength);
|
|
memset(aData, 0, aDataLength);
|
|
|
|
nsCOMPtr<nsIInterfaceRequestor> ireq(do_QueryInterface(aFrame));
|
|
if (ireq) {
|
|
nsCOMPtr<nsIImage> img(do_GetInterface(ireq));
|
|
nsRect r(0, 0, width, height);
|
|
|
|
img->ImageUpdated(nsnull, nsImageUpdateFlags_kBitsChanged, &r);
|
|
}
|
|
|
|
aFrame->UnlockImageData();
|
|
}
|
|
|
|
//******************************************************************************
|
|
void imgContainer::BlackenFrame(gfxIImageFrame *aFrame, PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
|
|
{
|
|
if (!aFrame) return;
|
|
|
|
aFrame->LockImageData();
|
|
|
|
nscoord widthFrame;
|
|
nscoord heightFrame;
|
|
aFrame->GetWidth(&widthFrame);
|
|
aFrame->GetHeight(&heightFrame);
|
|
|
|
const PRInt32 width = PR_MIN(aWidth,(widthFrame-aX));
|
|
const PRInt32 height = PR_MIN(aHeight,(heightFrame-aY));
|
|
|
|
if (width <= 0 || height <= 0) {
|
|
aFrame->UnlockImageData();
|
|
return;
|
|
}
|
|
|
|
PRUint32 bpr; // Bytes Per Row
|
|
aFrame->GetImageBytesPerRow(&bpr);
|
|
|
|
#if defined(XP_MAC) || defined(XP_MACOSX)
|
|
const PRUint8 bpp = 4;
|
|
#else
|
|
const PRUint8 bpp = 3;
|
|
#endif
|
|
const PRUint32 bprToWrite = width * bpp;
|
|
const PRUint32 xOffset = aX * bpp; // offset into row to start writing
|
|
|
|
PRUint8* tmpRow = NS_STATIC_CAST(PRUint8*, nsMemory::Alloc(width * bpp));
|
|
|
|
if (!tmpRow) {
|
|
aFrame->UnlockImageData();
|
|
return;
|
|
}
|
|
|
|
memset(tmpRow, 0, width * bpp);
|
|
|
|
for (PRInt32 y=0; y<height; y++) {
|
|
aFrame->SetImageData(tmpRow, bprToWrite, ((y+aY) * bpr) + xOffset);
|
|
}
|
|
nsMemory::Free(tmpRow);
|
|
|
|
aFrame->UnlockImageData();
|
|
}
|
|
|