Files
Mozilla/mozilla/modules/libimg/src/xpcompat.cpp
dcone%netscape.com b88735289a Took out some code that was not needed...
git-svn-id: svn://10.0.0.236/trunk@43603 18797224-902f-48f8-a5cc-f745e15eee43
1999-08-19 14:17:13 +00:00

530 lines
14 KiB
C++

/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
/*
* The purpose of this file is to help phase out XP_ library
* from the image library. In general, XP_ data structures and
* functions will be replaced with the PR_ or PL_ equivalents.
* In cases where the PR_ or PL_ equivalents don't yet exist,
* this file (and its header equivalent) will play the role
* of the XP_ library.
*/
#include "xpcompat.h"
#include "xp_mcom.h"
#include <stdlib.h>
/* BSDI did not have this header and we do not need it here. -slamm */
/* #include <search.h> */
#include "prlog.h"
#include "prmem.h"
#include "plstr.h"
#include "ilISystemServices.h"
extern ilISystemServices *il_ss;
PR_BEGIN_EXTERN_C
int MK_UNABLE_TO_LOCATE_FILE = -1;
int MK_OUT_OF_MEMORY = -2;
int XP_MSG_IMAGE_PIXELS = -7;
int XP_MSG_IMAGE_NOT_FOUND = -8;
int XP_MSG_XBIT_COLOR = -9;
int XP_MSG_1BIT_MONO = -10;
int XP_MSG_XBIT_GREYSCALE = -11;
int XP_MSG_XBIT_RGB = -12;
int XP_MSG_DECODED_SIZE = -13;
int XP_MSG_WIDTH_HEIGHT = -14;
int XP_MSG_SCALED_FROM = -15;
int XP_MSG_IMAGE_DIM = -16;
int XP_MSG_COLOR = -17;
int XP_MSG_NB_COLORS = -18;
int XP_MSG_NONE = -19;
int XP_MSG_COLORMAP = -20;
int XP_MSG_BCKDRP_VISIBLE = -21;
int XP_MSG_SOLID_BKGND = -22;
int XP_MSG_JUST_NO = -23;
int XP_MSG_TRANSPARENCY = -24;
int XP_MSG_COMMENT = -25;
int XP_MSG_UNKNOWN = -26;
int XP_MSG_COMPRESS_REMOVE = -27;
PR_END_EXTERN_C
char *XP_GetString(int i)
{
return ("XP_GetString replacement needed");
}
#ifdef XP_MAC
#include <OSUtils.h>
static void MyReadLocation(MachineLocation * loc)
{
static MachineLocation storedLoc; // InsideMac, OSUtilities, page 4-20
static Boolean didReadLocation = FALSE;
if (!didReadLocation)
{
ReadLocation(&storedLoc);
didReadLocation = TRUE;
}
*loc = storedLoc;
}
// current local time = GMTDelta() + GMT
// GMT = local time - GMTDelta()
static long GMTDelta()
{
MachineLocation loc;
long gmtDelta;
MyReadLocation(&loc);
gmtDelta = loc.u.gmtDelta & 0x00FFFFFF;
if ((gmtDelta & 0x00800000) != 0)
gmtDelta |= 0xFF000000;
return gmtDelta;
}
// This routine simulates stdclib time(), time in seconds since 1.1.1970
// The time is in GMT
time_t GetTimeMac()
{
unsigned long maclocal;
// Get Mac local time
GetDateTime(&maclocal);
// Get Mac GMT
maclocal -= GMTDelta();
// return unix GMT
return (maclocal - UNIXMINUSMACTIME);
}
// Returns the GMT times
time_t Mactime(time_t *timer)
{
time_t t = GetTimeMac();
if (timer != NULL)
*timer = t;
return t;
}
#endif /* XP_MAC */
/* Allocate a new copy of a block of binary data, and returns it
*/
char *
NET_BACopy (char **destination, const char *source, size_t length)
{
if(*destination)
{
PR_FREEIF(*destination);
*destination = 0;
}
if (! source)
{
*destination = NULL;
}
else
{
*destination = (char *) PR_MALLOC (length);
if (*destination == NULL)
return(NULL);
XP_MEMCPY(*destination, source, length);
}
return *destination;
}
/* binary block Allocate and Concatenate
*
* destination_length is the length of the existing block
* source_length is the length of the block being added to the
* destination block
*/
char *
NET_BACat (char **destination,
size_t destination_length,
const char *source,
size_t source_length)
{
if (source)
{
if (*destination)
{
*destination = (char *) PR_REALLOC (*destination, destination_length + source_length);
if (*destination == NULL)
return(NULL);
XP_MEMMOVE (*destination + destination_length, source, source_length);
}
else
{
*destination = (char *) PR_MALLOC (source_length);
if (*destination == NULL)
return(NULL);
XP_MEMCPY(*destination, source, source_length);
}
}
return *destination;
}
/* Very similar to strdup except it free's too
*/
char *
NET_SACopy (char **destination, const char *source)
{
if(*destination)
{
PR_FREEIF(*destination);
*destination = 0;
}
if (! source)
{
*destination = NULL;
}
else
{
*destination = (char *) PR_MALLOC (PL_strlen(source) + 1);
if (*destination == NULL)
return(NULL);
PL_strcpy (*destination, source);
}
return *destination;
}
/* Again like strdup but it concatinates and free's and uses Realloc
*/
char *
NET_SACat (char **destination, const char *source)
{
if (source && *source)
{
if (*destination)
{
int length = PL_strlen (*destination);
*destination = (char *) PR_REALLOC (*destination, length + PL_strlen(source) + 1);
if (*destination == NULL)
return(NULL);
PL_strcpy (*destination + length, source);
}
else
{
*destination = (char *) PR_MALLOC (PL_strlen(source) + 1);
if (*destination == NULL)
return(NULL);
PL_strcpy (*destination, source);
}
}
return *destination;
}
#if 0
#include <windows.h>
#include <limits.h>
static void wfe_ProcessTimeouts(DWORD dwNow);
// structure to keep track of FE_SetTimeOut objects
typedef struct WinTimeStruct {
TimeoutCallbackFunction fn;
void * closure;
DWORD dwFireTime;
struct WinTimeStruct * pNext;
} WinTime;
// the one and only list of objects waiting for FE_SetTimeOut
WinTime *gTimeOutList = NULL;
// Process timeouts now.
// Called once per round of fire.
UINT uTimeoutTimer = 0;
DWORD dwNextFire = (DWORD)-1;
DWORD dwSyncHack = 0;
void CALLBACK FireTimeout(HWND hWnd, UINT uMessage, UINT uTimerID, DWORD dwTime)
{
static BOOL bCanEnter = TRUE;
// Don't allow old timer messages in here.
if(uMessage != WM_TIMER) {
PR_ASSERT(0);
return;
}
if(uTimerID != uTimeoutTimer) {
return;
}
// Block only one entry into this function, or else.
if(bCanEnter) {
bCanEnter = FALSE;
// see if we need to fork off any timeout functions
if(gTimeOutList) {
wfe_ProcessTimeouts(dwTime);
}
bCanEnter = TRUE;
}
}
// Function to correctly have the timer be set.
void SyncTimeoutPeriod(DWORD dwTickCount)
{
// May want us to set tick count ourselves.
if(dwTickCount == 0) {
if(dwSyncHack == 0) {
dwTickCount = GetTickCount();
}
else {
dwTickCount = dwSyncHack;
}
}
// If there's no list, we should clear the timer.
if(!gTimeOutList) {
if(uTimeoutTimer) {
::KillTimer(NULL, uTimeoutTimer);
uTimeoutTimer = 0;
dwNextFire = (DWORD)-1;
}
}
else {
// See if we need to clear the current timer.
// Curcumstances are that if the timer will not
// fire on time for the next timeout.
BOOL bSetTimer = FALSE;
WinTime *pTimeout = gTimeOutList;
if(uTimeoutTimer) {
if(pTimeout->dwFireTime != dwNextFire) {
// There is no need to kill the timer if we are just going to set it again.
// Windows will simply respect the new time interval passed in.
::KillTimer(NULL, uTimeoutTimer);
uTimeoutTimer = 0;
dwNextFire = (DWORD)-1;
// Set the timer.
bSetTimer = TRUE;
}
}
else {
// No timer set, attempt.
bSetTimer = TRUE;
}
if(bSetTimer) {
DWORD dwFireWhen = pTimeout->dwFireTime > dwTickCount ?
pTimeout->dwFireTime - dwTickCount : 0;
UINT uFireWhen = (UINT)dwFireWhen;
PR_ASSERT(uTimeoutTimer == 0);
uTimeoutTimer = ::SetTimer(
NULL,
0,
uFireWhen,
(TIMERPROC)FireTimeout);
if(uTimeoutTimer) {
// Set the fire time.
dwNextFire = pTimeout->dwFireTime;
}
}
}
}
/* this function should register a function that will
* be called after the specified interval of time has
* elapsed. This function should return an id
* that can be passed to IL_ClearTimeout to cancel
* the Timeout request.
*
* A) Timeouts never fail to trigger, and
* B) Timeouts don't trigger *before* their nominal timestamp expires, and
* C) Timeouts trigger in the same ordering as their timestamps
*
* After the function has been called it is unregistered
* and will not be called again unless re-registered.
*
* func: The function to be invoked upon expiration of
* the Timeout interval
* closure: Data to be passed as the only argument to "func"
* msecs: The number of milli-seconds in the interval
*/
void *
IL_SetTimeout(TimeoutCallbackFunction func, void * closure, uint32 msecs)
{
WinTime * pTime = new WinTime;
if(!pTime)
return(NULL);
// fill it out
DWORD dwNow = GetTickCount();
pTime->fn = func;
pTime->closure = closure;
pTime->dwFireTime = (DWORD) msecs + dwNow;
//CLM: Always clear this else the last timer added will have garbage!
// (Win16 revealed this bug!)
pTime->pNext = NULL;
// add it to the list
if(!gTimeOutList) {
// no list add it
gTimeOutList = pTime;
} else {
// is it before everything else on the list?
if(pTime->dwFireTime < gTimeOutList->dwFireTime) {
pTime->pNext = gTimeOutList;
gTimeOutList = pTime;
} else {
WinTime * pPrev = gTimeOutList;
WinTime * pCurrent = gTimeOutList;
while(pCurrent && (pCurrent->dwFireTime <= pTime->dwFireTime)) {
pPrev = pCurrent;
pCurrent = pCurrent->pNext;
}
PR_ASSERT(pPrev);
// insert it after pPrev (this could be at the end of the list)
pTime->pNext = pPrev->pNext;
pPrev->pNext = pTime;
}
}
// Sync the timer fire period.
SyncTimeoutPeriod(dwNow);
return(pTime);
}
/* This function cancels a Timeout that has previously been
* set.
* Callers should not pass in NULL or a timer_id that
* has already expired.
*/
void
IL_ClearTimeout(void * pStuff)
{
WinTime * pTimer = (WinTime *) pStuff;
if(!pTimer) {
return;
}
if(gTimeOutList == pTimer) {
// first element in the list lossage
gTimeOutList = pTimer->pNext;
} else {
// walk until no next pointer
for(WinTime * p = gTimeOutList; p && p->pNext && (p->pNext != pTimer); p = p->pNext)
;
// if we found something valid pull it out of the list
if(p && p->pNext && p->pNext == pTimer) {
p->pNext = pTimer->pNext;
} else {
// get out before we delete something that looks bogus
return;
}
}
// if we got here it must have been a valid element so trash it
delete pTimer;
// If there's now no be sure to clear the timer.
SyncTimeoutPeriod(0);
}
//
// Walk down the timeout list and launch anyone appropriate
// Cleaned up logic 04-30-96 GAB
//
static void wfe_ProcessTimeouts(DWORD dwNow)
{
WinTime *p = gTimeOutList;
if(dwNow == 0) {
dwNow = GetTickCount();
}
BOOL bCalledSync = FALSE;
// Set the hack, such that when IL_ClearTimeout
// calls SyncTimeoutPeriod, that GetTickCount()
// overhead is not incurred.
dwSyncHack = dwNow;
// loop over all entries
while(p) {
// send it
if(p->dwFireTime < dwNow) {
// Fire it.
(*p->fn) (p->closure);
// Clear the timer.
// Period synced.
IL_ClearTimeout(p);
bCalledSync = TRUE;
// Reset the loop (can't look at p->pNext now, and called
// code may have added/cleared timers).
// (could do this by going recursive and returning).
p = gTimeOutList;
} else {
// Make sure we fire an timer.
// Also, we need to check to see if things are backing up (they
// may be asking to be fired long before we ever get to them,
// and we don't want to pass in negative values to the real
// timer code, or it takes days to fire....
if(bCalledSync == FALSE) {
SyncTimeoutPeriod(dwNow);
bCalledSync = TRUE;
}
// Get next timer.
p = p->pNext;
}
}
dwSyncHack = 0;
}
#else
NS_EXPORT void*
IL_SetTimeout(TimeoutCallbackFunction func, void * closure, uint32 msecs)
{
return il_ss->SetTimeout((ilTimeoutCallbackFunction)func,
closure, msecs);
}
NS_EXPORT void
IL_ClearTimeout(void *timer_id)
{
il_ss->ClearTimeout(timer_id);
}
#endif /* XP_PC */