186 lines
5.8 KiB
C++
186 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Dainis Jonitis, <Dainis_Jonitis@exigengroup.lv>.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsKeyboardLayout_h__
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#define nsKeyboardLayout_h__
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#include "nscore.h"
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#include <windows.h>
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#define VK_OEM_1 0xBA // ';:' for US
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#define VK_OEM_PLUS 0xBB // '+' any country
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#define VK_OEM_MINUS 0xBD // '-' any country
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// 0 - Normal
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// 1 - Shift
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// 2 - Control
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// 3 - Control + Shift
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// 4 - Alt
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// 5 - Alt + Shift
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// 6 - Alt + Control (AltGr)
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// 7 - Alt + Control + Shift (AltGr + Shift)
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// 8 - CapsLock
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// 9 - CapsLock + Shift
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// 10 - CapsLock + Control
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// 11 - CapsLock + Control + Shift
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// 12 - CapsLock + Alt
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// 13 - CapsLock + Alt + Shift
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// 14 - CapsLock + Alt + Control (CapsLock + AltGr)
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// 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)
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enum eKeyShiftFlags
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{
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eShift = 0x01,
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eCtrl = 0x02,
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eAlt = 0x04,
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eCapsLock = 0x08
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};
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#ifndef WINCE
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struct DeadKeyEntry;
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class DeadKeyTable;
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class VirtualKey
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{
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union KeyShiftState
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{
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struct
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{
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PRUint16 Chars [4];
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} Normal;
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struct
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{
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const DeadKeyTable* Table;
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PRUint16 DeadChar;
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} DeadKey;
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};
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KeyShiftState mShiftStates [16];
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PRUint16 mIsDeadKey;
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void SetDeadKey (PRUint8 aShiftState, PRBool aIsDeadKey)
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{
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if (aIsDeadKey)
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mIsDeadKey |= 1 << aShiftState;
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else
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mIsDeadKey &= ~(1 << aShiftState);
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}
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public:
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PRBool IsDeadKey (PRUint8 aShiftState) const
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{
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return (mIsDeadKey & (1 << aShiftState)) != 0;
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}
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void AttachDeadKeyTable (PRUint8 aShiftState, const DeadKeyTable* aDeadKeyTable)
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{
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mShiftStates [aShiftState].DeadKey.Table = aDeadKeyTable;
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}
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void SetNormalChars (PRUint8 aShiftState, const PRUint16* aChars, PRUint32 aNumOfChars);
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void SetDeadChar (PRUint8 aShiftState, PRUint16 aDeadChar);
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const DeadKeyTable* MatchingDeadKeyTable (const DeadKeyEntry* aDeadKeyArray, PRUint32 aEntries) const;
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inline PRUint16 GetCompositeChar (PRUint8 aShiftState, PRUint16 aBaseChar) const;
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PRUint32 GetNativeUniChars (PRUint8 aShiftState, PRUint16* aUniChars = nsnull) const;
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PRUint32 GetUniChars (PRUint8 aShiftState, PRUint16* aUniChars, PRUint8* aFinalShiftState) const;
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};
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#endif
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class KeyboardLayout
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{
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#ifndef WINCE
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struct DeadKeyTableListEntry
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{
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DeadKeyTableListEntry* next;
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PRUint8 data [1];
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};
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#define NUM_OF_KEYS 50
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HKL mKeyboardLayout;
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VirtualKey mVirtualKeys [NUM_OF_KEYS];
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DeadKeyTableListEntry* mDeadKeyTableListHead;
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PRInt32 mActiveDeadKey; // -1 = no active dead-key
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PRUint8 mDeadKeyShiftState;
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PRInt32 mLastVirtualKeyIndex;
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PRUint8 mLastShiftState;
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PRUint16 mChars [5]; // Dead-key + up to 4 characters
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PRUint8 mShiftStates [5];
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PRUint8 mNumOfChars;
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static PRUint8 GetShiftState (const PBYTE aKbdState);
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static void SetShiftState (PBYTE aKbdState, PRUint8 aShiftState);
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static inline PRInt32 GetKeyIndex (PRUint8 aVirtualKey);
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static int PR_CALLBACK CompareDeadKeyEntries (const void* aArg1, const void* aArg2, void* aData);
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static PRBool AddDeadKeyEntry (PRUint16 aBaseChar, PRUint16 aCompositeChar, DeadKeyEntry* aDeadKeyArray, PRUint32 aEntries);
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PRBool EnsureDeadKeyActive (PRBool aIsActive, PRUint8 aDeadKey, const PBYTE aDeadKeyKbdState);
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PRUint32 GetDeadKeyCombinations (PRUint8 aDeadKey, const PBYTE aDeadKeyKbdState, PRUint16 aShiftStatesWithBaseChars,
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DeadKeyEntry* aDeadKeyArray, PRUint32 aMaxEntries);
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void DeactivateDeadKeyState ();
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const DeadKeyTable* AddDeadKeyTable (const DeadKeyEntry* aDeadKeyArray, PRUint32 aEntries);
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void ReleaseDeadKeyTables ();
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#endif
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public:
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KeyboardLayout ();
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~KeyboardLayout ();
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static PRBool IsPrintableCharKey (PRUint8 aVirtualKey);
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static PRBool IsNumpadKey (PRUint8 aVirtualKey);
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PRBool IsDeadKey () const
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{
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#ifndef WINCE
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return (mLastVirtualKeyIndex >= 0) ? mVirtualKeys [mLastVirtualKeyIndex].IsDeadKey (mLastShiftState) : PR_FALSE;
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#else
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return PR_FALSE;
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#endif
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}
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void LoadLayout ();
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void OnKeyDown (PRUint8 aVirtualKey);
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PRUint32 GetUniChars (PRUint16* aUniChars, PRUint8* aShiftStates, PRUint32 aMaxChars) const;
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};
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#endif
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