363 lines
8.8 KiB
C++
363 lines
8.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "nsITimer.h"
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#include "nsITimerCallback.h"
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#include "nsCRT.h"
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#include "prlog.h"
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#include <stdio.h>
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#include <windows.h>
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#include <limits.h>
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static NS_DEFINE_IID(kITimerIID, NS_ITIMER_IID);
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/*
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* Implementation of timers lifted from Windows front-end file timer.cpp
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*/
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class TimerImpl : public nsITimer {
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public:
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static TimerImpl *gTimerList;
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static UINT gWindowsTimer;
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static DWORD gNextFire;
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static void ProcessTimeouts(DWORD aNow);
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static void SyncTimeoutPeriod(DWORD aTickCount);
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public:
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TimerImpl();
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virtual ~TimerImpl();
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virtual nsresult Init(nsTimerCallbackFunc aFunc,
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void *aClosure,
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// PRBool aRepeat,
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PRUint32 aDelay);
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virtual nsresult Init(nsITimerCallback *aCallback,
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// PRBool aRepeat,
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PRUint32 aDelay);
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NS_DECL_ISUPPORTS
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virtual void Cancel();
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void Fire(DWORD aNow);
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virtual PRUint32 GetDelay() { return mDelay; }
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virtual void SetDelay(PRUint32 aDelay) {};
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virtual void* GetClosure() { return mClosure; }
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private:
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nsresult Init(PRUint32 aDelay);
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PRUint32 mDelay;
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nsTimerCallbackFunc mFunc;
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void *mClosure;
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nsITimerCallback *mCallback;
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DWORD mFireTime;
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// PRBool mRepeat;
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TimerImpl *mNext;
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};
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TimerImpl *TimerImpl::gTimerList = NULL;
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UINT TimerImpl::gWindowsTimer = 0;
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DWORD TimerImpl::gNextFire = (DWORD)-1;
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void CALLBACK FireTimeout(HWND aWindow,
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UINT aMessage,
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UINT aTimerID,
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DWORD aTime)
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{
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static BOOL bCanEnter = TRUE;
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// Don't allow old timer messages in here.
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if(aMessage != WM_TIMER) {
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PR_ASSERT(0);
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return;
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}
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if(aTimerID != TimerImpl::gWindowsTimer) {
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return;
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}
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// Block only one entry into this function, or else.
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if(bCanEnter) {
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bCanEnter = FALSE;
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// see if we need to fork off any timeout functions
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if(TimerImpl::gTimerList) {
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TimerImpl::ProcessTimeouts(aTime);
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}
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bCanEnter = TRUE;
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}
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}
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// Function to correctly have the timer be set.
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void
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TimerImpl::SyncTimeoutPeriod(DWORD aTickCount)
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{
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// May want us to set tick count ourselves.
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if(aTickCount == 0) {
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aTickCount = ::GetTickCount();
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}
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// If there's no list, we should clear the timer.
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if(!gTimerList) {
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if(gWindowsTimer) {
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::KillTimer(NULL, gWindowsTimer);
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gWindowsTimer = 0;
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gNextFire = (DWORD)-1;
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}
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}
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else {
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// See if we need to clear the current timer.
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// Curcumstances are that if the timer will not
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// fire on time for the next timeout.
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BOOL bSetTimer = FALSE;
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TimerImpl *pTimeout = gTimerList;
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if(gWindowsTimer) {
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if(pTimeout->mFireTime != gNextFire) {
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::KillTimer(NULL, gWindowsTimer);
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gWindowsTimer = 0;
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gNextFire = (DWORD)-1;
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// Set the timer.
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bSetTimer = TRUE;
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}
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}
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else {
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// No timer set, attempt.
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bSetTimer = TRUE;
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}
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if(bSetTimer) {
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DWORD dwFireWhen = pTimeout->mFireTime > aTickCount ?
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pTimeout->mFireTime - aTickCount : 0;
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if(dwFireWhen > UINT_MAX) {
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dwFireWhen = UINT_MAX;
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}
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UINT uFireWhen = (UINT)dwFireWhen;
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PR_ASSERT(gWindowsTimer == 0);
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gWindowsTimer = ::SetTimer(NULL, 0, uFireWhen, (TIMERPROC)FireTimeout);
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if(gWindowsTimer) {
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// Set the fire time.
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gNextFire = pTimeout->mFireTime;
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}
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}
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}
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}
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// Walk down the timeout list and launch anyone appropriate
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void
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TimerImpl::ProcessTimeouts(DWORD aNow)
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{
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TimerImpl *p = gTimerList;
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if(aNow == 0) {
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aNow = ::GetTickCount();
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}
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BOOL bCalledSync = FALSE;
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// loop over all entries
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while(p) {
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// send it
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if(p->mFireTime < aNow) {
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// Make sure that the timer cannot be deleted during the
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// Fire(...) call which may release *all* other references
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// to p...
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NS_ADDREF(p);
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p->Fire(aNow);
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// Clear the timer.
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// Period synced.
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p->Cancel();
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bCalledSync = TRUE;
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NS_RELEASE(p);
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// Reset the loop (can't look at p->pNext now, and called
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// code may have added/cleared timers).
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// (could do this by going recursive and returning).
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p = gTimerList;
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} else {
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// Make sure we fire an timer.
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// Also, we need to check to see if things are backing up (they
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// may be asking to be fired long before we ever get to them,
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// and we don't want to pass in negative values to the real
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// timer code, or it takes days to fire....
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if(bCalledSync == FALSE) {
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SyncTimeoutPeriod(aNow);
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bCalledSync = TRUE;
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}
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// Get next timer.
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p = p->mNext;
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}
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}
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}
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TimerImpl::TimerImpl()
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{
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NS_INIT_REFCNT();
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mFunc = NULL;
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mCallback = NULL;
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mNext = NULL;
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mClosure = nsnull;
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}
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TimerImpl::~TimerImpl()
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{
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Cancel();
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NS_IF_RELEASE(mCallback);
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}
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nsresult
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TimerImpl::Init(nsTimerCallbackFunc aFunc,
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void *aClosure,
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// PRBool aRepeat,
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PRUint32 aDelay)
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{
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mFunc = aFunc;
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mClosure = aClosure;
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// mRepeat = aRepeat;
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return Init(aDelay);
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}
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nsresult
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TimerImpl::Init(nsITimerCallback *aCallback,
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// PRBool aRepeat,
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PRUint32 aDelay)
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{
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mCallback = aCallback;
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NS_ADDREF(mCallback);
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// mRepeat = aRepeat;
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return Init(aDelay);
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}
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nsresult
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TimerImpl::Init(PRUint32 aDelay)
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{
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DWORD dwNow = ::GetTickCount();
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mDelay = aDelay;
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mFireTime = (DWORD) aDelay + dwNow;
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mNext = NULL;
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// add it to the list
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if(!gTimerList) {
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// no list add it
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gTimerList = this;
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}
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else {
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// is it before everything else on the list?
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if(mFireTime < gTimerList->mFireTime) {
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mNext = gTimerList;
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gTimerList = this;
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} else {
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TimerImpl * pPrev = gTimerList;
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TimerImpl * pCurrent = gTimerList;
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while(pCurrent && (pCurrent->mFireTime <= mFireTime)) {
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pPrev = pCurrent;
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pCurrent = pCurrent->mNext;
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}
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PR_ASSERT(pPrev);
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// insert it after pPrev (this could be at the end of the list)
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mNext = pPrev->mNext;
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pPrev->mNext = this;
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}
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}
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NS_ADDREF(this);
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// Sync the timer fire period.
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SyncTimeoutPeriod(dwNow);
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return NS_OK;
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}
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NS_IMPL_ISUPPORTS(TimerImpl, kITimerIID)
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void
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TimerImpl::Fire(DWORD aNow)
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{
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if (mFunc != NULL) {
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(*mFunc)(this, mClosure);
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}
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else if (mCallback != NULL) {
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mCallback->Notify(this);
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}
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}
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void
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TimerImpl::Cancel()
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{
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TimerImpl *me = this;
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if(gTimerList == this) {
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// first element in the list lossage
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gTimerList = mNext;
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} else {
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// walk until no next pointer
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for(TimerImpl * p = gTimerList; p && p->mNext && (p->mNext != this); p = p->mNext)
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;
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// if we found something valid pull it out of the list
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if(p && p->mNext && p->mNext == this) {
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p->mNext = mNext;
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} else {
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// get out before we delete something that looks bogus
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return;
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}
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}
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// if we got here it must have been a valid element so trash it
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NS_RELEASE(me);
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// If there's now no be sure to clear the timer.
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SyncTimeoutPeriod(0);
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}
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NS_BASE nsresult NS_NewTimer(nsITimer** aInstancePtrResult)
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{
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NS_PRECONDITION(nsnull != aInstancePtrResult, "null ptr");
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if (nsnull == aInstancePtrResult) {
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return NS_ERROR_NULL_POINTER;
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}
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TimerImpl *timer = new TimerImpl();
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if (nsnull == timer) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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return timer->QueryInterface(kITimerIID, (void **) aInstancePtrResult);
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}
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