Files
Mozilla/mozilla/base/src/windows/nsTimer.cpp
rpotts%netscape.com bf872ac3ec Removed optimization which was causing timer skew and unreliable callbacks...
git-svn-id: svn://10.0.0.236/trunk@8492 18797224-902f-48f8-a5cc-f745e15eee43
1998-08-26 05:40:35 +00:00

363 lines
8.8 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#include "nsITimer.h"
#include "nsITimerCallback.h"
#include "nsCRT.h"
#include "prlog.h"
#include <stdio.h>
#include <windows.h>
#include <limits.h>
static NS_DEFINE_IID(kITimerIID, NS_ITIMER_IID);
/*
* Implementation of timers lifted from Windows front-end file timer.cpp
*/
class TimerImpl : public nsITimer {
public:
static TimerImpl *gTimerList;
static UINT gWindowsTimer;
static DWORD gNextFire;
static void ProcessTimeouts(DWORD aNow);
static void SyncTimeoutPeriod(DWORD aTickCount);
public:
TimerImpl();
virtual ~TimerImpl();
virtual nsresult Init(nsTimerCallbackFunc aFunc,
void *aClosure,
// PRBool aRepeat,
PRUint32 aDelay);
virtual nsresult Init(nsITimerCallback *aCallback,
// PRBool aRepeat,
PRUint32 aDelay);
NS_DECL_ISUPPORTS
virtual void Cancel();
void Fire(DWORD aNow);
virtual PRUint32 GetDelay() { return mDelay; }
virtual void SetDelay(PRUint32 aDelay) {};
virtual void* GetClosure() { return mClosure; }
private:
nsresult Init(PRUint32 aDelay);
PRUint32 mDelay;
nsTimerCallbackFunc mFunc;
void *mClosure;
nsITimerCallback *mCallback;
DWORD mFireTime;
// PRBool mRepeat;
TimerImpl *mNext;
};
TimerImpl *TimerImpl::gTimerList = NULL;
UINT TimerImpl::gWindowsTimer = 0;
DWORD TimerImpl::gNextFire = (DWORD)-1;
void CALLBACK FireTimeout(HWND aWindow,
UINT aMessage,
UINT aTimerID,
DWORD aTime)
{
static BOOL bCanEnter = TRUE;
// Don't allow old timer messages in here.
if(aMessage != WM_TIMER) {
PR_ASSERT(0);
return;
}
if(aTimerID != TimerImpl::gWindowsTimer) {
return;
}
// Block only one entry into this function, or else.
if(bCanEnter) {
bCanEnter = FALSE;
// see if we need to fork off any timeout functions
if(TimerImpl::gTimerList) {
TimerImpl::ProcessTimeouts(aTime);
}
bCanEnter = TRUE;
}
}
// Function to correctly have the timer be set.
void
TimerImpl::SyncTimeoutPeriod(DWORD aTickCount)
{
// May want us to set tick count ourselves.
if(aTickCount == 0) {
aTickCount = ::GetTickCount();
}
// If there's no list, we should clear the timer.
if(!gTimerList) {
if(gWindowsTimer) {
::KillTimer(NULL, gWindowsTimer);
gWindowsTimer = 0;
gNextFire = (DWORD)-1;
}
}
else {
// See if we need to clear the current timer.
// Curcumstances are that if the timer will not
// fire on time for the next timeout.
BOOL bSetTimer = FALSE;
TimerImpl *pTimeout = gTimerList;
if(gWindowsTimer) {
if(pTimeout->mFireTime != gNextFire) {
::KillTimer(NULL, gWindowsTimer);
gWindowsTimer = 0;
gNextFire = (DWORD)-1;
// Set the timer.
bSetTimer = TRUE;
}
}
else {
// No timer set, attempt.
bSetTimer = TRUE;
}
if(bSetTimer) {
DWORD dwFireWhen = pTimeout->mFireTime > aTickCount ?
pTimeout->mFireTime - aTickCount : 0;
if(dwFireWhen > UINT_MAX) {
dwFireWhen = UINT_MAX;
}
UINT uFireWhen = (UINT)dwFireWhen;
PR_ASSERT(gWindowsTimer == 0);
gWindowsTimer = ::SetTimer(NULL, 0, uFireWhen, (TIMERPROC)FireTimeout);
if(gWindowsTimer) {
// Set the fire time.
gNextFire = pTimeout->mFireTime;
}
}
}
}
// Walk down the timeout list and launch anyone appropriate
void
TimerImpl::ProcessTimeouts(DWORD aNow)
{
TimerImpl *p = gTimerList;
if(aNow == 0) {
aNow = ::GetTickCount();
}
BOOL bCalledSync = FALSE;
// loop over all entries
while(p) {
// send it
if(p->mFireTime < aNow) {
// Make sure that the timer cannot be deleted during the
// Fire(...) call which may release *all* other references
// to p...
NS_ADDREF(p);
p->Fire(aNow);
// Clear the timer.
// Period synced.
p->Cancel();
bCalledSync = TRUE;
NS_RELEASE(p);
// Reset the loop (can't look at p->pNext now, and called
// code may have added/cleared timers).
// (could do this by going recursive and returning).
p = gTimerList;
} else {
// Make sure we fire an timer.
// Also, we need to check to see if things are backing up (they
// may be asking to be fired long before we ever get to them,
// and we don't want to pass in negative values to the real
// timer code, or it takes days to fire....
if(bCalledSync == FALSE) {
SyncTimeoutPeriod(aNow);
bCalledSync = TRUE;
}
// Get next timer.
p = p->mNext;
}
}
}
TimerImpl::TimerImpl()
{
NS_INIT_REFCNT();
mFunc = NULL;
mCallback = NULL;
mNext = NULL;
mClosure = nsnull;
}
TimerImpl::~TimerImpl()
{
Cancel();
NS_IF_RELEASE(mCallback);
}
nsresult
TimerImpl::Init(nsTimerCallbackFunc aFunc,
void *aClosure,
// PRBool aRepeat,
PRUint32 aDelay)
{
mFunc = aFunc;
mClosure = aClosure;
// mRepeat = aRepeat;
return Init(aDelay);
}
nsresult
TimerImpl::Init(nsITimerCallback *aCallback,
// PRBool aRepeat,
PRUint32 aDelay)
{
mCallback = aCallback;
NS_ADDREF(mCallback);
// mRepeat = aRepeat;
return Init(aDelay);
}
nsresult
TimerImpl::Init(PRUint32 aDelay)
{
DWORD dwNow = ::GetTickCount();
mDelay = aDelay;
mFireTime = (DWORD) aDelay + dwNow;
mNext = NULL;
// add it to the list
if(!gTimerList) {
// no list add it
gTimerList = this;
}
else {
// is it before everything else on the list?
if(mFireTime < gTimerList->mFireTime) {
mNext = gTimerList;
gTimerList = this;
} else {
TimerImpl * pPrev = gTimerList;
TimerImpl * pCurrent = gTimerList;
while(pCurrent && (pCurrent->mFireTime <= mFireTime)) {
pPrev = pCurrent;
pCurrent = pCurrent->mNext;
}
PR_ASSERT(pPrev);
// insert it after pPrev (this could be at the end of the list)
mNext = pPrev->mNext;
pPrev->mNext = this;
}
}
NS_ADDREF(this);
// Sync the timer fire period.
SyncTimeoutPeriod(dwNow);
return NS_OK;
}
NS_IMPL_ISUPPORTS(TimerImpl, kITimerIID)
void
TimerImpl::Fire(DWORD aNow)
{
if (mFunc != NULL) {
(*mFunc)(this, mClosure);
}
else if (mCallback != NULL) {
mCallback->Notify(this);
}
}
void
TimerImpl::Cancel()
{
TimerImpl *me = this;
if(gTimerList == this) {
// first element in the list lossage
gTimerList = mNext;
} else {
// walk until no next pointer
for(TimerImpl * p = gTimerList; p && p->mNext && (p->mNext != this); p = p->mNext)
;
// if we found something valid pull it out of the list
if(p && p->mNext && p->mNext == this) {
p->mNext = mNext;
} else {
// get out before we delete something that looks bogus
return;
}
}
// if we got here it must have been a valid element so trash it
NS_RELEASE(me);
// If there's now no be sure to clear the timer.
SyncTimeoutPeriod(0);
}
NS_BASE nsresult NS_NewTimer(nsITimer** aInstancePtrResult)
{
NS_PRECONDITION(nsnull != aInstancePtrResult, "null ptr");
if (nsnull == aInstancePtrResult) {
return NS_ERROR_NULL_POINTER;
}
TimerImpl *timer = new TimerImpl();
if (nsnull == timer) {
return NS_ERROR_OUT_OF_MEMORY;
}
return timer->QueryInterface(kITimerIID, (void **) aInstancePtrResult);
}