Mozilla/mozilla/widget/src/windows/nsAppShell.cpp
2000-01-21 21:56:09 +00:00

214 lines
5.8 KiB
C++

/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
/*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Michael Lowe <michael.lowe@bigfoot.com>
*/
#include "nsAppShell.h"
#include "nsToolkit.h"
#include "nsIWidget.h"
#include "nsIEventQueueService.h"
#include "nsIServiceManager.h"
#include <windows.h>
#include "nsWidgetsCID.h"
#include "nsITimer.h"
#include "nsITimerQueue.h"
#ifdef MOZ_AIMM
#include "aimm.h"
#endif
static NS_DEFINE_IID(kEventQueueServiceCID, NS_EVENTQUEUESERVICE_CID);
static NS_DEFINE_CID(kTimerManagerCID, NS_TIMERMANAGER_CID);
NS_IMPL_ISUPPORTS(nsAppShell, NS_IAPPSHELL_IID)
//-------------------------------------------------------------------------
//
// nsAppShell constructor
//
//-------------------------------------------------------------------------
nsAppShell::nsAppShell()
{
NS_INIT_REFCNT();
mDispatchListener = 0;
}
//-------------------------------------------------------------------------
//
// Create the application shell
//
//-------------------------------------------------------------------------
NS_METHOD nsAppShell::Create(int* argc, char ** argv)
{
return NS_OK;
}
//-------------------------------------------------------------------------
NS_METHOD nsAppShell::SetDispatchListener(nsDispatchListener* aDispatchListener)
{
mDispatchListener = aDispatchListener;
return NS_OK;
}
//-------------------------------------------------------------------------
//
// Enter a message handler loop
//
//-------------------------------------------------------------------------
NS_METHOD nsAppShell::Run(void)
{
NS_ADDREF_THIS();
MSG msg;
int keepGoing = 1;
nsresult rv;
NS_WITH_SERVICE(nsITimerQueue, queue, kTimerManagerCID, &rv);
if (NS_FAILED(rv)) return rv;
// Process messages
do {
// Give priority to system messages (in particular keyboard, mouse,
// timer, and paint messages).
if (::PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE) ||
::PeekMessage(&msg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE) ||
::PeekMessage(&msg, NULL, 0, WM_USER-1, PM_REMOVE) ||
::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
keepGoing = (msg.message != WM_QUIT);
if (keepGoing != 0) {
//#ifdef MOZ_AIMM // not need?
// if (!nsToolkit::gAIMMMsgPumpOwner || (nsToolkit::gAIMMMsgPumpOwner->OnTranslateMessage(&msg) != S_OK))
//#endif
TranslateMessage(&msg);
DispatchMessage(&msg);
if (mDispatchListener)
mDispatchListener->AfterDispatch();
}
// process timer queue.
} else if (queue->HasReadyTimers(NS_PRIORITY_LOWEST)) {
do {
queue->FireNextReadyTimer(NS_PRIORITY_LOWEST);
} while (queue->HasReadyTimers(NS_PRIORITY_LOWEST) &&
!::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE));
} else {
// Block and wait for any posted application message
::WaitMessage();
}
} while (keepGoing != 0);
Release();
return msg.wParam;
}
inline NS_METHOD nsAppShell::Spinup(void)
{ return NS_OK; }
inline NS_METHOD nsAppShell::Spindown(void)
{ return NS_OK; }
inline NS_METHOD nsAppShell::ListenToEventQueue(nsIEventQueue * aQueue, PRBool aListen)
{ return NS_OK; }
NS_METHOD
nsAppShell::GetNativeEvent(PRBool &aRealEvent, void *&aEvent)
{
static MSG msg;
BOOL gotMessage = false;
nsresult rv;
NS_WITH_SERVICE(nsITimerQueue, queue, kTimerManagerCID, &rv);
if (NS_FAILED(rv)) return rv;
do {
// Give priority to system messages (in particular keyboard, mouse,
// timer, and paint messages).
if (::PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE) ||
::PeekMessage(&msg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE) ||
::PeekMessage(&msg, NULL, 0, WM_USER-1, PM_REMOVE) ||
::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
gotMessage = true;
// process timer queue.
} else if (queue->HasReadyTimers(NS_PRIORITY_LOWEST)) {
do {
queue->FireNextReadyTimer(NS_PRIORITY_LOWEST);
} while (queue->HasReadyTimers(NS_PRIORITY_LOWEST) &&
!::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE));
} else {
// Block and wait for any posted application message
::WaitMessage();
}
} while (!gotMessage);
#ifdef DEBUG_danm
if (msg.message != WM_TIMER)
printf("-> %d", msg.message);
#endif
//#ifdef MOZ_AIMM // not need?
// if (!nsToolkit::gAIMMMsgPumpOwner || (nsToolkit::gAIMMMsgPumpOwner->OnTranslateMessage(&msg) != S_OK))
//#endif
TranslateMessage(&msg);
aEvent = &msg;
aRealEvent = PR_TRUE;
return NS_OK;
}
nsresult nsAppShell::DispatchNativeEvent(PRBool aRealEvent, void *aEvent)
{
DispatchMessage((MSG *)aEvent);
return NS_OK;
}
//-------------------------------------------------------------------------
//
// Exit a message handler loop
//
//-------------------------------------------------------------------------
NS_METHOD nsAppShell::Exit(void)
{
PostQuitMessage(0);
return NS_OK;
}
//-------------------------------------------------------------------------
//
// nsAppShell destructor
//
//-------------------------------------------------------------------------
nsAppShell::~nsAppShell()
{
}