'MOZILLA_1_8_0_BRANCH'. git-svn-id: svn://10.0.0.236/branches/MOZILLA_1_8_0_BRANCH@185757 18797224-902f-48f8-a5cc-f745e15eee43
114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Pierre Phaneuf <pp@ludusdesign.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nscore.h"
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#include "nsIMemory.h"
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#include "plstr.h"
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#include <stdio.h>
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#include "nsSound.h"
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#include <OS.h>
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#include <SimpleGameSound.h>
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#include <Entry.h>
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#include <Beep.h>
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NS_IMPL_ISUPPORTS1(nsSound, nsISound)
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////////////////////////////////////////////////////////////////////////
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nsSound::nsSound()
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: mSound(0)
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{
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}
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nsSound::~nsSound()
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{
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delete mSound;
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}
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nsresult NS_NewSound(nsISound** aSound)
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{
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NS_PRECONDITION(aSound != nsnull, "null ptr");
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if (! aSound)
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return NS_ERROR_NULL_POINTER;
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*aSound = new nsSound();
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if (! *aSound)
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return NS_ERROR_OUT_OF_MEMORY;
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NS_ADDREF(*aSound);
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return NS_OK;
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}
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NS_IMETHODIMP nsSound::Init(void)
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{
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return NS_OK;
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}
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NS_METHOD nsSound::Beep()
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{
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::beep();
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return NS_OK;
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}
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NS_METHOD nsSound::Play(nsIURL *aURL)
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{
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/*
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char *filename;
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filespec->GetNativePath(&filename);
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delete mSound;
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entry_ref ref;
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BEntry e(filename);
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e.GetRef(&ref);
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mSound = new BSimpleGameSound(&ref);
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if(mSound->InitCheck() == B_OK)
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mSound->StartPlaying();
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nsCRT::free(filename);
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*/
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return NS_OK;
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}
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NS_IMETHODIMP nsSound::PlaySystemSound(const char *aSoundAlias)
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{
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return Beep();
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}
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