Files
Mozilla/mozilla/widget/src/beos/nsSound.cpp
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git-svn-id: svn://10.0.0.236/branches/MOZILLA_1_8_0_BRANCH@185757 18797224-902f-48f8-a5cc-f745e15eee43
2005-12-07 05:54:01 +00:00

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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nscore.h"
#include "nsIMemory.h"
#include "plstr.h"
#include <stdio.h>
#include "nsSound.h"
#include <OS.h>
#include <SimpleGameSound.h>
#include <Entry.h>
#include <Beep.h>
NS_IMPL_ISUPPORTS1(nsSound, nsISound)
////////////////////////////////////////////////////////////////////////
nsSound::nsSound()
: mSound(0)
{
}
nsSound::~nsSound()
{
delete mSound;
}
nsresult NS_NewSound(nsISound** aSound)
{
NS_PRECONDITION(aSound != nsnull, "null ptr");
if (! aSound)
return NS_ERROR_NULL_POINTER;
*aSound = new nsSound();
if (! *aSound)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aSound);
return NS_OK;
}
NS_IMETHODIMP nsSound::Init(void)
{
return NS_OK;
}
NS_METHOD nsSound::Beep()
{
::beep();
return NS_OK;
}
NS_METHOD nsSound::Play(nsIURL *aURL)
{
/*
char *filename;
filespec->GetNativePath(&filename);
delete mSound;
entry_ref ref;
BEntry e(filename);
e.GetRef(&ref);
mSound = new BSimpleGameSound(&ref);
if(mSound->InitCheck() == B_OK)
mSound->StartPlaying();
nsCRT::free(filename);
*/
return NS_OK;
}
NS_IMETHODIMP nsSound::PlaySystemSound(const char *aSoundAlias)
{
return Beep();
}