51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1997 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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// CBiffButtonAttachment.h
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#pragma once
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#include "LAttachment.h"
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class LControl;
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//======================================
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class CBiffButtonAttachment : public LAttachment, public LListener
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// Just attach this to a control. It will listen for biff broadcasts and
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// set the icon id of its host button accordingly. There is no ExecuteSelf method,
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// we are only using this attachment so we can add it in Constructor, and it
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// will figure out which button it is attached to.
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//======================================
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{
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public:
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enum { class_ID = 'BfAt' };
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CBiffButtonAttachment(LStream* inStream);
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virtual ~CBiffButtonAttachment();
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virtual void ListenToMessage(MessageT inMeesage, void* ioParam);
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protected:
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virtual void ExecuteSelf(
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MessageT inMessage,
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void *ioParam);
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protected:
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LControl* mButton;
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ResIDT mResIDList[3]; // indexed by MSG_BIFF_STATE
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}; // class CBiffButtonAttachment
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