Mozilla/mozilla/js2/src/bytecodecontainer.h
gerv%gerv.net 76529f3fd6 Bug 236613: change to MPL/LGPL/GPL tri-license.
git-svn-id: svn://10.0.0.236/trunk@185990 18797224-902f-48f8-a5cc-f745e15eee43
2005-12-13 13:25:40 +00:00

212 lines
8.0 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the JavaScript 2 Prototype.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifdef _WIN32
#include "msvc_pragma.h"
#endif
#ifndef bytecodecontainer_h___
#define bytecodecontainer_h___
namespace JavaScript {
namespace MetaData {
class BytecodeContainer;
class Label {
public:
typedef enum { InternalLabel, NamedLabel, BreakLabel, ContinueLabel } LabelKind;
Label() : mKind(InternalLabel), mHasLocation(false) { }
Label(LabelStmtNode *lbl) : mKind(NamedLabel), mHasLocation(false), mLabelStmt(lbl) { }
Label(LabelKind kind) : mKind(kind), mHasLocation(false) { }
bool matches(const StringAtom *name)
{
return ((mKind == NamedLabel) && (mLabelStmt->name.compare(*name) == 0));
}
bool matches(LabelKind kind)
{
return (mKind == kind);
}
void addFixup(BytecodeContainer *bcg, uint32 branchLocation);
void setLocation(BytecodeContainer *bcg, uint32 location);
std::vector<uint32> mFixupList;
LabelKind mKind;
bool mHasLocation;
LabelStmtNode *mLabelStmt;
uint32 mLocation;
};
#define NotALabel (BytecodeContainer::LabelID)(-1)
class Multiname;
class JS2Object;
class Frame;
class RegExpInstance;
class StashedMultiname {
public:
uint16 stringIndex; // the name
uint16 namespaceCount; //
uint16 *namespaceList; // if null and count is 1, it's the public namespace.
};
class BytecodeContainer {
public:
BytecodeContainer() : mStackTop(0), mStackMax(0)
#ifdef DEBUG
, fName(widenCString("<unknown>"))
#endif
{ }
BytecodeContainer::~BytecodeContainer();
void mark();
uint8 *getCodeStart() { return mBuffer.begin(); }
uint8 *getCodeEnd() { return mBuffer.begin() + mBuffer.size(); }
uint32 getMaxStack() { return mStackMax; }
typedef std::pair<uint16, size_t> MapEntry;
std::vector<MapEntry> pcMap;
typedef uint32 LabelID;
size_t getPosition(uint16 pc);
void emitOp(JS2Op op, size_t pos);
void emitOp(JS2Op op, size_t pos, int32 effect);
void emitBranch(JS2Op op, LabelID tgt, size_t pos)
{ emitOp(op, pos); addFixup(tgt); }
void adjustStack(JS2Op op) { adjustStack(op, getStackEffect(op)); }
void adjustStack(JS2Op op, int32 effect);
void addByte(uint8 v) { mBuffer.push_back(v); }
void addPointer(const void *v) { ASSERT(sizeof(void *) == sizeof(uint32)); addUInt32((uint32)(v)); }
static void *getPointer(void *pc) { return (void *)getUInt32(pc); }
// These insert the opcodes...
void addFloat64(float64 v, size_t pos) { emitOp(eNumber, pos); mBuffer.insert(mBuffer.end(), (uint8 *)&v, (uint8 *)(&v) + sizeof(float64)); }
static float64 getFloat64(void *pc) { return *((float64 *)pc); }
void addUInt64(const uint64 v, size_t pos) { emitOp(eUInt64, pos); mBuffer.insert(mBuffer.end(), (uint8 *)&v, (uint8 *)(&v) + sizeof(uint64)); }
static uint64 getUInt64(void *pc) { return *((uint64 *)pc); }
void addInt64(const int64 v, size_t pos){ emitOp(eInt64, pos); mBuffer.insert(mBuffer.end(), (uint8 *)&v, (uint8 *)(&v) + sizeof(int64)); }
static int64 getInt64(void *pc) { return *((int64 *)pc); }
void addInteger(int32 i, size_t pos) { emitOp(eInteger, pos); addInt32(i); }
// These don't insert opcodes...
void addUInt32(const uint32 v) { mBuffer.insert(mBuffer.end(), (uint8 *)&v, (uint8 *)(&v) + sizeof(uint32)); }
static uint32 getUInt32(void *pc) { return *((uint32 *)pc); }
void addShort(uint16 v) { mBuffer.insert(mBuffer.end(), (uint8 *)&v, (uint8 *)(&v) + sizeof(uint16)); }
static uint16 getShort(void *pc) { return *((uint16 *)pc); }
void addInt32(int32 v) { addOffset(v); }
static int32 getInt32(void *pc) { return *((int32 *)pc); }
// Maintain list of associated pointers, so as to keep the objects safe across gc's
// void addMultiname(uint16 index) { addShort(index); }
uint16 saveMultiname(Multiname *mn) { mMultinameList.push_back(mn); return (uint16)(mMultinameList.size() - 1); }
void addFrame(Frame *f);
void saveFrame(Frame *f);
void addRegExp(RegExpInstance *x, size_t pos);
void addObject(JS2Object *b) { mObjectList.push_back(b); addShort((uint16)(mObjectList.size() - 1)); }
void saveObject(JS2Object *b) { mObjectList.push_back(b); }
void addOffset(int32 v) { mBuffer.insert(mBuffer.end(), (uint8 *)&v, (uint8 *)(&v) + sizeof(int32)); }
void setOffset(uint32 index, int32 v) { *((int32 *)(mBuffer.begin() + index)) = v; }
static int32 getOffset(void *pc) { return *((int32 *)pc); }
void addString(const StringAtom *x, size_t pos) { emitOp(eString, pos); mStringList.push_back(String(*x)); addShort((uint16)(mStringList.size() - 1)); }
void addString(String &x, size_t pos) { emitOp(eString, pos); mStringList.push_back(String(x)); addShort((uint16)(mStringList.size() - 1)); }
void addString(String *x, size_t pos) { emitOp(eString, pos); mStringList.push_back(String(*x)); addShort((uint16)(mStringList.size() - 1)); }
// XXX We lose StringAtom here (and is it safe to stash the address of a StringAtom?)
// - is there any way of keeping StringAtoms themselves in a bytecodeContainer?
void addType(JS2Class *c) { addPointer(c); } // assume that classes are rooted already
static JS2Class *getType(void *pc) { return (JS2Class *)(getPointer(pc)); }
typedef std::vector<uint8> CodeBuffer;
CodeBuffer mBuffer;
std::vector<Multiname *> mMultinameList; // gc tracking
std::vector<JS2Object *> mObjectList; // gc tracking
std::vector<String> mStringList;
int32 mStackTop; // keep these as signed so as to...
int32 mStackMax; // ...track if they go negative.
std::vector<Label> mLabelList;
LabelID getLabel();
void addFixup(LabelID label);
void setLabel(LabelID label);
String mSource; // for error reporting
String mSourceLocation; // for error reporting
String fName; // relevant function name
};
}
}
#endif