gerv%gerv.net 0a3a70857a Bug 236613: fix formatting of MPL/LGPL/GPL tri-license.
git-svn-id: svn://10.0.0.236/trunk@220064 18797224-902f-48f8-a5cc-f745e15eee43
2007-02-13 18:05:02 +00:00

163 lines
4.4 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __avmplus_BitSet__
#define __avmplus_BitSet__
namespace avmplus
{
/**
* Bit vectors are an efficent method of keeping True/False information
* on a set of items or conditions. Class BitSet provides functions
* to manipulate individual bits in the vector.
*
* Since most vectors are rather small an array of longs is used by
* default to house the value of the bits. If more bits are needed
* then an array is allocated dynamically outside of this object.
*
* This object is not optimized for a fixed sized bit vector
* it instead allows for dynamically growing the bit vector.
*/
class BitSet: public MMgc::GCFinalizedObject
{
public:
enum { kUnit = 8*sizeof(long),
kDefaultCapacity = 4 };
BitSet()
{
capacity = kDefaultCapacity;
for(int i=0; i<capacity; i++)
bits.ar[i] = 0;
}
~BitSet()
{
if (capacity > kDefaultCapacity)
delete [] bits.ptr;
capacity = 0;
}
void set(int bitNbr)
{
int index = bitNbr / kUnit;
int bit = bitNbr % kUnit;
if (index >= capacity)
grow(index+1);
if (capacity > kDefaultCapacity)
bits.ptr[index] |= (1<<bit);
else
bits.ar[index] |= (1<<bit);
}
void clear(int bitNbr)
{
int index = bitNbr / kUnit;
int bit = bitNbr % kUnit;
if (index < capacity)
{
if (capacity > kDefaultCapacity)
bits.ptr[index] &= ~(1<<bit);
else
bits.ar[index] &= ~(1<<bit);
}
}
bool get(int bitNbr) const
{
int index = bitNbr / kUnit;
int bit = bitNbr % kUnit;
bool value = false;
if (index < capacity)
{
if (capacity > kDefaultCapacity)
value = ( bits.ptr[index] & (1<<bit) ) ? true : false;
else
value = ( bits.ar[index] & (1<<bit) ) ? true : false;
}
return value;
}
private:
// Grow the array until at least newCapacity big
void grow(int newCapacity)
{
// create vector that is 2x bigger than requested
newCapacity *= 2;
//MEMTAG("BitVector::Grow - long[]");
long* newBits = new long[newCapacity];
// copy the old one
for(int i=0; i<capacity; i++)
{
if (capacity > kDefaultCapacity)
newBits[i] = bits.ptr[i];
else
newBits[i] = bits.ar[i];
}
// clear out the rest
for(int i=capacity; i<newCapacity; i++)
newBits[i] = 0;
// in with the new out with the old
if (capacity > kDefaultCapacity)
delete [] bits.ptr;
bits.ptr = newBits;
capacity = newCapacity;
}
// by default we use the array, but if the vector
// size grows beyond kDefaultCapacity we allocate
// space dynamically.
int capacity;
union
{
long ar[kDefaultCapacity];
long* ptr;
}
bits;
};
}
#endif /* __avmplus_BitSet__ */