gerv%gerv.net 0a3a70857a Bug 236613: fix formatting of MPL/LGPL/GPL tri-license.
git-svn-id: svn://10.0.0.236/trunk@220064 18797224-902f-48f8-a5cc-f745e15eee43
2007-02-13 18:05:02 +00:00

85 lines
3.6 KiB
ActionScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package
{
public final class Math
{
// the value properties of math are {DontEnum,DontDelete,ReadOnly}
public static const E :Number = 2.718281828459045
public static const LN10 :Number = 2.302585092994046
public static const LN2 :Number = 0.6931471805599453
public static const LOG10E :Number = 0.4342944819032518
public static const LOG2E :Number = 1.442695040888963387
public static const PI :Number = 3.141592653589793
public static const SQRT1_2 :Number = 0.7071067811865476
public static const SQRT2 :Number = 1.4142135623730951
// min and max with 2 args are so common we overload these
native private static function _min (x:Number, y:Number):Number
native private static function _max (x:Number, y:Number):Number
// wrappers for the above math methods. these do automatic
// conversion of their arguments.
public native static function abs (x:Number) :Number
public native static function acos (x:Number) :Number
public native static function asin (x:Number) :Number
public native static function atan (x:Number) :Number
public native static function ceil (x:Number) :Number
public native static function cos (x:Number) :Number
public native static function exp (x:Number) :Number
public native static function floor (x:Number) :Number
public native static function log (x:Number) :Number
public native static function round (x:Number) :Number
public native static function sin (x:Number) :Number
public native static function sqrt (x:Number) :Number
public native static function tan (x:Number) :Number
public native static function atan2 (x:Number, y:Number):Number
public native static function pow (x:Number, y:Number):Number
public native static function max (x:Number = void 0, y:Number = void 0, ... rest):Number
public native static function min (x:Number = void 0, y:Number = void 0, ... rest):Number
public native static function random ():Number
}
}