Mozilla/mozilla/js/tamarin/core/PoolObject.h
wsharp%adobe.com 039e5a464d bug 375561. stejohns+ review. Various fixes from Flash player codebase
git-svn-id: svn://10.0.0.236/trunk@222472 18797224-902f-48f8-a5cc-f745e15eee43
2007-03-27 18:37:45 +00:00

207 lines
6.3 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __avmplus_PoolObject__
#define __avmplus_PoolObject__
namespace avmplus
{
/**
* The PoolObject class is a container for the pool of resources
* decoded from an ABC file: the constant pool, the methods
* defined in the ABC, the classes defined in the ABC, and so on.
*/
class PoolObject : public MMgc::GCFinalizedObject
{
public:
AvmCore *core;
/** constants */
List<int, LIST_NonGCObjects> cpool_int;
List<uint32, LIST_NonGCObjects> cpool_uint;
List<double*, LIST_GCObjects> cpool_double;
List<Stringp, LIST_RCObjects> cpool_string;
List<Namespace*, LIST_RCObjects> cpool_ns;
List<NamespaceSet*, LIST_GCObjects> cpool_ns_set;
// LIST_NonGCObjects b/c these aren't really atoms, they are offsets
List<Atom,LIST_NonGCObjects> cpool_mn;
/** all methods */
List<AbstractFunction*, LIST_GCObjects> methods;
/** metadata */
List<const byte*,LIST_NonGCObjects> metadata_infos;
/** domain */
DWB(Domain*) domain;
/** constructors for class objects, for op_newclass */
List<AbstractFunction*, LIST_GCObjects> cinits; // TODO just use methods array, dont need new cinits array
List<AbstractFunction*, LIST_GCObjects> scripts;
/** # of elements in methods array */
uint32 methodCount;
/** # of elements in metadata array */
uint32 metadataCount;
/** # of elements in cpool array */
uint32 constantCount;
uint32 constantIntCount;
uint32 constantUIntCount;
uint32 constantDoubleCount;
uint32 constantStringCount;
uint32 constantNsCount;
uint32 constantNsSetCount;
uint32 constantMnCount;
/** # of elements in classes array */
uint32 classCount;
/** # of elements in scripts array */
uint32 scriptCount;
// true if this pool is baked into the player. used to control
// whether callees will set their context.
bool isBuiltin;
#ifdef AVMPLUS_MIR
/** buffer containing generated machine code for all methods */
GrowableBuffer *codeBuffer;
sintptr stackOverflowHandler; // address of stack overflow handler
#endif /*AVMPLUS_MIR */
PoolObject(AvmCore* core, ScriptBuffer& sb, const byte* startpos);
~PoolObject();
AbstractFunction* getMethodInfo(uint32 index);
AbstractFunction* getNamedScript(Multiname* multiname) const;
const byte* getMetadataInfoPos(uint32 index);
Traits* getTraits(Stringp name, Namespace* ns, bool recursive=true) const;
Traits* getTraits(Multiname* n, const Toplevel* toplevel, bool recursive=true) const;
Traits* getTraits(Stringp name, bool recursive=true) const;
Traits* getBuiltinTraits(Stringp name) const;
void addPrivateNamedScript(Stringp name, Namespace* ns, AbstractFunction *a);
void addNamedTraits(Stringp name, Namespace* ns, Traits* traits);
//
// deferred parsing
//
void parseMultiname(const byte *pos, Multiname& m) const;
void resolveTraits(Traits *traits, int firstSlot, const Toplevel* toplevel);
Traits* resolveTypeName(const byte* &pc, const Toplevel* toplevel, bool allowVoid=false) const;
Atom resolveQName(const byte* &p, Multiname &m, const Toplevel* toplevel) const;
/**
* we allow early binding to a type if it is defined in
* the same abc file as the reference, or if the type is
* specially marked to allow early binding by making it's
* Traits->pool pointer be null. We only do this for Object
*/
void allowEarlyBinding(Traits* t, bool& slot) const;
void parseMultiname(Multiname& m, int index) const
{
AvmAssert (index >= 0 && index < int(constantMnCount));
Atom a = cpool_mn[index];
parseMultiname(atomToPos(a), m);
}
void parseMultiname(Atom a, Multiname& m) const
{
parseMultiname(atomToPos(a), m);
}
Namespace* getNamespace(int index) const;
NamespaceSet* getNamespaceSet(int index) const;
Stringp getString(int index) const;
Atom getDefaultValue(const Toplevel* toplevel, uint32 index, CPoolKind kind, Traits* t) const;
Atom posToAtom(const byte* pos) const
{
return (pos - abcStart)<<3 | kObjectType;
}
const byte* atomToPos(Atom a) const
{
AvmAssert((a&7)==kObjectType);
return abcStart + urshift(a,3);
}
#ifdef AVMPLUS_VERIFYALL
List<AbstractFunction*, LIST_GCObjects> verifyQueue;
void enq(AbstractFunction* f);
void enq(Traits* t);
void processVerifyQueue(Toplevel* toplevel);
#endif
#ifdef AVMPLUS_VERBOSE
bool verbose;
#endif
int version;
ScriptBuffer code()
{
return (ScriptBufferImpl*)m_code;
}
bool isCodePointer(const byte* pos)
{
return pos > &code()[0] && pos < m_code->getBuffer() + code().getSize();
}
private:
DWB(MultinameHashtable*) namedTraits;
MultinameHashtable privateNamedScripts;
DWB(ScriptBufferImpl*) m_code;
const byte * const abcStart;
};
}
#endif /* __avmplus_PoolObject__ */