131 lines
3.1 KiB
C++
131 lines
3.1 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is [Open Source Virtual Machine.].
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*
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* The Initial Developer of the Original Code is
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* Adobe System Incorporated.
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* Portions created by the Initial Developer are Copyright (C) 1993-2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Adobe AS3 Team
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <math.h>
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#include "avmplus.h"
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namespace avmplus
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{
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// todo need asm versions from Player
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double MathUtils::abs(double value)
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{
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return ::fabs(value);
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}
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double MathUtils::acos(double value)
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{
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return ::acos(value);
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}
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double MathUtils::asin(double value)
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{
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return ::asin(value);
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}
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double MathUtils::atan(double value)
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{
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return ::atan(value);
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}
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double MathUtils::atan2(double y, double x)
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{
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return ::atan2(y, x);
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}
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double MathUtils::ceil(double value)
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{
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return ::ceil(value);
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}
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double MathUtils::cos(double value)
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{
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return ::cos(value);
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}
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double MathUtils::exp(double value)
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{
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return ::exp(value);
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}
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double MathUtils::floor(double value)
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{
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return ::floor(value);
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}
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uint64 MathUtils::frexp(double value, int *eptr)
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{
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double fracMantissa = ::frexp(value, eptr);
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// correct mantissa and eptr to get integer values
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// for both
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*eptr -= 53; // 52 mantissa bits + the hidden bit
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return (uint64)((fracMantissa) * (double)(1LL << 53));
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}
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double MathUtils::log(double value)
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{
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return ::log(value);
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}
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double MathUtils::mod(double x, double y)
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{
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return ::fmod(x, y);
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}
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double MathUtils::powInternal(double x, double y)
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{
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return ::pow(x, y);
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}
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double MathUtils::sin(double value)
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{
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return ::sin(value);
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}
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double MathUtils::sqrt(double value)
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{
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return ::sqrt(value);
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}
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double MathUtils::tan(double value)
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{
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return ::tan(value);
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}
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}
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