159 lines
3.9 KiB
C++
159 lines
3.9 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is [Open Source Virtual Machine.].
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*
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* The Initial Developer of the Original Code is
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* Adobe System Incorporated.
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* Portions created by the Initial Developer are Copyright (C) 2004-2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Adobe AS3 Team
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef __avmshell__
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#define __avmshell__
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#include <stdio.h>
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#include <stdlib.h>
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#include "avmplus.h"
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// interactive shell requires functional external compiler, not yet
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// present in Tamarin. commented out for now.
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// #define AVMPLUS_INTERACTIVE
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using namespace avmplus;
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namespace avmshell
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{
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class ByteArrayObject;
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class ByteArray;
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}
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namespace avmplus
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{
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class Dictionary;
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}
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#include "FileInputStream.h"
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#include "ConsoleOutputStream.h"
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#include "SystemClass.h"
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#include "StringBuilderClass.h"
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#include "FileClass.h"
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#include "DomainClass.h"
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#include "DebugCLI.h"
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#include "Profiler.h"
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#include "DataIO.h"
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#include "ByteArrayGlue.h"
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#include "TypedArrayClass.h"
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#include "DictionaryGlue.h"
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#include "JavaGlue.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4996)
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#endif
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namespace avmplus
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{
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namespace NativeID
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{
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#include "toplevel.h"
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}
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}
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namespace avmshell
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{
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class ShellCodeContext : public CodeContext
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{
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public:
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DWB(DomainEnv*) domainEnv;
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#ifdef DEBUGGER
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virtual Toplevel *toplevel() const { return domainEnv->toplevel(); }
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#endif
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};
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/**
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* A command-line shell around the avmplus core. This can be
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* used to execute and debug .abc files from the command line.
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*/
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class Shell : public AvmCore
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{
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public:
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Shell(MMgc::GC *gc);
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void usage();
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int main(int argc, char *argv[]);
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void interrupt(MethodEnv *env);
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void stackOverflow(MethodEnv *env);
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void initShellPool();
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Toplevel* initShellBuiltins();
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void setEnv(Toplevel *toplevel, int argc, char *argv[]);
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SystemClass* systemClass;
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private:
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DECLARE_NATIVE_CLASSES()
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DECLARE_NATIVE_SCRIPTS()
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ConsoleOutputStream *consoleOutputStream;
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bool gracePeriod;
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bool inStackOverflow;
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PoolObject* shellPool;
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bool executeProjector(int argc, char *argv[], int& exitCode);
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void computeStackBase();
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#ifdef DEBUGGER
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DebugCLI *debugCLI;
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#endif
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// for interactive
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#ifdef AVMPLUS_INTERACTIVE
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int addToImports(char* imports, char* addition);
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#endif //AVMPLUS_INTERACTIVE
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};
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class AvmplusScript : public ScriptObject
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{
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public:
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AvmplusScript(VTable *vtable, ScriptObject* delegate)
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: ScriptObject(vtable, delegate)
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{
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}
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DECLARE_NATIVE_SCRIPT(AvmplusScript)
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};
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}
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#endif /* __avmshell__ */
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