gerv%gerv.net 0a3a70857a Bug 236613: fix formatting of MPL/LGPL/GPL tri-license.
git-svn-id: svn://10.0.0.236/trunk@220064 18797224-902f-48f8-a5cc-f745e15eee43
2007-02-13 18:05:02 +00:00

159 lines
3.9 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __avmshell__
#define __avmshell__
#include <stdio.h>
#include <stdlib.h>
#include "avmplus.h"
// interactive shell requires functional external compiler, not yet
// present in Tamarin. commented out for now.
// #define AVMPLUS_INTERACTIVE
using namespace avmplus;
namespace avmshell
{
class ByteArrayObject;
class ByteArray;
}
namespace avmplus
{
class Dictionary;
}
#include "FileInputStream.h"
#include "ConsoleOutputStream.h"
#include "SystemClass.h"
#include "StringBuilderClass.h"
#include "FileClass.h"
#include "DomainClass.h"
#include "DebugCLI.h"
#include "Profiler.h"
#include "DataIO.h"
#include "ByteArrayGlue.h"
#include "TypedArrayClass.h"
#include "DictionaryGlue.h"
#include "JavaGlue.h"
#ifdef _MSC_VER
#pragma warning(disable:4996)
#endif
namespace avmplus
{
namespace NativeID
{
#include "toplevel.h"
}
}
namespace avmshell
{
class ShellCodeContext : public CodeContext
{
public:
DWB(DomainEnv*) domainEnv;
#ifdef DEBUGGER
virtual Toplevel *toplevel() const { return domainEnv->toplevel(); }
#endif
};
/**
* A command-line shell around the avmplus core. This can be
* used to execute and debug .abc files from the command line.
*/
class Shell : public AvmCore
{
public:
Shell(MMgc::GC *gc);
void usage();
int main(int argc, char *argv[]);
void interrupt(MethodEnv *env);
void stackOverflow(MethodEnv *env);
void initShellPool();
Toplevel* initShellBuiltins();
void setEnv(Toplevel *toplevel, int argc, char *argv[]);
SystemClass* systemClass;
private:
DECLARE_NATIVE_CLASSES()
DECLARE_NATIVE_SCRIPTS()
ConsoleOutputStream *consoleOutputStream;
bool gracePeriod;
bool inStackOverflow;
PoolObject* shellPool;
bool executeProjector(int argc, char *argv[], int& exitCode);
void computeStackBase();
#ifdef DEBUGGER
DebugCLI *debugCLI;
#endif
// for interactive
#ifdef AVMPLUS_INTERACTIVE
int addToImports(char* imports, char* addition);
#endif //AVMPLUS_INTERACTIVE
};
class AvmplusScript : public ScriptObject
{
public:
AvmplusScript(VTable *vtable, ScriptObject* delegate)
: ScriptObject(vtable, delegate)
{
}
DECLARE_NATIVE_SCRIPT(AvmplusScript)
};
}
#endif /* __avmshell__ */