edburns%acm.org e77c9b9105 The problem was in the way the
NativeEventThread's run() method's infinite loop was implemented.  The
  loop looks like this:

    while (null != this.browserControlCanvas) {
        synchronized (this.browserControlCanvas.getTreeLock()) {
            nativeProcessEvents(nativeWebShell);

            if (null != listenersToAdd && !listenersToAdd.isEmpty()) {
                tempEnum = listenersToAdd.elements();
                while (tempEnum.hasMoreElements()) {
                    nativeAddListener(nativeWebShell,
                                          (WebclientEventListener)
                                      tempEnum.nextElement());
                }
                listenersToAdd.clear();
            }
        }
    }

  The problem I was observing was that
  nativeProcessEvents(nativeWebShell) would crash due to the fact that
  the nativeWebShell, which is actually an WebShellInitContext instance,
  had been de-allocated.  This de-allocation happens as a result of the
  WindowControlImpl.delete() method, which looks like this:

public void delete()
{
    Assert.assert(null != eventThread, "eventThread shouldn't be null at delete time");
    eventThread.delete();
    eventThread = null;
    nativeDestroyInitContext(nativeWebShell);
    nativeWebShell = -1;
}

  nativeDestroyInitContext de-allocates the WebShellInitContextInstance.
  You can see that the first thing done is to delete the eventThread().
  NativeEventThread.delete() looks like this:

public void delete()
{
    // setting this to null causes the run thread to exit
    synchronized(this.browserControlCanvas.getTreeLock()) {
        browserControlCanvas = null;
    }
...
}

  If you compare NativeEventThread.delete() with the infinite loop in
  NativeEventThread.run(), you'll see that the fact that they both
  synchronize on the same object doesn't protect us from the following
  case:

    NativeEventThread: The infinite loop checks to see if the
    browserControlCanvas is null, then does synchronize on
    browserControlCanvas.getTreeLock(), then calls processNativeEvents().

meanwhile

    WindowControlImpl thread: delete() calls NativeEventThread.delete(),
    which does synchronize on browserControlCanvas.getTreeLock().
    During NativeEventThread.delete(), synchronized section,
    browserControlCanvas is set to null.

    NativeEventThread: because the check for null browserControlCanvas
    occurrs outside of the synchronized block, it's not recheked, and
    thus, the event loop continues to process when it shouldn't.

  The fix is to change the event loop to look like this:

    while (true) {
        synchronized (this.browserControlCanvas.getTreeLock()) {
            // this has to be inside the synchronized block!
            if (null == this.browserControlCanvas) {
                return;
            }
            nativeProcessEvents(nativeWebShell);

            if (null != listenersToAdd && !listenersToAdd.isEmpty()) {
                tempEnum = listenersToAdd.elements();
                while (tempEnum.hasMoreElements()) {
                    nativeAddListener(nativeWebShell,
                                          (WebclientEventListener)
                                      tempEnum.nextElement());
                }
                listenersToAdd.clear();
            }
        }
    }


git-svn-id: svn://10.0.0.236/trunk@64998 18797224-902f-48f8-a5cc-f745e15eee43
2000-04-03 04:32:27 +00:00
..