Mozilla/mozilla/layout/xul/base/src/nsBoxFrame.cpp

2485 lines
69 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
*/
//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
// How boxes layout
// ----------------
// Boxes layout a bit differently than html. html does a bottom up layout. Where boxes do a top down.
// 1) First thing a box does it goes out and askes each child for its min, max, and preferred sizes.
// 2) It then adds them up to determine its size.
// 3) If the box was asked to layout it self intrinically it will layout its children at their preferred size
// otherwise it will layout the child at the size it was told to. It will squeeze or stretch its children if
// Necessary.
//
// However there is a catch. Some html components like block frames can not determine their preferred size.
// this is their size if they were layed out intrinsically. So the box will flow the child to determine this can
// cache the value.
// Boxes and Incremental Reflow
// ----------------------------
// Boxes layout out top down by adding up their childrens min, max, and preferred sizes. Only problem is if a incremental
// reflow occurs. The preferred size of a child deep in the hierarchy could change. And this could change
// any number of syblings around the box. Basically any children in the reflow chain must have their caches cleared
// so when asked for there current size they can relayout themselves.
#include "nsBoxLayoutState.h"
#include "nsBoxFrame.h"
#include "nsIStyleContext.h"
#include "nsIPresContext.h"
#include "nsCOMPtr.h"
#include "nsHTMLIIDs.h"
#include "nsUnitConversion.h"
#include "nsINameSpaceManager.h"
#include "nsHTMLAtoms.h"
#include "nsXULAtoms.h"
#include "nsIReflowCommand.h"
#include "nsIContent.h"
#include "nsSpaceManager.h"
#include "nsHTMLParts.h"
#include "nsIViewManager.h"
#include "nsIView.h"
#include "nsIPresShell.h"
#include "nsFrameNavigator.h"
#include "nsCSSRendering.h"
#include "nsIPref.h"
#include "nsIServiceManager.h"
#include "nsBoxToBlockAdaptor.h"
#include "nsIBoxLayout.h"
#include "nsSprocketLayout.h"
#include "nsIDocument.h"
#include "nsIBindingManager.h"
#include "nsIScrollableFrame.h"
#include "nsWidgetsCID.h"
#include "nsLayoutAtoms.h"
#include "nsViewsCID.h"
#include "nsIScrollableView.h"
#include "nsHTMLContainerFrame.h"
static NS_DEFINE_IID(kWidgetCID, NS_CHILD_CID);
static NS_DEFINE_IID(kCChildCID, NS_CHILD_CID);
//define DEBUG_REDRAW
#define DEBUG_SPRING_SIZE 8
#define DEBUG_BORDER_SIZE 2
#define COIL_SIZE 8
//#define TEST_SANITY
#ifdef DEBUG_rods
//#define DO_NOISY_REFLOW
#endif
/**
* The boxes private implementation
*/
class nsBoxFrameInner
{
public:
nsBoxFrameInner(nsIPresShell* aPresShell, nsBoxFrame* aThis)
{
mOuter = aThis;
}
~nsBoxFrameInner()
{
}
//----- Sibling/Child ----
nsresult SetDebug(nsIPresContext* aPresContext, PRBool aDebug);
void Recycle(nsIPresShell* aPresShell);
// Overloaded new operator. Initializes the memory to 0 and relies on an arena
// (which comes from the presShell) to perform the allocation.
void* operator new(size_t sz, nsIPresShell* aPresShell);
// Overridden to prevent the global delete from being called, since the memory
// came out of an nsIArena instead of the global delete operator's heap.
// XXX Would like to make this private some day, but our UNIX compilers can't
// deal with it.
void operator delete(void* aPtr, size_t sz);
// helper methods
void TranslateEventCoords(nsIPresContext* aPresContext,
const nsPoint& aPoint,
nsPoint& aResult);
static PRBool AdjustTargetToScope(nsIFrame* aParent, nsIFrame*& aTargetFrame);
PRBool GetInitialDebug(PRBool& aDebug);
void GetDebugPref(nsIPresContext* aPresContext);
/*
nsresult PaintDebug(nsIBox* aBox,
nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer);
*/
nsresult DisplayDebugInfoFor(nsIBox* aBox,
nsIPresContext* aPresContext,
nsPoint& aPoint,
PRInt32& aCursor);
nsresult GetFrameSizeWithMargin(nsIBox* aBox, nsSize& aSize);
void GetDebugBorder(nsMargin& aInset);
void GetDebugPadding(nsMargin& aInset);
void GetDebugMargin(nsMargin& aInset);
void PixelMarginToTwips(nsIPresContext* aPresContext, nsMargin& aMarginPixels);
void GetValue(nsIPresContext* aPresContext, const nsSize& a, const nsSize& b, char* value);
void GetValue(nsIPresContext* aPresContext, PRInt32 a, PRInt32 b, char* value);
void DrawSpring(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, PRBool aHorizontal, PRInt32 flex, nscoord x, nscoord y, nscoord size, nscoord springSize);
void DrawLine(nsIRenderingContext& aRenderingContext, PRBool aHorizontal, nscoord x1, nscoord y1, nscoord x2, nscoord y2);
void FillRect(nsIRenderingContext& aRenderingContext, PRBool aHorizontal, nscoord x, nscoord y, nscoord width, nscoord height);
void CacheAttributes();
nsIBox* GetBoxForFrame(nsIFrame* aFrame, PRBool& aIsAdaptor);
nsBoxFrame::Halignment GetHAlign();
nsBoxFrame::Valignment GetVAlign();
// instance variables.
nsBoxFrame* mOuter;
nsBoxFrame::Valignment mValign;
nsBoxFrame::Halignment mHalign;
PRBool mAttributesCached;
nsIPresContext* mPresContext;
static PRBool gDebug;
static nsIBox* mDebugChild;
};
PRBool nsBoxFrameInner::gDebug = PR_FALSE;
nsIBox* nsBoxFrameInner::mDebugChild = nsnull;
nsresult
NS_NewBoxFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame, PRBool aIsRoot, nsIBoxLayout* aLayoutManager)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsBoxFrame* it = new (aPresShell) nsBoxFrame(aPresShell, aIsRoot, aLayoutManager);
if (nsnull == it)
return NS_ERROR_OUT_OF_MEMORY;
*aNewFrame = it;
return NS_OK;
} // NS_NewBoxFrame
nsBoxFrame::nsBoxFrame(nsIPresShell* aPresShell, PRBool aIsRoot, nsIBoxLayout* aLayoutManager)
:nsContainerBox(aPresShell)
{
mInner = new (aPresShell) nsBoxFrameInner(aPresShell, this);
mInner->mAttributesCached = PR_FALSE;
mState |= NS_STATE_IS_HORIZONTAL;
mState |= NS_STATE_AUTO_STRETCH;
if (aIsRoot)
mState |= NS_STATE_IS_ROOT;
mInner->mValign = nsBoxFrame::vAlign_Top;
mInner->mHalign = nsBoxFrame::hAlign_Left;
NeedsRecalc();
// if no layout manager specified us the static sprocket layout
nsCOMPtr<nsIBoxLayout> layout = aLayoutManager;
if (layout == nsnull) {
NS_NewSprocketLayout(aPresShell, layout);
}
SetLayoutManager(layout);
NeedsRecalc();
}
nsBoxFrame::~nsBoxFrame()
{
NS_ASSERTION(mInner == nsnull,"Error Destroy was never called on this Frame!!!");
}
NS_IMETHODIMP
nsBoxFrame::GetVAlign(Valignment& aAlign)
{
aAlign = mInner->mValign;
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::GetHAlign(Halignment& aAlign)
{
aAlign = mInner->mHalign;
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::SetInitialChildList(nsIPresContext* aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList)
{
SanityCheck(mFrames);
nsCOMPtr<nsIPresShell> shell;
aPresContext->GetShell(getter_AddRefs(shell));
nsresult r = nsContainerFrame::SetInitialChildList(aPresContext, aListName, aChildList);
if (r == NS_OK) {
// initialize our list of infos.
nsBoxLayoutState state(shell);
InitChildren(state, aChildList);
} else {
printf("Warning add child failed!!\n");
}
SanityCheck(mFrames);
return r;
}
PRBool
nsBoxFrame::IsHorizontal() const
{
return mState & NS_STATE_IS_HORIZONTAL;
}
/**
* Initialize us. This is a good time to get the alignment of the box
*/
NS_IMETHODIMP
nsBoxFrame::Init(nsIPresContext* aPresContext,
nsIContent* aContent,
nsIFrame* aParent,
nsIStyleContext* aContext,
nsIFrame* aPrevInFlow)
{
mInner->mPresContext = aPresContext;
nsresult rv = nsContainerFrame::Init(aPresContext, aContent, aParent, aContext, aPrevInFlow);
// see if we need a widget. Get our parent. Querty interface the parent we are given.
nsCOMPtr<nsIBox> parent (do_QueryInterface(aParent));
if (parent) {
PRBool needsWidget = PR_FALSE;
parent->ChildrenMustHaveWidgets(needsWidget);
if (needsWidget) {
nsIView* view = nsnull;
GetView(aPresContext, &view);
if (!view) {
nsHTMLContainerFrame::CreateViewForFrame(aPresContext,this,mStyleContext,nsnull,PR_TRUE);
GetView(aPresContext, &view);
}
nsIWidget* widget;
view->GetWidget(widget);
if (!widget)
view->CreateWidget(kWidgetCID);
}
}
mInner->CacheAttributes();
// if we are root and this
if (mState & NS_STATE_IS_ROOT)
mInner->GetDebugPref(aPresContext);
mMouseThrough = unset;
if (mContent) {
nsAutoString value;
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None, nsXULAtoms::mousethrough, value)) {
if (value.EqualsIgnoreCase("never"))
mMouseThrough = never;
else if (value.EqualsIgnoreCase("always"))
mMouseThrough = always;
}
}
return rv;
}
void
nsBoxFrameInner::CacheAttributes()
{
/*
printf("Caching: ");
mOuter->DumpBox(stdout);
printf("\n");
*/
mValign = nsBoxFrame::vAlign_Top;
mHalign = nsBoxFrame::hAlign_Left;
mOuter->GetInitialVAlignment(mValign);
mOuter->GetInitialHAlignment(mHalign);
PRBool orient = PR_FALSE;
mOuter->GetInitialOrientation(orient);
if (orient)
mOuter->mState |= NS_STATE_IS_HORIZONTAL;
else
mOuter->mState &= ~NS_STATE_IS_HORIZONTAL;
PRBool equalSize = PR_FALSE;
mOuter->GetInitialEqualSize(equalSize);
if (equalSize)
mOuter->mState |= NS_STATE_EQUAL_SIZE;
else
mOuter->mState &= ~NS_STATE_EQUAL_SIZE;
PRBool autostretch = mOuter->mState & NS_STATE_AUTO_STRETCH;
mOuter->GetInitialAutoStretch(autostretch);
if (autostretch)
mOuter->mState |= NS_STATE_AUTO_STRETCH;
else
mOuter->mState &= ~NS_STATE_AUTO_STRETCH;
PRBool debug = mOuter->mState & NS_STATE_SET_TO_DEBUG;
PRBool debugSet = GetInitialDebug(debug);
if (debugSet) {
mOuter->mState |= NS_STATE_DEBUG_WAS_SET;
if (debug)
mOuter->mState |= NS_STATE_SET_TO_DEBUG;
else
mOuter->mState &= ~NS_STATE_SET_TO_DEBUG;
} else {
mOuter->mState &= ~NS_STATE_DEBUG_WAS_SET;
}
}
PRBool
nsBoxFrameInner::GetInitialDebug(PRBool& aDebug)
{
nsAutoString value;
nsCOMPtr<nsIContent> content;
mOuter->GetContentOf(getter_AddRefs(content));
if (!content)
return PR_FALSE;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsXULAtoms::debug, value)) {
if (value.EqualsIgnoreCase("true")) {
aDebug = PR_TRUE;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("false")) {
aDebug = PR_FALSE;
return PR_TRUE;
}
}
return PR_FALSE;
}
PRBool
nsBoxFrame::GetInitialHAlignment(nsBoxFrame::Halignment& aHalign)
{
nsAutoString value;
nsCOMPtr<nsIContent> content;
GetContentOf(getter_AddRefs(content));
if (!content)
return PR_FALSE;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsHTMLAtoms::align, value)) {
if (value.EqualsIgnoreCase("left")) {
aHalign = nsBoxFrame::hAlign_Left;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("center")) {
aHalign = nsBoxFrame::hAlign_Center;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("right")) {
aHalign = nsBoxFrame::hAlign_Right;
return PR_TRUE;
}
}
// look at vertical alignment
const nsStyleText* textStyle =
(const nsStyleText*)mStyleContext->GetStyleData(eStyleStruct_Text);
switch (textStyle->mTextAlign)
{
case NS_STYLE_TEXT_ALIGN_RIGHT:
aHalign = nsBoxFrame::hAlign_Right;
return PR_TRUE;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
aHalign = nsBoxFrame::hAlign_Center;
return PR_TRUE;
break;
default:
aHalign = nsBoxFrame::hAlign_Left;
return PR_TRUE;
break;
}
return PR_FALSE;
}
PRBool
nsBoxFrame::GetInitialVAlignment(nsBoxFrame::Valignment& aValign)
{
nsAutoString value;
nsCOMPtr<nsIContent> content;
GetContentOf(getter_AddRefs(content));
if (!content)
return PR_FALSE;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsHTMLAtoms::valign, value)) {
if (value.EqualsIgnoreCase("top")) {
aValign = nsBoxFrame::vAlign_Top;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("baseline")) {
aValign = nsBoxFrame::vAlign_BaseLine;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("middle")) {
aValign = nsBoxFrame::vAlign_Middle;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("bottom")) {
aValign = nsBoxFrame::vAlign_Bottom;
return PR_TRUE;
}
}
// look at vertical alignment
const nsStyleText* textStyle =
(const nsStyleText*)mStyleContext->GetStyleData(eStyleStruct_Text);
if (textStyle->mVerticalAlign.GetUnit() == eStyleUnit_Enumerated) {
PRInt32 type = textStyle->mVerticalAlign.GetIntValue();
switch (type)
{
case NS_STYLE_VERTICAL_ALIGN_BASELINE:
aValign = nsBoxFrame::vAlign_BaseLine;
return PR_TRUE;
break;
case NS_STYLE_VERTICAL_ALIGN_TOP:
aValign = nsBoxFrame::vAlign_Top;
return PR_TRUE;
break;
case NS_STYLE_VERTICAL_ALIGN_BOTTOM:
aValign = nsBoxFrame::vAlign_Bottom;
return PR_TRUE;
break;
case NS_STYLE_VERTICAL_ALIGN_MIDDLE:
aValign = nsBoxFrame::vAlign_Middle;
return PR_TRUE;
break;
}
}
return PR_FALSE;
}
/* Returns true if it was set.
*/
void
nsBoxFrame::GetInitialOrientation(PRBool& aIsHorizontal)
{
// see if we are a vertical or horizontal box.
nsAutoString value;
nsCOMPtr<nsIContent> content;
GetContentOf(getter_AddRefs(content));
if (!content)
return;
// Check the style system first.
const nsStyleXUL* boxInfo;
GetStyleData(eStyleStruct_XUL,
(const nsStyleStruct*&)boxInfo);
if (boxInfo->mBoxOrient == NS_STYLE_BOX_ORIENT_HORIZONTAL)
aIsHorizontal = PR_TRUE;
else
aIsHorizontal = PR_FALSE;
// Now see if we have an attribute. The attribute overrides
// the style system value.
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsXULAtoms::orient, value)) {
if (value.EqualsIgnoreCase("vertical"))
aIsHorizontal = PR_FALSE;
else if (value.EqualsIgnoreCase("horizontal"))
aIsHorizontal = PR_TRUE;
} else {
// deprecated, use align
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsHTMLAtoms::align, value)) {
if (value.EqualsIgnoreCase("vertical"))
aIsHorizontal = PR_FALSE;
else if (value.EqualsIgnoreCase("horizontal"))
aIsHorizontal = PR_TRUE;
}
}
}
/* Returns true if it was set.
*/
PRBool
nsBoxFrame::GetInitialEqualSize(PRBool& aEqualSize)
{
// see if we are a vertical or horizontal box.
nsAutoString value;
nsCOMPtr<nsIContent> content;
GetContentOf(getter_AddRefs(content));
if (!content)
return PR_FALSE;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsXULAtoms::equalsize, value))
{
if (value.EqualsIgnoreCase("always")) {
aEqualSize = PR_TRUE;
return PR_TRUE;
}
}
return PR_FALSE;
}
/* Returns true if it was set.
*/
PRBool
nsBoxFrame::GetInitialAutoStretch(PRBool& aStretch)
{
nsAutoString value;
nsCOMPtr<nsIContent> content;
GetContentOf(getter_AddRefs(content));
if (!content)
return PR_FALSE;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(kNameSpaceID_None, nsXULAtoms::autostretch, value))
{
if (value.EqualsIgnoreCase("never")) {
aStretch = PR_FALSE;
return PR_TRUE;
} else if (value.EqualsIgnoreCase("always")) {
aStretch = PR_TRUE;
return PR_TRUE;
}
}
return PR_FALSE;
}
NS_IMETHODIMP
nsBoxFrame::ReflowDirtyChild(nsIPresShell* aPresShell, nsIFrame* aChild)
{
nsCOMPtr<nsIPresContext> context;
aPresShell->GetPresContext(getter_AddRefs(context));
nsBoxLayoutState state(context);
return RelayoutDirtyChild(state, this);
}
NS_IMETHODIMP
nsBoxFrame::DidReflow(nsIPresContext* aPresContext,
nsDidReflowStatus aStatus)
{
PRBool isDirty = mState & NS_FRAME_IS_DIRTY;
PRBool hasDirtyChildren = mState & NS_FRAME_HAS_DIRTY_CHILDREN;
nsresult rv = nsFrame::DidReflow(aPresContext, aStatus);
if (isDirty)
mState |= NS_FRAME_IS_DIRTY;
if (hasDirtyChildren)
mState |= NS_FRAME_HAS_DIRTY_CHILDREN;
return rv;
}
#ifdef DO_NOISY_REFLOW
static int myCounter = 0;
static void printSize(char * aDesc, nscoord aSize)
{
printf(" %s: ", aDesc);
if (aSize == NS_UNCONSTRAINEDSIZE) {
printf("UC");
} else {
printf("%d", aSize);
}
}
#endif
NS_IMETHODIMP
nsBoxFrame::Reflow(nsIPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsBoxFrame", aReflowState.reason);
NS_ASSERTION(aReflowState.mComputedWidth >=0 && aReflowState.mComputedHeight >= 0, "Computed Size < 0");
#ifdef DO_NOISY_REFLOW
printf("\n-------------Starting BoxFrame Reflow ----------------------------\n");
printf("%p ** nsBF::Reflow %d R: ", this, myCounter++);
switch (aReflowState.reason) {
case eReflowReason_Initial:
printf("Ini");break;
case eReflowReason_Incremental:
printf("Inc");break;
case eReflowReason_Resize:
printf("Rsz");break;
case eReflowReason_StyleChange:
printf("Sty");break;
case eReflowReason_Dirty:
printf("Drt ");
break;
default:printf("<unknown>%d", aReflowState.reason);break;
}
printSize("AW", aReflowState.availableWidth);
printSize("AH", aReflowState.availableHeight);
printSize("CW", aReflowState.mComputedWidth);
printSize("CH", aReflowState.mComputedHeight);
printf(" *\n");
#endif
aStatus = NS_FRAME_COMPLETE;
// create the layout state
nsBoxLayoutState state(aPresContext, aReflowState, aDesiredSize);
// coelesce reflows if we are root.
state.HandleReflow(this);
nsSize computedSize(aReflowState.mComputedWidth,aReflowState.mComputedHeight);
nsMargin m;
m = aReflowState.mComputedBorderPadding;
//GetBorderAndPadding(m);
// this happens sometimes. So lets handle it gracefully.
if (aReflowState.mComputedHeight == 0) {
nsSize minSize(0,0);
GetMinSize(state, minSize);
computedSize.height = minSize.height - m.top - m.bottom;
}
nsSize prefSize(0,0);
// if we are told to layout intrinic then get our preferred size.
if (computedSize.width == NS_INTRINSICSIZE || computedSize.height == NS_INTRINSICSIZE) {
nsSize minSize(0,0);
nsSize maxSize(0,0);
GetPrefSize(state, prefSize);
GetMinSize(state, minSize);
GetMaxSize(state, maxSize);
BoundsCheck(minSize, prefSize, maxSize);
}
// get our desiredSize
if (aReflowState.mComputedWidth == NS_INTRINSICSIZE) {
computedSize.width = prefSize.width;
} else {
computedSize.width += m.left + m.right;
}
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
computedSize.height = prefSize.height;
} else {
computedSize.height += m.top + m.bottom;
}
// handle reflow state min and max sizes
if (computedSize.width > aReflowState.mComputedMaxWidth)
computedSize.width = aReflowState.mComputedMaxWidth;
if (computedSize.height > aReflowState.mComputedMaxHeight)
computedSize.height = aReflowState.mComputedMaxHeight;
if (computedSize.width < aReflowState.mComputedMinWidth)
computedSize.width = aReflowState.mComputedMinWidth;
if (computedSize.height < aReflowState.mComputedMinHeight)
computedSize.height = aReflowState.mComputedMinHeight;
nsRect r(mRect.x, mRect.y, computedSize.width, computedSize.height);
SetBounds(state, r);
// layout our children
Layout(state);
// ok our child could have gotten bigger. So lets get its bounds
GetBounds(r);
// get the ascent
nscoord ascent = r.height;
// getting the ascent could be a lot of work. Don't get it if
// we are the root. The viewport doesn't care about it.
if (!(mState & NS_STATE_IS_ROOT))
GetAscent(state, ascent);
aDesiredSize.width = r.width;
aDesiredSize.height = r.height;
aDesiredSize.ascent = ascent;
aDesiredSize.descent = 0;
// max sure the max element size reflects
// our min width
nsSize* maxElementSize = nsnull;
state.GetMaxElementSize(&maxElementSize);
if (maxElementSize)
{
nsSize minSize(0,0);
GetMinSize(state, minSize);
if (mRect.width > minSize.width) {
if (aReflowState.mComputedWidth == NS_INTRINSICSIZE) {
maxElementSize->width = minSize.width;
} else {
maxElementSize->width = mRect.width;
}
} else {
maxElementSize->width = mRect.width;
}
if (mRect.height > minSize.height) {
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
maxElementSize->height = minSize.height;
} else {
maxElementSize->height = mRect.height;
}
} else {
maxElementSize->height = mRect.height;
}
}
#ifdef DO_NOISY_REFLOW
{
printf("%p ** nsBF(done) W:%d H:%d ", this, aDesiredSize.width, aDesiredSize.height);
if (maxElementSize) {
printf("MW:%d MH:%d\n", maxElementSize->width, maxElementSize->height);
} else {
printf("MW:? MH:?\n");
}
}
#endif
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::GetPrefSize(nsBoxLayoutState& aBoxLayoutState, nsSize& aSize)
{
if (!DoesNeedRecalc(mPrefSize)) {
aSize = mPrefSize;
return NS_OK;
}
PropagateDebug(aBoxLayoutState);
nsresult rv = NS_OK;
rv = nsContainerBox::GetPrefSize(aBoxLayoutState, mPrefSize);
aSize = mPrefSize;
return rv;
}
NS_IMETHODIMP
nsBoxFrame::GetAscent(nsBoxLayoutState& aBoxLayoutState, nscoord& aAscent)
{
if (!DoesNeedRecalc(mAscent)) {
aAscent = mAscent;
return NS_OK;
}
PropagateDebug(aBoxLayoutState);
nsresult rv = NS_OK;
rv = nsContainerBox::GetAscent(aBoxLayoutState, mAscent);
aAscent = mAscent;
return rv;
}
NS_IMETHODIMP
nsBoxFrame::GetMinSize(nsBoxLayoutState& aBoxLayoutState, nsSize& aSize)
{
if (!DoesNeedRecalc(mMinSize)) {
aSize = mMinSize;
return NS_OK;
}
PropagateDebug(aBoxLayoutState);
nsresult rv = NS_OK;
mMinSize.SizeTo(0,0);
rv = nsContainerBox::GetMinSize(aBoxLayoutState, mMinSize);
aSize = mMinSize;
return rv;
}
NS_IMETHODIMP
nsBoxFrame::GetMaxSize(nsBoxLayoutState& aBoxLayoutState, nsSize& aSize)
{
if (!DoesNeedRecalc(mMaxSize)) {
aSize = mMaxSize;
return NS_OK;
}
/*
// @@@ hack to fix bug in xbl where it won't set flex -EDV
if ((mState & NS_FRAME_FIRST_REFLOW) && !mInner->mAttributesCached) {
mInner->CacheAttributes();
mInner->mAttributesCached = PR_TRUE;
}
*/
PropagateDebug(aBoxLayoutState);
nsresult rv = NS_OK;
mMaxSize.SizeTo(0,0);
nsContainerBox::GetMaxSize(aBoxLayoutState, mMaxSize);
aSize = mMaxSize;
return rv;
}
NS_IMETHODIMP
nsBoxFrame::GetFlex(nsBoxLayoutState& aBoxLayoutState, nscoord& aFlex)
{
if (!DoesNeedRecalc(mFlex)) {
aFlex = mFlex;
return NS_OK;
}
nsresult rv = NS_OK;
mFlex = 0;
rv = nsContainerBox::GetFlex(aBoxLayoutState, mFlex);
aFlex = mFlex;
return rv;
}
void
nsBoxFrame::PropagateDebug(nsBoxLayoutState& aState)
{
// propagate debug information
if (mState & NS_STATE_DEBUG_WAS_SET) {
if (mState & NS_STATE_SET_TO_DEBUG)
SetDebug(aState, PR_TRUE);
else
SetDebug(aState, PR_FALSE);
} else if (mState & NS_STATE_IS_ROOT) {
SetDebug(aState, nsBoxFrameInner::gDebug);
}
}
NS_IMETHODIMP
nsBoxFrame::BeginLayout(nsBoxLayoutState& aState)
{
nsresult rv = nsContainerBox::BeginLayout(aState);
// mark ourselves as dirty so no child under us
// can post an incremental layout.
mState |= NS_FRAME_HAS_DIRTY_CHILDREN;
PropagateDebug(aState);
return rv;
}
/**
* If subclassing please subclass this method not layout.
* layout will call this method.
*/
NS_IMETHODIMP
nsBoxFrame::DoLayout(nsBoxLayoutState& aState)
{
return nsContainerBox::DoLayout(aState);
}
nsBoxFrame::Valignment
nsBoxFrameInner::GetVAlign()
{
return mValign;
}
nsBoxFrame::Halignment
nsBoxFrameInner::GetHAlign()
{
return mHalign;
}
NS_IMETHODIMP
nsBoxFrame::Destroy(nsIPresContext* aPresContext)
{
// if we are root remove 1 from the debug count.
if (mState & NS_STATE_IS_ROOT)
mInner->GetDebugPref(aPresContext);
SetLayoutManager(nsnull);
// recycle the Inner via the shell's arena.
nsCOMPtr<nsIPresShell> shell;
aPresContext->GetShell(getter_AddRefs(shell));
mInner->Recycle(shell);
mInner = nsnull;
return nsContainerFrame::Destroy(aPresContext);
}
NS_IMETHODIMP
nsBoxFrame::SetDebug(nsBoxLayoutState& aState, PRBool aDebug)
{
// see if our state matches the given debug state
PRBool debugSet = mState & NS_STATE_CURRENTLY_IN_DEBUG;
PRBool debugChanged = (!aDebug && debugSet) || (aDebug && !debugSet);
// if it doesn't then tell each child below us the new debug state
if (debugChanged)
{
if (aDebug) {
mState |= NS_STATE_CURRENTLY_IN_DEBUG;
} else {
mState &= ~NS_STATE_CURRENTLY_IN_DEBUG;
}
SetDebugOnChildList(aState, mFirstChild, aDebug);
NeedsRecalc();
}
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::NeedsRecalc()
{
if (mInner) {
SizeNeedsRecalc(mPrefSize);
SizeNeedsRecalc(mMinSize);
SizeNeedsRecalc(mMaxSize);
CoordNeedsRecalc(mFlex);
CoordNeedsRecalc(mAscent);
}
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::RemoveFrame(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aOldFrame)
{
SanityCheck(mFrames);
// remove child from our info list
nsBoxLayoutState state(aPresContext);
Remove(state, aOldFrame);
// remove the child frame
mFrames.DestroyFrame(aPresContext, aOldFrame);
SanityCheck(mFrames);
// mark us dirty and generate a reflow command
MarkDirtyChildren(state);
MarkDirty(state);
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::InsertFrames(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList)
{
SanityCheck(mFrames);
nsIBox* prevBox = GetBox(aPrevFrame);
if (prevBox == nsnull && aPrevFrame != nsnull) {
printf("Warning prev sibling is not in our list!!!");
aPrevFrame = nsnull;
}
// insert the frames to our info list
nsBoxLayoutState state(aPresContext);
Insert(state, aPrevFrame, aFrameList);
// insert the frames in out regular frame list
mFrames.InsertFrames(this, aPrevFrame, aFrameList);
// if we are in debug make sure our children are in debug as well.
if (mState & NS_STATE_CURRENTLY_IN_DEBUG)
SetDebugOnChildList(state, mFirstChild, PR_TRUE);
SanityCheck(mFrames);
// mark us dirty and generate a reflow command
MarkDirtyChildren(state);
MarkDirty(state);
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::AppendFrames(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aFrameList)
{
SanityCheck(mFrames);
// append them after
nsBoxLayoutState state(aPresContext);
Append(state,aFrameList);
// append in regular frames
mFrames.AppendFrames(this, aFrameList);
// if we are in debug make sure our children are in debug as well.
if (mState & NS_STATE_CURRENTLY_IN_DEBUG)
SetDebugOnChildList(state, mFirstChild, PR_TRUE);
SanityCheck(mFrames);
MarkDirtyChildren(state);
MarkDirty(state);
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::AttributeChanged(nsIPresContext* aPresContext,
nsIContent* aChild,
PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aHint)
{
nsresult rv = nsContainerFrame::AttributeChanged(aPresContext, aChild,
aNameSpaceID, aAttribute, aHint);
if (aAttribute == nsHTMLAtoms::width ||
aAttribute == nsHTMLAtoms::height ||
aAttribute == nsHTMLAtoms::align ||
aAttribute == nsHTMLAtoms::valign ||
aAttribute == nsHTMLAtoms::left ||
aAttribute == nsHTMLAtoms::top ||
aAttribute == nsXULAtoms::flex ||
aAttribute == nsXULAtoms::orient ||
aAttribute == nsXULAtoms::equalsize ||
aAttribute == nsXULAtoms::autostretch) {
if (aAttribute == nsXULAtoms::orient || aAttribute == nsXULAtoms::debug || aAttribute == nsHTMLAtoms::align || aAttribute == nsHTMLAtoms::valign) {
mInner->mValign = nsBoxFrame::vAlign_Top;
mInner->mHalign = nsBoxFrame::hAlign_Left;
GetInitialVAlignment(mInner->mValign);
GetInitialHAlignment(mInner->mHalign);
PRBool orient = PR_TRUE;
GetInitialOrientation(orient);
if (orient)
mState |= NS_STATE_IS_HORIZONTAL;
else
mState &= ~NS_STATE_IS_HORIZONTAL;
PRBool equalSize = PR_FALSE;
GetInitialEqualSize(equalSize);
if (equalSize)
mState |= NS_STATE_EQUAL_SIZE;
else
mState &= ~NS_STATE_EQUAL_SIZE;
PRBool debug = mState & NS_STATE_SET_TO_DEBUG;
PRBool debugSet = mInner->GetInitialDebug(debug);
if (debugSet) {
mState |= NS_STATE_DEBUG_WAS_SET;
if (debug)
mState |= NS_STATE_SET_TO_DEBUG;
else
mState &= ~NS_STATE_SET_TO_DEBUG;
} else {
mState &= ~NS_STATE_DEBUG_WAS_SET;
}
PRBool autostretch = mState & NS_STATE_AUTO_STRETCH;
GetInitialAutoStretch(autostretch);
if (autostretch)
mState |= NS_STATE_AUTO_STRETCH;
else
mState &= ~NS_STATE_AUTO_STRETCH;
}
nsCOMPtr<nsIPresShell> shell;
aPresContext->GetShell(getter_AddRefs(shell));
nsBoxLayoutState state(aPresContext);
MarkDirty(state);
}
return rv;
}
NS_IMETHODIMP
nsBoxFrame::GetInset(nsMargin& margin)
{
margin.SizeTo(0,0,0,0);
if (mState & NS_STATE_CURRENTLY_IN_DEBUG) {
nsMargin debugMargin(0,0,0,0);
nsMargin debugBorder(0,0,0,0);
nsMargin debugPadding(0,0,0,0);
mInner->GetDebugBorder(debugBorder);
mInner->PixelMarginToTwips(mInner->mPresContext, debugBorder);
mInner->GetDebugMargin(debugMargin);
mInner->PixelMarginToTwips(mInner->mPresContext, debugMargin);
mInner->GetDebugMargin(debugPadding);
mInner->PixelMarginToTwips(mInner->mPresContext, debugPadding);
margin += debugBorder;
margin += debugMargin;
margin += debugPadding;
}
return NS_OK;
}
#ifdef DEBUG_COELESCED
static PRInt32 StyleCoelesced = 0;
#endif
PRBool
nsBoxFrame::HasStyleChange()
{
return mState & NS_STATE_STYLE_CHANGE;
}
void
nsBoxFrame::SetStyleChangeFlag(PRBool aDirty)
{
nsBox::SetStyleChangeFlag(aDirty);
if (aDirty)
mState |= (NS_STATE_STYLE_CHANGE);
else
mState &= ~NS_STATE_STYLE_CHANGE;
}
nsresult
nsBoxFrame::SyncLayout(nsBoxLayoutState& aState)
{
nsresult rv = nsBox::SyncLayout(aState);
mState &= ~(NS_STATE_STYLE_CHANGE);
return rv;
}
void
nsBoxFrameInner::GetDebugPref(nsIPresContext* aPresContext)
{
gDebug = PR_FALSE;
nsCOMPtr<nsIPref> pref(do_GetService(NS_PREF_CONTRACTID));
if (pref) {
pref->GetBoolPref("xul.debug.box", &gDebug);
}
}
NS_IMETHODIMP
nsBoxFrame::Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
const nsStyleDisplay* disp =
NS_STATIC_CAST(const nsStyleDisplay*,
mStyleContext->GetStyleData(eStyleStruct_Display));
// if collapsed nothing is drawn
if (disp->mVisible == NS_STYLE_VISIBILITY_COLLAPSE)
return NS_OK;
if (NS_FRAME_IS_UNFLOWABLE & mState) {
return NS_OK;
}
if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) {
if (disp->IsVisible() && mRect.width && mRect.height) {
// Paint our background and border
PRIntn skipSides = GetSkipSides();
const nsStyleColor* color = (const nsStyleColor*)
mStyleContext->GetStyleData(eStyleStruct_Color);
const nsStyleBorder* border = (const nsStyleBorder*)
mStyleContext->GetStyleData(eStyleStruct_Border);
const nsStyleOutline* outline = (const nsStyleOutline*)
mStyleContext->GetStyleData(eStyleStruct_Outline);
nsRect rect(0, 0, mRect.width, mRect.height);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *color, *border, 0, 0);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *border, mStyleContext, skipSides);
nsCSSRendering::PaintOutline(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *border, *outline, mStyleContext, 0);
// See if we need to cache the background color
nsIFrame* parent = nsnull;
GetParent(&parent);
nsIAtom* parentType = nsnull;
parent->GetFrameType(&parentType);
if (nsLayoutAtoms::rootFrame == parentType) {
SetDefaultBackgroundColor(aPresContext);
}
// The sole purpose of this is to trigger display
// of the selection window for Named Anchors,
// which don't have any children and normally don't
// have any size, but in Editor we use CSS to display
// an image to represent this "hidden" element.
if (!mFrames.FirstChild())
{
nsFrame::Paint(aPresContext,
aRenderingContext, aDirtyRect, aWhichLayer);
}
}
}
// Now paint the kids. Note that child elements have the opportunity to
// override the visibility property and display even if their parent is
// hidden
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
// see if we have to draw a selection frame around this container
return nsFrame::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
}
/**
* Redefined to handle collapsed as well as removing unneeded crap having to
* do with frame state and overlapping that only applied to HTML not XUL
*/
void
nsBoxFrame::PaintChild(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsIFrame* aFrame,
nsFramePaintLayer aWhichLayer)
{
const nsStyleDisplay* disp;
aFrame->GetStyleData(eStyleStruct_Display, ((const nsStyleStruct *&)disp));
// if collapsed don't paint the child.
if (disp->mVisible == NS_STYLE_VISIBILITY_COLLAPSE)
return;
nsIView *pView;
aFrame->GetView(aPresContext, &pView);
if (nsnull == pView) {
nsRect kidRect;
aFrame->GetRect(kidRect);
nsRect damageArea;
PRBool overlap;
// Compute the intersection of the dirty rect and the childs
// rect (both are in our coordinate space). This limits the
// damageArea to just the portion that intersects the childs
// rect.
overlap = damageArea.IntersectRect(aDirtyRect, kidRect);
if (overlap) {
// Translate damage area into the kids coordinate
// system. Translate rendering context into the kids
// coordinate system.
damageArea.x -= kidRect.x;
damageArea.y -= kidRect.y;
aRenderingContext.Translate(kidRect.x, kidRect.y);
// Paint the kid
aFrame->Paint(aPresContext, aRenderingContext, damageArea, aWhichLayer);
// don't use PushState and PopState, because they're slow
aRenderingContext.Translate(-kidRect.x, -kidRect.y);
}
}
}
void
nsBoxFrame::PaintChildren(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
nsMargin debugBorder;
nsMargin debugMargin;
nsMargin debugPadding;
nsMargin border;
nscoord onePixel;
nsRect inner;
GetBorder(border);
if (mState & NS_STATE_CURRENTLY_IN_DEBUG)
{
PRBool isHorizontal = IsHorizontal();
float p2t;
aPresContext->GetScaledPixelsToTwips(&p2t);
onePixel = NSIntPixelsToTwips(1, p2t);
mInner->GetDebugBorder(debugBorder);
mInner->PixelMarginToTwips(aPresContext, debugBorder);
mInner->GetDebugMargin(debugMargin);
mInner->PixelMarginToTwips(aPresContext, debugMargin);
mInner->GetDebugPadding(debugPadding);
mInner->PixelMarginToTwips(aPresContext, debugPadding);
GetContentRect(inner);
inner.Deflate(debugMargin);
inner.Deflate(border);
//nsRect borderRect(inner);
nscolor color;
if (isHorizontal) {
color = NS_RGB(0,0,255);
} else {
color = NS_RGB(255,0,0);
}
aRenderingContext.SetColor(color);
//left
nsRect r(inner);
r.width = debugBorder.left;
aRenderingContext.FillRect(r);
// top
r = inner;
r.height = debugBorder.top;
aRenderingContext.FillRect(r);
//right
r = inner;
r.x = r.x + r.width - debugBorder.right;
r.width = debugBorder.right;
aRenderingContext.FillRect(r);
//bottom
r = inner;
r.y = r.y + r.height - debugBorder.bottom;
r.height = debugBorder.bottom;
aRenderingContext.FillRect(r);
// if we have dirty children or we are dirty
// place a green border around us.
PRBool dirty = PR_FALSE;
IsDirty(dirty);
PRBool dirtyc = PR_FALSE;
HasDirtyChildren(dirtyc);
if (dirty || dirtyc) {
IsDirty(dirty);
HasDirtyChildren(dirty);
nsRect dirtyr(inner);
aRenderingContext.SetColor(NS_RGB(0,255,0));
aRenderingContext.DrawRect(dirtyr);
aRenderingContext.SetColor(color);
}
}
const nsStyleDisplay* disp = (const nsStyleDisplay*)
mStyleContext->GetStyleData(eStyleStruct_Display);
// Child elements have the opportunity to override the visibility property
// of their parent and display even if the parent is hidden
PRBool clipState;
nsRect r(0,0,mRect.width, mRect.height);
PRBool hasClipped = PR_FALSE;
// If overflow is hidden then set the clip rect so that children
// don't leak out of us
if (NS_STYLE_OVERFLOW_HIDDEN == disp->mOverflow) {
nsMargin im(0,0,0,0);
GetInset(im);
r.Deflate(im);
r.Deflate(border);
}
nsIBox* kid = nsnull;
GetChildBox(&kid);
while (nsnull != kid) {
nsIFrame* frame = nsnull;
kid->GetFrame(&frame);
if (!hasClipped && NS_STYLE_OVERFLOW_HIDDEN == disp->mOverflow) {
// if we haven't already clipped and we should
// check to see if the child is in out bounds. If not then
// we begin clipping.
nsRect cr(0,0,0,0);
kid->GetBounds(cr);
// if our rect does not contain the childs then begin clipping
if (!r.Contains(cr)) {
aRenderingContext.PushState();
aRenderingContext.SetClipRect(r,
nsClipCombine_kIntersect, clipState);
hasClipped = PR_TRUE;
}
}
PaintChild(aPresContext, aRenderingContext, aDirtyRect, frame, aWhichLayer);
kid->GetNextBox(&kid);
}
if (hasClipped) {
aRenderingContext.PopState(clipState);
}
if (mState & NS_STATE_CURRENTLY_IN_DEBUG)
{
GetContentRect(r);
if (NS_STYLE_OVERFLOW_HIDDEN == disp->mOverflow) {
mInner->GetDebugMargin(debugMargin);
mInner->PixelMarginToTwips(aPresContext, debugMargin);
r.Deflate(debugMargin);
}
hasClipped = PR_FALSE;
GetChildBox(&kid);
while (nsnull != kid) {
if (!hasClipped && NS_STYLE_OVERFLOW_HIDDEN == disp->mOverflow) {
// if we haven't already clipped and we should
// check to see if the child is in out bounds. If not then
// we begin clipping.
nsRect cr(0,0,0,0);
kid->GetBounds(cr);
// if our rect does not contain the childs then begin clipping
if (!r.Contains(cr)) {
aRenderingContext.PushState();
aRenderingContext.SetClipRect(r,
nsClipCombine_kIntersect, clipState);
hasClipped = PR_TRUE;
}
}
PRBool isHorizontal = IsHorizontal();
nscoord x, y, borderSize, springSize;
nsRect cr(0,0,0,0);
kid->GetBounds(cr);
nsMargin margin;
kid->GetMargin(margin);
cr.Inflate(margin);
if (isHorizontal)
{
cr.y = inner.y;
x = cr.x;
y = cr.y + onePixel;
springSize = debugBorder.top - onePixel*4;
} else {
cr.x = inner.x;
x = cr.y;
y = cr.x + onePixel;
springSize = debugBorder.left - onePixel*4;
}
nsBoxLayoutState state(aPresContext);
nscoord flex = 0;
kid->GetFlex(state, flex);
PRBool isCollapsed = PR_FALSE;
kid->IsCollapsed(state, isCollapsed);
if (!isCollapsed) {
aRenderingContext.SetColor(NS_RGB(255,255,255));
if (isHorizontal)
borderSize = cr.width;
else
borderSize = cr.height;
mInner->DrawSpring(aPresContext, aRenderingContext, isHorizontal, flex, x, y, borderSize, springSize);
}
kid->GetNextBox(&kid);
}
if (hasClipped) {
aRenderingContext.PopState(clipState);
}
}
}
NS_IMETHODIMP_(nsrefcnt)
nsBoxFrame::AddRef(void)
{
return NS_OK;
}
NS_IMETHODIMP_(nsrefcnt)
nsBoxFrame::Release(void)
{
return NS_OK;
}
NS_INTERFACE_MAP_BEGIN(nsBoxFrame)
NS_INTERFACE_MAP_ENTRY(nsIBox)
#ifdef NS_DEBUG
NS_INTERFACE_MAP_ENTRY(nsIFrameDebug)
#endif
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIBox)
NS_INTERFACE_MAP_END_INHERITING(nsContainerFrame)
NS_IMETHODIMP
nsBoxFrame::GetFrame(nsIFrame** aFrame)
{
*aFrame = this;
return NS_OK;
}
void
nsBoxFrame::GetBoxName(nsAutoString& aName)
{
GetFrameName(aName);
}
NS_IMETHODIMP
nsBoxFrame::GetFrameName(nsString& aResult) const
{
aResult.AssignWithConversion("Box");
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::GetDebug(PRBool& aDebug)
{
aDebug = (mState & NS_STATE_CURRENTLY_IN_DEBUG);
return NS_OK;
}
NS_IMETHODIMP
nsBoxFrame::GetFrameForPoint(nsIPresContext* aPresContext,
const nsPoint& aPoint,
nsFramePaintLayer aWhichLayer,
nsIFrame** aFrame)
{
if ((aWhichLayer != NS_FRAME_PAINT_LAYER_FOREGROUND))
return NS_ERROR_FAILURE;
if (!mRect.Contains(aPoint))
return NS_ERROR_FAILURE;
const nsStyleDisplay* disp = (const nsStyleDisplay*)
mStyleContext->GetStyleData(eStyleStruct_Display);
if (disp->mVisible == NS_STYLE_VISIBILITY_COLLAPSE)
return NS_ERROR_FAILURE;
nsIView* view = nsnull;
GetView(aPresContext, &view);
// get the debug frame.
if (view || (mState & NS_STATE_IS_ROOT))
{
nsIBox* box = nsnull;
if (NS_SUCCEEDED(GetDebugBoxAt(aPoint, &box)) && box)
{
PRBool isDebug = PR_FALSE;
box->GetDebug(isDebug);
if (isDebug) {
nsIFrame* frame = nsnull;
box->GetFrame(&frame);
*aFrame = frame;
return NS_OK;
}
}
}
nsIFrame *kid, *hit = nsnull;
nsPoint tmp;
FirstChild(aPresContext, nsnull, &kid);
*aFrame = nsnull;
tmp.MoveTo(aPoint.x - mRect.x, aPoint.y - mRect.y);
while (nsnull != kid) {
// have we hit a child before
PRBool haveKid = (hit != nsnull);
nsresult rv = kid->GetFrameForPoint(aPresContext, tmp, aWhichLayer, &hit);
if (NS_SUCCEEDED(rv) && hit) {
if (!haveKid)
*aFrame = hit;
else
{
// if the kid had a child before see if this child has mouse
// though.
PRBool isAdaptor = PR_FALSE;
nsCOMPtr<nsIBox> box = mInner->GetBoxForFrame(hit, isAdaptor);
if (box) {
PRBool mouseThrough = PR_FALSE;
box->GetMouseThrough(mouseThrough);
// if the child says it can never mouse though ignore it.
if (!mouseThrough)
*aFrame = hit;
}
}
}
kid->GetNextSibling(&kid);
}
if (*aFrame) {
return NS_OK;
}
// if no kids were hit then select us
if (disp->IsVisible()) {
*aFrame = this;
return NS_OK;
}
return NS_ERROR_FAILURE;
}
nsIBox*
nsBoxFrameInner::GetBoxForFrame(nsIFrame* aFrame, PRBool& aIsAdaptor)
{
if (aFrame == nsnull)
return nsnull;
nsIBox* ibox = nsnull;
if (NS_FAILED(aFrame->QueryInterface(NS_GET_IID(nsIBox), (void**)&ibox))) {
aIsAdaptor = PR_TRUE;
// if we hit a non box. Find the box in out last container
// and clear its cache.
nsIFrame* parent = nsnull;
aFrame->GetParent(&parent);
nsIBox* parentBox = nsnull;
if (NS_FAILED(parent->QueryInterface(NS_GET_IID(nsIBox), (void**)&parentBox)))
return nsnull;
if (parentBox) {
nsIBox* start = nsnull;
parentBox->GetChildBox(&start);
while (start) {
nsIFrame* frame = nsnull;
start->GetFrame(&frame);
if (frame == aFrame) {
ibox = start;
break;
}
start->GetNextBox(&start);
}
}
}
return ibox;
}
/*
NS_IMETHODIMP
nsBoxFrame::GetMouseThrough(PRBool& aMouseThrough)
{
const nsStyleColor* color = (const nsStyleColor*)
mStyleContext->GetStyleData(eStyleStruct_Color);
PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
(color->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
if (!transparentBG)
aMouseThrough = never;
else
return nsBox::GetMouseThrough(aMouseThrough);
return NS_OK;
}
*/
NS_IMETHODIMP
nsBoxFrame::GetCursor(nsIPresContext* aPresContext,
nsPoint& aPoint,
PRInt32& aCursor)
{
/*
#ifdef NS_DEBUG
printf("Get Cursor: ");
nsFrame::ListTag(stdout, this);
printf("\n");
#endif
*/
nsPoint newPoint;
mInner->TranslateEventCoords(aPresContext, aPoint, newPoint);
// if we are in debug and we are in the debug area
// return our own cursor and dump the debug information.
if (mState & NS_STATE_CURRENTLY_IN_DEBUG)
{
nsresult rv = mInner->DisplayDebugInfoFor(this, aPresContext, newPoint, aCursor);
if (rv == NS_OK)
return rv;
}
nsresult rv = nsContainerFrame::GetCursor(aPresContext, aPoint, aCursor);
return rv;
}
//XXX the event come's in in view relative coords, but really should
//be in frame relative coords by the time it hits our frame.
// Translate an point that is relative to our view (or a containing
// view) into a localized pixel coordinate that is relative to the
// content area of this frame (inside the border+padding).
void
nsBoxFrameInner::TranslateEventCoords(nsIPresContext* aPresContext,
const nsPoint& aPoint,
nsPoint& aResult)
{
nscoord x = aPoint.x;
nscoord y = aPoint.y;
// If we have a view then the event coordinates are already relative
// to this frame; otherwise we have to adjust the coordinates
// appropriately.
nsIView* view;
mOuter->GetView(aPresContext, &view);
if (nsnull == view) {
nsPoint offset;
mOuter->GetOffsetFromView(aPresContext, offset, &view);
if (nsnull != view) {
x -= offset.x;
y -= offset.y;
}
}
aResult.x = x;
aResult.y = y;
}
nsresult
nsBoxFrame::GetContentOf(nsIContent** aContent)
{
// If we don't have a content node find a parent that does.
nsIFrame* frame;
GetFrame(&frame);
while(frame != nsnull) {
frame->GetContent(aContent);
if (*aContent != nsnull)
return NS_OK;
frame->GetParent(&frame);
}
return NS_OK;
}
void*
nsBoxFrameInner::operator new(size_t sz, nsIPresShell* aPresShell)
{
return nsBoxLayoutState::Allocate(sz,aPresShell);
}
void
nsBoxFrameInner::Recycle(nsIPresShell* aPresShell)
{
nsBoxLayoutState state(aPresShell);
mOuter->ClearChildren(state);
delete this;
nsBoxLayoutState::RecycleFreedMemory(aPresShell, this);
}
// Overridden to prevent the global delete from being called, since the memory
// came out of an nsIArena instead of the global delete operator's heap.
void
nsBoxFrameInner::operator delete(void* aPtr, size_t sz)
{
nsBoxLayoutState::Free(aPtr, sz);
}
/*
nsresult
nsBoxFrameInner::PaintDebug(nsIBox* aBox,
nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
PRBool isHorizontal = mOuter->IsHorizontal();
float p2t;
aPresContext->GetScaledPixelsToTwips(&p2t);
nscoord onePixel = NSIntPixelsToTwips(1, p2t);
nsMargin debugBorder(0,0,0,0);
nsMargin debugMargin(0,0,0,0);
nsMargin debugPadding(0,0,0,0);
GetDebugBorder(debugBorder);
PixelMarginToTwips(aPresContext, debugBorder);
GetDebugMargin(debugMargin);
PixelMarginToTwips(aPresContext, debugMargin);
GetDebugPadding(debugPadding);
PixelMarginToTwips(aPresContext, debugPadding);
nsRect inner(0,0,0,0);
aBox->GetContentRect(inner);
inner.Deflate(debugMargin);
//nsRect borderRect(inner);
nscolor color;
if (isHorizontal) {
color = NS_RGB(0,0,255);
} else {
color = NS_RGB(255,0,0);
}
//left
aRenderingContext.SetColor(color);
nsRect r(inner);
r.width = debugBorder.left;
aRenderingContext.FillRect(r);
// top
r = inner;
r.height = debugBorder.top;
aRenderingContext.FillRect(r);
//right
r = inner;
r.x = r.x + r.width - debugBorder.right;
r.width = debugBorder.right;
aRenderingContext.FillRect(r);
//bottom
r = inner;
r.y = r.y + r.height - debugBorder.bottom;
r.height = debugBorder.bottom;
aRenderingContext.FillRect(r);
// if we have dirty children or we are dirty
// place a green border around us.
PRBool dirty = PR_FALSE;
mOuter->IsDirty(dirty);
PRBool dirtyc = PR_FALSE;
mOuter->HasDirtyChildren(dirty);
if (dirty || dirtyc) {
nsRect dirtyr(inner);
aRenderingContext.SetColor(NS_RGB(0,255,0));
aRenderingContext.DrawRect(dirtyr);
}
// paint the springs.
nscoord x, y, borderSize, springSize;
aRenderingContext.SetColor(NS_RGB(255,255,255));
if (isHorizontal)
{
x = inner.x;
y = inner.y + onePixel;
x += debugBorder.left;
springSize = debugBorder.top - onePixel*4;
} else {
x = inner.y;
y = inner.x + onePixel;
x += debugBorder.top;
springSize = debugBorder.left - onePixel*4;
}
nsIBox* box = nsnull;
aBox->GetChildBox(&box);
nsBoxLayoutState state(aPresContext);
while (box) {
nsSize size;
GetFrameSizeWithMargin(box, size);
PRBool isCollapsed = PR_FALSE;
box->IsCollapsed(state, isCollapsed);
if (!isCollapsed) {
if (isHorizontal)
borderSize = size.width;
else
borderSize = size.height;
nscoord flex = 0;
box->GetFlex(state, flex);
DrawSpring(aPresContext, aRenderingContext, isHorizontal, flex, x, y, borderSize, springSize);
x += borderSize;
}
box->GetNextBox(&box);
}
return NS_OK;
}
*/
void
nsBoxFrameInner::DrawLine(nsIRenderingContext& aRenderingContext, PRBool aHorizontal, nscoord x1, nscoord y1, nscoord x2, nscoord y2)
{
if (aHorizontal)
aRenderingContext.DrawLine(x1,y1,x2,y2);
else
aRenderingContext.DrawLine(y1,x1,y2,x2);
}
void
nsBoxFrameInner::FillRect(nsIRenderingContext& aRenderingContext, PRBool aHorizontal, nscoord x, nscoord y, nscoord width, nscoord height)
{
if (aHorizontal)
aRenderingContext.FillRect(x,y,width,height);
else
aRenderingContext.FillRect(y,x,height,width);
}
void
nsBoxFrameInner::DrawSpring(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, PRBool aHorizontal, PRInt32 flex, nscoord x, nscoord y, nscoord size, nscoord springSize)
{
float p2t;
aPresContext->GetScaledPixelsToTwips(&p2t);
nscoord onePixel = NSIntPixelsToTwips(1, p2t);
// if we do draw the coils
int distance = 0;
int center = 0;
int offset = 0;
int coilSize = COIL_SIZE*onePixel;
int halfSpring = springSize/2;
distance = size;
center = y + halfSpring;
offset = x;
int coils = distance/coilSize;
int halfCoilSize = coilSize/2;
if (flex == 0) {
DrawLine(aRenderingContext, aHorizontal, x,y + springSize/2, x + size, y + springSize/2);
} else {
for (int i=0; i < coils; i++)
{
DrawLine(aRenderingContext, aHorizontal, offset, center+halfSpring, offset+halfCoilSize, center-halfSpring);
DrawLine(aRenderingContext, aHorizontal, offset+halfCoilSize, center-halfSpring, offset+coilSize, center+halfSpring);
offset += coilSize;
}
}
FillRect(aRenderingContext, aHorizontal, x + size - springSize/2, y, springSize/2, springSize);
FillRect(aRenderingContext, aHorizontal, x, y, springSize/2, springSize);
//DrawKnob(aPresContext, aRenderingContext, x + size - springSize, y, springSize);
}
void
nsBoxFrameInner::GetDebugBorder(nsMargin& aInset)
{
aInset.SizeTo(2,2,2,2);
if (mOuter->IsHorizontal())
aInset.top = 10;
else
aInset.left = 10;
}
void
nsBoxFrameInner::GetDebugMargin(nsMargin& aInset)
{
aInset.SizeTo(2,2,2,2);
}
void
nsBoxFrameInner::GetDebugPadding(nsMargin& aPadding)
{
aPadding.SizeTo(2,2,2,2);
}
void
nsBoxFrameInner::PixelMarginToTwips(nsIPresContext* aPresContext, nsMargin& aMarginPixels)
{
float p2t;
aPresContext->GetScaledPixelsToTwips(&p2t);
nscoord onePixel = NSIntPixelsToTwips(1, p2t);
aMarginPixels.left *= onePixel;
aMarginPixels.right *= onePixel;
aMarginPixels.top *= onePixel;
aMarginPixels.bottom *= onePixel;
}
void
nsBoxFrameInner::GetValue(nsIPresContext* aPresContext, const nsSize& a, const nsSize& b, char* ch)
{
float p2t;
aPresContext->GetScaledPixelsToTwips(&p2t);
char width[100];
char height[100];
if (a.width == NS_INTRINSICSIZE)
sprintf(width,"%s","INF");
else
sprintf(width,"%d", nscoord(a.width/*/p2t*/));
if (a.height == NS_INTRINSICSIZE)
sprintf(height,"%s","INF");
else
sprintf(height,"%d", nscoord(a.height/*/p2t*/));
sprintf(ch, "(%s%s, %s%s)", width, (b.width != NS_INTRINSICSIZE ? "[SET]" : ""),
height, (b.height != NS_INTRINSICSIZE ? "[SET]" : ""));
}
void
nsBoxFrameInner::GetValue(nsIPresContext* aPresContext, PRInt32 a, PRInt32 b, char* ch)
{
if (a == NS_INTRINSICSIZE)
sprintf(ch, "%d[SET]", b);
else
sprintf(ch, "%d", a);
}
nsresult
nsBoxFrameInner::DisplayDebugInfoFor(nsIBox* aBox,
nsIPresContext* aPresContext,
nsPoint& aPoint,
PRInt32& aCursor)
{
nsBoxLayoutState state(aPresContext);
nscoord x = aPoint.x;
nscoord y = aPoint.y;
nsIFrame* ourFrame = nsnull;
aBox->GetFrame(&ourFrame);
// get the area inside our border but not our debug margins.
nsRect insideBorder;
aBox->GetContentRect(insideBorder);
nsMargin border(0,0,0,0);
aBox->GetBorderAndPadding(border);
insideBorder.Deflate(border);
PRBool isHorizontal = mOuter->IsHorizontal();
if (!insideBorder.Contains(nsPoint(x,y)))
return NS_ERROR_FAILURE;
//printf("%%%%%% inside box %%%%%%%\n");
int count = 0;
nsIBox* child = nsnull;
aBox->GetChildBox(&child);
nsMargin m;
nsMargin m2;
GetDebugBorder(m);
PixelMarginToTwips(aPresContext, m);
GetDebugMargin(m2);
PixelMarginToTwips(aPresContext, m2);
m += m2;
if ((isHorizontal && y < insideBorder.y + m.top) ||
(!isHorizontal && x < insideBorder.x + m.left)) {
//printf("**** inside debug border *******\n");
while (child)
{
nsRect r;
child->GetBounds(r);
nsIFrame* childFrame = nsnull;
child->GetFrame(&childFrame);
// if we are not in the child. But in the spring above the child.
if ((isHorizontal && x >= r.x && x < r.x + r.width) ||
(!isHorizontal && y >= r.y && y < r.y + r.height)) {
aCursor = NS_STYLE_CURSOR_POINTER;
// found it but we already showed it.
if (mDebugChild == child)
return NS_OK;
nsCOMPtr<nsIContent> content;
ourFrame->GetContent(getter_AddRefs(content));
if (content) {
printf("---------------\n");
mOuter->DumpBox(stdout);
printf("\n");
}
childFrame->GetContent(getter_AddRefs(content));
if (content) {
printf("child #%d: ", count);
child->DumpBox(stdout);
printf("\n");
}
mDebugChild = child;
nsSize prefSizeCSS(NS_INTRINSICSIZE, NS_INTRINSICSIZE);
nsSize minSizeCSS (NS_INTRINSICSIZE, NS_INTRINSICSIZE);
nsSize maxSizeCSS (NS_INTRINSICSIZE, NS_INTRINSICSIZE);
nscoord flexCSS = NS_INTRINSICSIZE;
nsSize prefSize(0, 0);
nsSize minSize (0, 0);
nsSize maxSize (NS_INTRINSICSIZE, NS_INTRINSICSIZE);
nscoord flexSize = 0;
nscoord ascentSize = 0;
nsIBox::AddCSSPrefSize(state, child, prefSizeCSS);
nsIBox::AddCSSMinSize (state, child, minSizeCSS);
nsIBox::AddCSSMaxSize (state, child, maxSizeCSS);
nsIBox::AddCSSFlex (state, child, flexCSS);
child->GetPrefSize(state, prefSize);
child->GetMinSize(state, minSize);
child->GetMaxSize(state, maxSize);
child->GetFlex(state, flexSize);
child->GetAscent(state, ascentSize);
char min[100];
char pref[100];
char max[100];
char calc[100];
char flex[100];
char ascent[100];
nsSize actualSize;
GetFrameSizeWithMargin(child, actualSize);
nsSize actualSizeCSS (NS_INTRINSICSIZE, NS_INTRINSICSIZE);
GetValue(aPresContext, minSize, minSizeCSS, min);
GetValue(aPresContext, prefSize, prefSizeCSS, pref);
GetValue(aPresContext, maxSize, maxSizeCSS, max);
GetValue(aPresContext, actualSize, actualSizeCSS, calc);
GetValue(aPresContext, flexSize, flexCSS, flex);
GetValue(aPresContext, ascentSize, NS_INTRINSICSIZE, ascent);
printf("min%s, pref%s, max%s, actual%s, flex=%s, ascent=%s\n\n",
min,
pref,
max,
calc,
flex,
ascent
);
return NS_OK;
}
child->GetNextBox(&child);
count++;
}
} else {
}
mDebugChild = nsnull;
return NS_OK;
}
nsresult
nsBoxFrameInner::GetFrameSizeWithMargin(nsIBox* aBox, nsSize& aSize)
{
nsRect rect(0,0,0,0);
aBox->GetBounds(rect);
nsMargin margin(0,0,0,0);
aBox->GetMargin(margin);
rect.Inflate(margin);
aSize.width = rect.width;
aSize.height = rect.height;
return NS_OK;
}
/**
* Boxed don't support fixed positionioning of their children.
*/
nsresult
nsBoxFrame::CreateViewForFrame(nsIPresContext* aPresContext,
nsIFrame* aFrame,
nsIStyleContext* aStyleContext,
PRBool aForce)
{
nsIView* view;
aFrame->GetView(aPresContext, &view);
// If we don't yet have a view, see if we need a view
if (nsnull == view) {
PRInt32 zIndex = 0;
PRBool autoZIndex = PR_FALSE;
PRBool fixedBackgroundAttachment = PR_FALSE;
// Get nsStyleColor and nsStyleDisplay
const nsStyleColor* color = (const nsStyleColor*)
aStyleContext->GetStyleData(eStyleStruct_Color);
const nsStyleDisplay* display = (const nsStyleDisplay*)
aStyleContext->GetStyleData(eStyleStruct_Display);
if (color->mOpacity != 1.0f) {
NS_FRAME_LOG(NS_FRAME_TRACE_CALLS,
("nsHTMLContainerFrame::CreateViewForFrame: frame=%p opacity=%g",
aFrame, color->mOpacity));
aForce = PR_TRUE;
}
// See if the frame has a fixed background attachment
if (NS_STYLE_BG_ATTACHMENT_FIXED == color->mBackgroundAttachment) {
aForce = PR_TRUE;
fixedBackgroundAttachment = PR_TRUE;
}
// See if the frame is a scrolled frame
if (!aForce) {
nsIAtom* pseudoTag;
aStyleContext->GetPseudoType(pseudoTag);
if (pseudoTag == nsLayoutAtoms::scrolledContentPseudo) {
NS_FRAME_LOG(NS_FRAME_TRACE_CALLS,
("nsHTMLContainerFrame::CreateViewForFrame: scrolled frame=%p", aFrame));
aForce = PR_TRUE;
}
NS_IF_RELEASE(pseudoTag);
}
if (aForce) {
// Create a view
nsIFrame* parent;
aFrame->GetParentWithView(aPresContext, &parent);
NS_ASSERTION(parent, "GetParentWithView failed");
nsIView* parentView;
parent->GetView(aPresContext, &parentView);
NS_ASSERTION(parentView, "no parent with view");
// Create a view
static NS_DEFINE_IID(kViewCID, NS_VIEW_CID);
nsresult result = nsComponentManager::CreateInstance(kViewCID,
nsnull,
NS_GET_IID(nsIView),
(void **)&view);
if (NS_OK == result) {
nsIViewManager* viewManager;
parentView->GetViewManager(viewManager);
NS_ASSERTION(nsnull != viewManager, "null view manager");
// Initialize the view
nsRect bounds;
aFrame->GetRect(bounds);
view->Init(viewManager, bounds, parentView);
// If the frame has a fixed background attachment, then indicate that the
// view's contents should be repainted and not bitblt'd
if (fixedBackgroundAttachment) {
PRUint32 viewFlags;
view->GetViewFlags(&viewFlags);
view->SetViewFlags(viewFlags | NS_VIEW_PUBLIC_FLAG_DONT_BITBLT);
}
// Insert the view into the view hierarchy. If the parent view is a
// scrolling view we need to do this differently
nsIScrollableView* scrollingView;
if (NS_SUCCEEDED(parentView->QueryInterface(NS_GET_IID(nsIScrollableView), (void**)&scrollingView))) {
scrollingView->SetScrolledView(view);
} else {
viewManager->InsertChild(parentView, view, zIndex);
if (autoZIndex) {
viewManager->SetViewAutoZIndex(view, PR_TRUE);
}
}
// See if the view should be hidden
PRBool viewIsVisible = PR_TRUE;
PRBool viewHasTransparentContent = (color->mBackgroundFlags &
NS_STYLE_BG_COLOR_TRANSPARENT) == NS_STYLE_BG_COLOR_TRANSPARENT;
if (NS_STYLE_VISIBILITY_COLLAPSE == display->mVisible) {
viewIsVisible = PR_FALSE;
}
else if (NS_STYLE_VISIBILITY_HIDDEN == display->mVisible) {
// If it has a widget, hide the view because the widget can't deal with it
nsIWidget* widget = nsnull;
view->GetWidget(widget);
if (widget) {
viewIsVisible = PR_FALSE;
NS_RELEASE(widget);
}
else {
// If it's a container element, then leave the view visible, but
// mark it as having transparent content. The reason we need to
// do this is that child elements can override their parent's
// hidden visibility and be visible anyway.
//
// Because this function is called before processing the content
// object's child elements, we can't tell if it's a leaf by looking
// at whether the frame has any child frames
nsCOMPtr<nsIContent> content;
PRBool result = PR_FALSE;
aFrame->GetContent(getter_AddRefs(content));
if (content) {
content->CanContainChildren(result);
}
if (result) {
// The view needs to be visible, but marked as having transparent
// content
viewHasTransparentContent = PR_TRUE;
} else {
// Go ahead and hide the view
viewIsVisible = PR_FALSE;
}
}
}
if (viewIsVisible) {
if (viewHasTransparentContent) {
viewManager->SetViewContentTransparency(view, PR_TRUE);
}
} else {
view->SetVisibility(nsViewVisibility_kHide);
}
viewManager->SetViewOpacity(view, color->mOpacity);
NS_RELEASE(viewManager);
}
// Remember our view
aFrame->SetView(aPresContext, view);
NS_FRAME_LOG(NS_FRAME_TRACE_CALLS,
("nsBoxFrame::CreateViewForFrame: frame=%p view=%p",
aFrame));
return result;
}
}
return NS_OK;
}