context. added ddraw support to windows blender. made CreateDrawingSurface() able to be smarter. git-svn-id: svn://10.0.0.236/trunk@13383 18797224-902f-48f8-a5cc-f745e15eee43
188 lines
5.0 KiB
C++
188 lines
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "nsDeviceContextMac.h"
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#include "nsRenderingContextMac.h"
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//XXX#include "../nsGfxCIID.h"
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#include "math.h"
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#include "nspr.h"
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#include "il_util.h"
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#include <FixMath.h>
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#include <Fonts.h>
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static NS_DEFINE_IID(kDeviceContextIID, NS_IDEVICE_CONTEXT_IID);
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//------------------------------------------------------------------------
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nsDeviceContextMac :: nsDeviceContextMac()
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{
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GDHandle thegd;
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PixMapHandle thepix;
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double pix_inch;
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NS_INIT_REFCNT();
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// see IM Imaging with Quickdraw, chapter 5. This is an imcomplete implementation
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thegd = ::GetMainDevice();
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HLock((Handle)thegd);
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thepix = (**thegd).gdPMap;
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pix_inch = Fix2X((**thepix).hRes);
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mTwipsToPixels = pix_inch/(float)NSIntPointsToTwips(72);
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mPixelsToTwips = 1.0f/mTwipsToPixels;
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mDepth = (**thepix).pixelSize;
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HUnlock((Handle)thegd);
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}
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//------------------------------------------------------------------------
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nsDeviceContextMac :: ~nsDeviceContextMac()
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{
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}
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//------------------------------------------------------------------------
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NS_IMPL_QUERY_INTERFACE(nsDeviceContextMac, kDeviceContextIID)
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NS_IMPL_ADDREF(nsDeviceContextMac)
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NS_IMPL_RELEASE(nsDeviceContextMac)
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac :: Init(nsNativeWidget aNativeWidget)
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{
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NS_ASSERTION(!(aNativeWidget == nsnull), "attempt to init devicecontext with null widget");
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// this is a windowptr, or grafptr, native to macintosh only
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mSurface = aNativeWidget;
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return NS_OK;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac :: GetScrollBarDimensions(float &aWidth, float &aHeight) const
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{
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// XXX Should we push this to widget library
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aWidth = 240.0;
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aHeight = 240.0;
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return NS_OK;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac :: GetDrawingSurface(nsIRenderingContext &aContext, nsDrawingSurface &aSurface)
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{
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aSurface = aContext.CreateDrawingSurface(nsnull, 0);
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return nsnull == aSurface ? NS_ERROR_OUT_OF_MEMORY : NS_OK;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac::GetDepth(PRUint32& aDepth)
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{
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aDepth = mDepth;
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return NS_OK;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac::CreateILColorSpace(IL_ColorSpace*& aColorSpace)
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{
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nsresult result = NS_OK;
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return result;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac::GetILColorSpace(IL_ColorSpace*& aColorSpace)
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{
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if (nsnull == mColorSpace) {
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IL_RGBBits colorRGBBits;
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// Default is to create a 32-bit color space
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colorRGBBits.red_shift = 16;
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colorRGBBits.red_bits = 8;
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colorRGBBits.green_shift = 8;
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colorRGBBits.green_bits = 8;
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colorRGBBits.blue_shift = 0;
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colorRGBBits.blue_bits = 8;
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mColorSpace = IL_CreateTrueColorSpace(&colorRGBBits, 32);
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if (nsnull == mColorSpace) {
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aColorSpace = nsnull;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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}
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NS_POSTCONDITION(nsnull != mColorSpace, "null color space");
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aColorSpace = mColorSpace;
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IL_AddRefToColorSpace(aColorSpace);
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return NS_OK;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac :: CheckFontExistence(const nsString& aFontName)
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{
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short fontNum;
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if (GetMacFontNumber(aFontName, fontNum))
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return NS_OK;
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else
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return NS_ERROR_FAILURE;
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}
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//------------------------------------------------------------------------
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bool nsDeviceContextMac :: GetMacFontNumber(const nsString& aFontName, short &fontNum)
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{
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Str255 systemFontName;
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Str255 aStr;
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aStr[0] = aFontName.Length();
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aFontName.ToCString((char*)&aStr[1], sizeof(aStr)-1);
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::GetFNum(aStr, &fontNum);
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if (fontNum == 0)
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{
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// Either we didn't find the font, or we were looking for the system font
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::GetFontName(0, systemFontName);
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return ::EqualString(aStr, systemFontName, FALSE, FALSE );
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}
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else
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return true;
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}
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//------------------------------------------------------------------------
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NS_IMETHODIMP nsDeviceContextMac :: ConvertPixel(nscolor aColor, PRUint32 & aPixel)
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{
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aPixel = aColor;
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return NS_OK;
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}
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