94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is the Mozilla OS/2 libraries.
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*
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* The Initial Developer of the Original Code is
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* John Fairhurst, <john_fairhurst@iname.com>.
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* Portions created by the Initial Developer are Copyright (C) 1999
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef _nsframewindow_h
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#define _nsframewindow_h
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// Widget needs to treat the frame/client as one window - it's only really
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// interested in the client.
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//
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// mWnd is the client window; mBounds holds the frame rectangle relative to
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// the desktop.
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//
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// The frame itself is subclassed so OnMove events for the client happen.
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#include "nsWindow.h"
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#include "nssize.h"
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class nsFrameWindow : public nsWindow
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{
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public:
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nsFrameWindow();
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virtual ~nsFrameWindow();
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// So Destroy, Show, SetWindowPos, SetTitle, etc. work
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HWND GetMainWindow() const { return mFrameWnd; }
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protected:
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PFNWP fnwpDefFrame;
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nsSize mSizeClient;
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nsSize mSizeBorder;
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// So we can create the frame, parent the client & position it right
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virtual void RealDoCreate( HWND hwndP, nsWindow *aParent,
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const nsRect &aRect,
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EVENT_CALLBACK aHandleEventFunction,
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nsIDeviceContext *aContext,
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nsIAppShell *aAppShell,
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nsWidgetInitData *aInitData, HWND hwndO);
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// So correct sizing behaviour happens
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PRBool OnReposition( PSWP pSwp);
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// Set up client sizes from frame dimensions
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void UpdateClientSize();
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PRInt32 GetClientHeight() { return mSizeClient.height; }
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// So we can catch move messages
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MRESULT FrameMessage( ULONG msg, MPARAM mp1, MPARAM mp2);
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NS_IMETHOD Show( PRBool bState);
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void SetWindowListVisibility( PRBool bState);
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// We have client
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NS_IMETHOD GetClientBounds( nsRect &aRect);
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friend MRESULT EXPENTRY fnwpFrame( HWND, ULONG, MPARAM, MPARAM);
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static BOOL fHiddenWindowCreated;
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};
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#endif
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