1999-08-28 08:19:56 +00:00

564 lines
17 KiB
C++

/*
* (C) Copyright The MITRE Corporation 1999 All rights reserved.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* The program provided "as is" without any warranty express or
* implied, including the warranty of non-infringement and the implied
* warranties of merchantibility and fitness for a particular purpose.
* The Copyright owner will not be liable for any damages suffered by
* you as a result of using the Program. In no event will the Copyright
* owner be liable for any special, indirect or consequential damages or
* lost profits even if the Copyright owner has been advised of the
* possibility of their occurrence.
*
* Please see release.txt distributed with this file for more information.
*
*/
// Tom Kneeland (3/29/99)
//
// Implementation of the Document Object Model Level 1 Core
//
// Modification History:
// Who When What
// TK 03/29/99 Created
// LF 08/06/1999 Changed static const short NodeType to enum
// Added "friend NamedNodeMap"; to NodeListDefinition
//
#ifndef MITRE_DOM
#define MITRE_DOM
#include "String.h"
#include "baseutils.h"
#ifndef NULL
typedef 0 NULL;
#endif
typedef String DOMString;
typedef UNICODE_CHAR DOM_CHAR;
class NodeList;
class NamedNodeMap;
class Document;
class Element;
class Attr;
class Text;
class Comment;
class CDATASection;
class ProcessingInstruction;
class EntityReference;
class DocumentType;
//
//Definition and Implementation the DOMImplementation class
//
class DOMImplementation
{
public:
DOMImplementation();
~DOMImplementation();
MBool hasFeature(DOMString feature, const DOMString& version) const;
private:
DOMString implFeature;
DOMString implVersion;
};
//
// Abstract Class defining the interface for a Node. See NodeDefinition below
// for the actual implementation of the WC3 node.
//
class Node
{
public:
//Node type constants
//-- LF - changed to enum
enum NodeType {
ELEMENT_NODE = 1,
ATTRIBUTE_NODE,
TEXT_NODE,
CDATA_SECTION_NODE,
ENTITY_REFERENCE_NODE,
ENTITY_NODE,
PROCESSING_INSTRUCTION_NODE,
COMMENT_NODE,
DOCUMENT_NODE,
DOCUMENT_TYPE_NODE,
DOCUMENT_FRAGMENT_NODE,
NOTATION_NODE
};
virtual ~Node() {}
//Read functions
virtual const DOMString& getNodeName() const = 0;
virtual const DOMString& getNodeValue() const = 0;
virtual const DOMString& getNodeValue() = 0;
virtual unsigned short getNodeType() const = 0;
virtual Node* getParentNode() const = 0;
virtual NodeList* getChildNodes() = 0;
virtual Node* getFirstChild() const = 0;
virtual Node* getLastChild() const = 0;
virtual Node* getPreviousSibling() const = 0;
virtual Node* getNextSibling() const = 0;
virtual NamedNodeMap* getAttributes() = 0;
virtual Document* getOwnerDocument() const = 0;
//Write functions
virtual void setNodeValue(const DOMString& nodeValue) = 0;
//Node manipulation functions
virtual Node* insertBefore(Node* newChild, Node* refChild) = 0;
virtual Node* replaceChild(Node* newChild, Node* oldChild) = 0;
virtual Node* removeChild(Node* oldChild) = 0;
virtual Node* appendChild(Node* newChild) = 0;
virtual Node* cloneNode(MBool deep, Node* dest) = 0;
virtual MBool hasChildNodes() const = 0;
};
//
// Abstract class containing the Interface for a NodeList. See NodeDefinition
// below for the actual implementation of a WC3 NodeList as it applies to the
// getChildNodes Node function. Also see NodeListDefinition for the
// implementation of a NodeList as it applies to such functions as
// getElementByTagName.
//
class NodeList
{
public:
virtual Node* item(Int32 index) = 0;
virtual Int32 getLength() = 0;
protected:
Int32 length;
};
//
//Definition of the implementation of a NodeList. This class maintains a
//linked list of pointers to Nodes. "Friends" of the class can add and remove
//pointers to Nodes as needed.
// *** NOTE: Is there any need for someone to "remove" a node from the
// list?
//
class NodeListDefinition : public NodeList
{
friend NamedNodeMap; //-- LF
public:
NodeListDefinition();
~NodeListDefinition();
void append(Node& newNode);
void append(Node* newNode);
//Inherited from NodeList
Node* item(Int32 index);
Int32 getLength();
protected:
struct ListItem {
ListItem* next;
ListItem* prev;
Node* node;
};
ListItem* firstItem;
ListItem* lastItem;
};
//
//Definition of a NamedNodeMap. For the time being it builds off the
//NodeListDefinition class. This will probably change when NamedNodeMap needs
//to move to a more efficient search algorithm for attributes.
//
class NamedNodeMap : public NodeListDefinition
{
public:
NamedNodeMap();
~NamedNodeMap();
Node* getNamedItem(const DOMString& name);
Node* setNamedItem(Node* arg);
Node* removeNamedItem(const DOMString& name);
private:
NodeListDefinition::ListItem* findListItemByName(const DOMString& name);
};
//
// Definition and Implementation of Node and NodeList functionality. This is
// the central class, from which all other DOM classes (objects) are derrived.
// Users of this DOM should work strictly with the Node interface and NodeList
// interface (see above for those definitions)
//
class NodeDefinition : public Node, public NodeList
{
public:
NodeDefinition(NodeType type, const DOMString& name,
const DOMString& value, Document* owner);
virtual ~NodeDefinition(); //Destructor, delete all children of node
//Read functions
const DOMString& getNodeName() const;
virtual const DOMString& getNodeValue() const;
virtual const DOMString& getNodeValue();
unsigned short getNodeType() const;
Node* getParentNode() const;
NodeList* getChildNodes();
Node* getFirstChild() const;
Node* getLastChild() const;
Node* getPreviousSibling() const;
Node* getNextSibling() const;
NamedNodeMap* getAttributes();
Document* getOwnerDocument() const;
//Write functions
virtual void setNodeValue(const DOMString& nodeValue);
//Child node manipulation functions
virtual Node* insertBefore(Node* newChild, Node* refChild);
virtual Node* replaceChild(Node* newChild, Node* oldChild);
virtual Node* removeChild(Node* oldChild);
virtual Node* appendChild(Node* newChild);
Node* cloneNode(MBool deep, Node* dest);
MBool hasChildNodes() const;
//Inherrited from NodeList
Node* item(Int32 index);
Int32 getLength();
protected:
//Name, value, and attributes for this node. Available to derrived
//classes, since those derrived classes have a better idea how to use them,
//than the generic node does.
DOMString nodeName;
DOMString nodeValue;
NamedNodeMap attributes;
void DeleteChildren();
Node* implInsertBefore(NodeDefinition* newChild, NodeDefinition* refChild);
private:
//Type of node this is
NodeType nodeType;
//Data members for linking this Node to its parent and siblings
NodeDefinition* parentNode;
NodeDefinition* previousSibling;
NodeDefinition* nextSibling;
//Pointer to the node's document
Document* ownerDocument;
//Data members for maintaining a list of child nodes
NodeDefinition* firstChild;
NodeDefinition* lastChild;
};
//
//Definition and Implementation of a Document Fragment. All functionality is
//inherrited directly from NodeDefinition. We just need to make sure the Type
//of the node set to Node::DOCUMENT_FRAGMENT_NODE.
//
class DocumentFragment : public NodeDefinition
{
public:
DocumentFragment(const DOMString& name, const DOMString& value, Document* owner);
//Override insertBefore to limit Elements to having only certain nodes as
//children
Node* insertBefore(Node* newChild, Node* refChild);
};
//
//Definition and Implementation of a Document.
//
class Document : public NodeDefinition
{
public:
Document(DocumentType* theDoctype = NULL);
Element* getDocumentElement();
DocumentType* getDoctype();
const DOMImplementation& getImplementation();
//Factory functions for various node types
DocumentFragment* createDocumentFragment();
Element* createElement(const DOMString& tagName);
Attr* createAttribute(const DOMString& name);
Text* createTextNode(const DOMString& theData);
Comment* createComment(const DOMString& theData);
CDATASection* createCDATASection(const DOMString& theData);
ProcessingInstruction* createProcessingInstruction(const DOMString& target,
const DOMString& data);
EntityReference* createEntityReference(const DOMString& name);
//Override functions to enforce the One Element rule for documents, as well
//as limit documents to certain types of nodes.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
private:
Element* documentElement;
DocumentType* doctype;
DOMImplementation implementation;
};
//
//Definition and Implementation of an Element
//
class Element : public NodeDefinition
{
public:
Element(const DOMString& tagName, Document* owner);
//Override insertBefore to limit Elements to having only certain nodes as
//children
Node* insertBefore(Node* newChild, Node* refChild);
const DOMString& getTagName();
const DOMString& getAttribute(const DOMString& name);
void setAttribute(const DOMString& name, const DOMString& value);
void removeAttribute(const DOMString& name);
Attr* getAttributeNode(const DOMString& name);
Attr* setAttributeNode(Attr* newAttr);
Attr* removeAttributeNode(Attr* oldAttr);
NodeList* getElementsByTagName(const DOMString& name);
void normalize();
};
//
//Definition and Implementation of a Attr
// NOTE: For the time bing use just the default functionality found in the
// NodeDefinition class
//
class Attr : public NodeDefinition
{
public:
Attr(const DOMString& name, Document* owner);
const DOMString& getName() const;
MBool getSpecified() const;
const DOMString& getValue();
void setValue(const DOMString& newValue);
//Override the set and get member functions for a node's value to create a
//new TEXT node when set, and to interpret its children when read.
void setNodeValue(const DOMString& nodeValue);
const DOMString& getNodeValue();
//Override insertBefore to limit Attr to having only certain nodes as
//children
Node* insertBefore(Node* newChild, Node* refChild);
private:
MBool specified;
};
//
//Definition and Implementation of CharacterData. This class mearly provides
//the interface and some default implementation. It is not intended to be
//instantiated by users of the DOM
//
class CharacterData : public NodeDefinition
{
public:
const DOMString& getData() const;
void setData(const DOMString& source);
Int32 getLength() const;
DOMString& substringData(Int32 offset, Int32 count, DOMString& dest);
void appendData(const DOMString& arg);
void insertData(Int32 offset, const DOMString& arg);
void deleteData(Int32 offset, Int32 count);
void replaceData(Int32 offset, Int32 count, const DOMString& arg);
protected:
CharacterData(NodeType type, const DOMString& name,
const DOMString& value, Document* owner);
};
//
//Definition and Implementation of a Text node. The bulk of the functionality
//comes from CharacterData and NodeDefinition.
//
class Text : public CharacterData
{
public:
Text(const DOMString& theData, Document* owner);
Text* splitText(Int32 offset);
//Override "child manipulation" function since Text Nodes can not have
//any children.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
Node* appendChild(Node* newChild);
protected:
Text(NodeType type, const DOMString& name, const DOMString& value,
Document* owner);
};
//
//Definition and Implementation of a Comment node. All of the functionality is
//inherrited from CharacterData and NodeDefinition.
//
class Comment : public CharacterData
{
public:
Comment(const DOMString& theData, Document* owner);
//Override "child manipulation" function since Comment Nodes can not have
//any children.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
Node* appendChild(Node* newChild);
};
//
//Definition and Implementation of a CDATASection node. All of the
//functionality is inherrited from Text, CharacterData, and NodeDefinition
//
class CDATASection : public Text
{
public:
CDATASection(const DOMString& theData, Document* owner);
//Override "child manipulation" function since CDATASection Nodes can not
//have any children.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
Node* appendChild(Node* newChild);
};
//
//Definition and Implemention of a ProcessingInstruction node. Most
//functionality is inherrited from NodeDefinition.
// The Target of a processing instruction is stored in the nodeName datamember
// inherrited from NodeDefinition.
// The Data of a processing instruction is stored in the nodeValue datamember
// inherrited from NodeDefinition
//
class ProcessingInstruction : public NodeDefinition
{
public:
ProcessingInstruction(const DOMString& theTarget, const DOMString& theData,
Document* owner);
const DOMString& getTarget() const;
const DOMString& getData() const;
void setData(const DOMString& theData);
//Override "child manipulation" function since ProcessingInstruction Nodes
//can not have any children.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
Node* appendChild(Node* newChild);
};
//
//Definition and Implementation of a Notation. Most functionality is inherrited
//from NodeDefinition.
//
class Notation : public NodeDefinition
{
public:
Notation(const DOMString& name, const DOMString& pubID,
const DOMString& sysID);
const DOMString& getPublicId() const;
const DOMString& getSystemId() const;
//Override "child manipulation" function since Notation Nodes
//can not have any children.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
Node* appendChild(Node* newChild);
private:
DOMString publicId;
DOMString systemId;
};
//
//Definition and Implementation of an Entity
//
class Entity : public NodeDefinition
{
public:
Entity(const DOMString& name, const DOMString& pubID,
const DOMString& sysID, const DOMString& notName);
const DOMString& getPublicId() const;
const DOMString& getSystemId() const;
const DOMString& getNotationName() const;
//Override insertBefore to limit Entity to having only certain nodes as
//children
Node* insertBefore(Node* newChild, Node* refChild);
private:
DOMString publicId;
DOMString systemId;
DOMString notationName;
};
//
//Definition and Implementation of an EntityReference
//
class EntityReference : public NodeDefinition
{
public:
EntityReference(const DOMString& name, Document* owner);
//Override insertBefore to limit EntityReference to having only certain
//nodes as children
Node* insertBefore(Node* newChild, Node* refChild);
};
//
//Definition and Implementation of the DocumentType
//
class DocumentType : public NodeDefinition
{
public:
DocumentType(const DOMString& name, NamedNodeMap* theEntities,
NamedNodeMap* theNotations);
~DocumentType();
NamedNodeMap* getEntities();
NamedNodeMap* getNotations();
//Override "child manipulation" function since Notation Nodes
//can not have any children.
Node* insertBefore(Node* newChild, Node* refChild);
Node* replaceChild(Node* newChild, Node* oldChild);
Node* removeChild(Node* oldChild);
Node* appendChild(Node* newChild);
private:
NamedNodeMap* entities;
NamedNodeMap* notations;
};
//NULL string for use by Element::getAttribute() for when the attribute
//spcified by "name" does not exist, and therefore shoud be "NULL".
const DOMString NULL_STRING;
#endif