Files
Mozilla/mozilla/widget/src/windows/nsSound.cpp
timeless%mozdev.org bb3a8adddb Bug 233657 (win) nsSound::OnStreamComplete comment is wrong and function is not oom friendly
r=neil sr=tor


git-svn-id: svn://10.0.0.236/trunk@152921 18797224-902f-48f8-a5cc-f745e15eee43
2004-02-19 09:49:34 +00:00

213 lines
5.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2000 Netscape Communications Corporation.
* All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*/
#include "nscore.h"
#include "plstr.h"
#include <stdio.h>
#include <windows.h>
// mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
#include <mmsystem.h>
#include "nsSound.h"
#include "nsIURL.h"
#include "nsNetUtil.h"
#include "nsCRT.h"
NS_IMPL_ISUPPORTS2(nsSound, nsISound, nsIStreamLoaderObserver)
////////////////////////////////////////////////////////////////////////
// This hidden class is used to load the winmm.dll when it's needed.
class CWinMM {
typedef int (CALLBACK *PlayPtr)(const char*,HMODULE,DWORD);
public:
static CWinMM& GetModule() {
static CWinMM gSharedWinMM; //construct this only after you *really* need it.
return gSharedWinMM;
}
CWinMM(const char* aModuleName="WINMM.DLL") {
mInstance=::LoadLibrary(aModuleName);
mPlay=(mInstance) ? (PlayPtr)GetProcAddress(mInstance,"PlaySound") : 0;
sIsInitialized = PR_TRUE;
}
~CWinMM() {
if(mInstance)
::FreeLibrary(mInstance);
mInstance=0;
mPlay=0;
}
BOOL PlaySound(const char *aSoundFile,HMODULE aModule,DWORD aOptions) {
return (mPlay) ? mPlay(aSoundFile, aModule, aOptions) : FALSE;
}
static BOOL IsInitialized() {
return sIsInitialized;
}
private:
HINSTANCE mInstance;
PlayPtr mPlay;
static BOOL sIsInitialized;
};
BOOL CWinMM::sIsInitialized = PR_FALSE;
////////////////////////////////////////////////////////////////////////
nsSound::nsSound()
{
mLastSound = nsnull;
}
nsSound::~nsSound()
{
PurgeLastSound();
}
void nsSound::PurgeLastSound() {
if (mLastSound) {
// Purge the current sound buffer.
CWinMM& theMM = CWinMM::GetModule();
theMM.PlaySound(nsnull, nsnull, SND_PURGE); // This call halts the sound if it was still playing.
// Now delete the buffer.
free(mLastSound);
mLastSound = nsnull;
}
}
NS_IMETHODIMP nsSound::Beep()
{
::MessageBeep(0);
return NS_OK;
}
NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader,
nsISupports *context,
nsresult aStatus,
PRUint32 stringLen,
const char *string)
{
// print a load error on bad status
if (NS_FAILED(aStatus)) {
#ifdef DEBUG
if (aLoader) {
nsCOMPtr<nsIRequest> request;
nsCOMPtr<nsIChannel> channel;
aLoader->GetRequest(getter_AddRefs(request));
if (request)
channel = do_QueryInterface(request);
if (channel) {
nsCOMPtr<nsIURI> uri;
channel->GetURI(getter_AddRefs(uri));
if (uri) {
nsCAutoString uriSpec;
uri->GetSpec(uriSpec);
printf("Failed to load %s\n", uriSpec.get());
}
}
}
#endif
return aStatus;
}
PurgeLastSound();
if (string && stringLen > 0) {
DWORD flags = SND_MEMORY | SND_NODEFAULT;
// We try to make a copy so we can play it async.
// XXX Can sharable strings improve this?
mLastSound = (char *) malloc(stringLen);
if (mLastSound) {
memcpy(mLastSound, string, stringLen);
string = mLastSound;
flags |= SND_ASYNC;
}
CWinMM& theMM = CWinMM::GetModule();
theMM.PlaySound(string, 0, flags);
}
return NS_OK;
}
NS_IMETHODIMP nsSound::Play(nsIURL *aURL)
{
nsresult rv;
#ifdef DEBUG_SOUND
char *url;
aURL->GetSpec(&url);
printf("%s\n", url);
#endif
nsCOMPtr<nsIStreamLoader> loader;
rv = NS_NewStreamLoader(getter_AddRefs(loader), aURL, this);
return rv;
}
NS_IMETHODIMP nsSound::Init()
{
if (CWinMM::IsInitialized())
return NS_OK;
CWinMM& theMM = CWinMM::GetModule();
// This call halts a sound if it was still playing.
// We have to use the sound library for something to make sure
// it is initialized.
// If we wait until the first sound is played, there will
// be a time lag as the library gets loaded.
theMM.PlaySound(nsnull, nsnull, SND_PURGE);
return NS_OK;
}
NS_IMETHODIMP nsSound::PlaySystemSound(const char *aSoundAlias)
{
PurgeLastSound();
CWinMM& theMM = CWinMM::GetModule();
if (nsCRT::strcmp("_moz_mailbeep", aSoundAlias) == 0) {
theMM.PlaySound("MailBeep", nsnull, SND_ALIAS | SND_ASYNC);
}
else {
theMM.PlaySound(aSoundAlias, nsnull, SND_ALIAS | SND_ASYNC);
}
return NS_OK;
}