anthonyd%netscape.com 873dac92c4 *** NOT PART OF THE BUILD PROCESS
bug # 163739 - XPI Packager
adding the xpi packager to the mozilla tree.  this is a windows only app used to build the xpi packager
for building self installing xpi files.


git-svn-id: svn://10.0.0.236/trunk@134725 18797224-902f-48f8-a5cc-f745e15eee43
2002-12-03 21:52:45 +00:00

73 lines
2.0 KiB
C++

// XPIPackager.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "XPIPackager.h"
#include "XPIPackagerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CXPIPackagerApp
BEGIN_MESSAGE_MAP(CXPIPackagerApp, CWinApp)
//{{AFX_MSG_MAP(CXPIPackagerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXPIPackagerApp construction
CXPIPackagerApp::CXPIPackagerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CXPIPackagerApp object
CXPIPackagerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CXPIPackagerApp initialization
BOOL CXPIPackagerApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CXPIPackagerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}