Files
Mozilla/mozilla/widget/src/beos/nsSound.cpp
warren%netscape.com cc5d426fbe Renaming nsIAllocator to nsIMemory (and nsAllocator to nsMemory). API cleanup/freeze. Bug #18433
git-svn-id: svn://10.0.0.236/trunk@71450 18797224-902f-48f8-a5cc-f745e15eee43
2000-06-03 09:46:12 +00:00

98 lines
2.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
*/
#include "nscore.h"
#include "nsIMemory.h"
#include "plstr.h"
#include "stdio.h"
#include "nsSound.h"
#include <OS.h>
#include <SimpleGameSound.h>
#include <Entry.h>
#include <Beep.h>
NS_IMPL_ISUPPORTS(nsSound, NS_GET_IID(nsISound));
////////////////////////////////////////////////////////////////////////
nsSound::nsSound()
: mSound(0)
{
NS_INIT_REFCNT();
}
nsSound::~nsSound()
{
delete mSound;
}
nsresult NS_NewSound(nsISound** aSound)
{
NS_PRECONDITION(aSound != nsnull, "null ptr");
if (! aSound)
return NS_ERROR_NULL_POINTER;
*aSound = new nsSound();
if (! *aSound)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aSound);
return NS_OK;
}
#if 0
// not currently used.. may go away
NS_METHOD nsSound::Init(void)
{
return NS_OK;
}
#endif
NS_METHOD nsSound::Beep()
{
::beep();
return NS_OK;
}
NS_METHOD nsSound::Play(nsIURI *aURI)
{
/*
char *filename;
filespec->GetNativePath(&filename);
delete mSound;
entry_ref ref;
BEntry e(filename);
e.GetRef(&ref);
mSound = new BSimpleGameSound(&ref);
if(mSound->InitCheck() == B_OK)
mSound->StartPlaying();
nsCRT::free(filename);
*/
return NS_OK;
}