98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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* Pierre Phaneuf <pp@ludusdesign.com>
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*/
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#include "nscore.h"
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#include "nsIMemory.h"
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#include "plstr.h"
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#include "stdio.h"
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#include "nsSound.h"
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#include <OS.h>
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#include <SimpleGameSound.h>
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#include <Entry.h>
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#include <Beep.h>
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NS_IMPL_ISUPPORTS(nsSound, NS_GET_IID(nsISound));
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////////////////////////////////////////////////////////////////////////
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nsSound::nsSound()
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: mSound(0)
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{
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NS_INIT_REFCNT();
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}
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nsSound::~nsSound()
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{
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delete mSound;
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}
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nsresult NS_NewSound(nsISound** aSound)
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{
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NS_PRECONDITION(aSound != nsnull, "null ptr");
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if (! aSound)
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return NS_ERROR_NULL_POINTER;
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*aSound = new nsSound();
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if (! *aSound)
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return NS_ERROR_OUT_OF_MEMORY;
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NS_ADDREF(*aSound);
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return NS_OK;
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}
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#if 0
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// not currently used.. may go away
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NS_METHOD nsSound::Init(void)
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{
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return NS_OK;
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}
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#endif
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NS_METHOD nsSound::Beep()
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{
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::beep();
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return NS_OK;
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}
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NS_METHOD nsSound::Play(nsIURI *aURI)
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{
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/*
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char *filename;
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filespec->GetNativePath(&filename);
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delete mSound;
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entry_ref ref;
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BEntry e(filename);
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e.GetRef(&ref);
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mSound = new BSimpleGameSound(&ref);
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if(mSound->InitCheck() == B_OK)
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mSound->StartPlaying();
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nsCRT::free(filename);
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*/
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return NS_OK;
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}
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