Mozilla/mozilla/layout/mathml/base/src/nsMathMLChar.cpp
rbs%maths.uq.edu.au daf51ae193 Revamp of the architecture for stretchy symbols so that nsMathMLChar only deals with the atomic stretchy task.
git-svn-id: svn://10.0.0.236/trunk@50414 18797224-902f-48f8-a5cc-f745e15eee43
1999-10-12 02:12:36 +00:00

113 lines
3.2 KiB
C++

/*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla MathML Project.
*
* The Initial Developer of the Original Code is The University Of
* Queensland. Portions created by The University Of Queensland are
* Copyright (C) 1999 The University Of Queensland. All Rights Reserved.
*
* Contributor(s):
* Roger B. Sidje <rbs@maths.uq.edu.au>
*/
#include "nsCOMPtr.h"
#include "nsHTMLParts.h"
#include "nsIHTMLContent.h"
#include "nsFrame.h"
#include "nsLineLayout.h"
#include "nsHTMLIIDs.h"
#include "nsIPresContext.h"
#include "nsHTMLAtoms.h"
#include "nsUnitConversion.h"
#include "nsIStyleContext.h"
#include "nsStyleConsts.h"
#include "nsINameSpaceManager.h"
#include "nsString.h"
#include "nsIRenderingContext.h"
#include "nsIFontMetrics.h"
#include "nsStyleUtil.h"
#include "nsMathMLAtoms.h"
#include "nsMathMLChar.h"
#include "nsMathMLOperators.h"
//
// nsMathMLChar implementation
//
// aDesiredStretchSize is an IN/OUT parameter.
NS_IMETHODIMP
nsMathMLChar::Stretch(nsIPresContext& aPresContext,
nsIStyleContext* aStyleContext,
nsStretchDirection aStretchDirection,
nsCharMetrics& aContainerSize,
nsCharMetrics& aDesiredStretchSize)
{
if (aStretchDirection == NS_STRETCH_DIRECTION_VERTICAL) {
// vertical stretching... for a boundary symbol
aDesiredStretchSize.descent = aContainerSize.descent;
aDesiredStretchSize.ascent = aContainerSize.ascent;
aDesiredStretchSize.height = aDesiredStretchSize.ascent
+ aDesiredStretchSize.descent;
}
else if (aStretchDirection == NS_STRETCH_DIRECTION_HORIZONTAL) {
// horizontal stretching... for an accent
aDesiredStretchSize.width = aContainerSize.width;
}
return NS_OK;
}
NS_IMETHODIMP
nsMathMLChar::Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
nsIStyleContext* aStyleContext,
const nsPoint& aOffset)
{
nsresult rv = NS_OK;
const nsStyleColor* color =
(const nsStyleColor*)aStyleContext->GetStyleData(eStyleStruct_Color);
const nsStyleFont* font =
(const nsStyleFont*)aStyleContext->GetStyleData(eStyleStruct_Font);
// Set color and font
aRenderingContext.SetColor(color->mColor);
aRenderingContext.SetFont(font->mFont);
// Display the char
const PRUnichar* aString = mData.GetUnicode();
aRenderingContext.DrawString(aString, PRUint32(mData.Length()), aOffset.x, aOffset.y);
return rv;
}
#if 0
// Each stretchy symbol can have its improved Stretch() and
// Paint() methods that override the default ones.
void
nsMathMLChar::StretchIntegral()
{
}
void
nsMathMLChar::PaintIntegral()
{
}
...
#endif