Mozilla/mozilla/js2/src/js2number.cpp
gerv%gerv.net 912583b021 Bug 236613: change to MPL/LGPL/GPL tri-license.
git-svn-id: svn://10.0.0.236/trunk@155485 18797224-902f-48f8-a5cc-f745e15eee43
2004-04-25 15:37:13 +00:00

203 lines
8.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the JavaScript 2 Prototype.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifdef _WIN32
#include "msvc_pragma.h"
#endif
#include <algorithm>
#include <list>
#include <map>
#include <stack>
#include "world.h"
#include "utilities.h"
#include "js2value.h"
#include "numerics.h"
#include "reader.h"
#include "parser.h"
#include "regexp.h"
#include "js2engine.h"
#include "bytecodecontainer.h"
#include "js2metadata.h"
namespace JavaScript {
namespace MetaData {
js2val Number_Constructor(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc)
{
js2val thatValue = OBJECT_TO_JS2VAL(new (meta) NumberInstance(meta, meta->numberClass->prototype, meta->numberClass));
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thatValue));
if (argc > 0)
numInst->mValue = meta->toFloat64(argv[0]);
else
numInst->mValue = 0.0;
return thatValue;
}
static js2val Number_Call(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc)
{
if (argc > 0)
return meta->engine->allocNumber(meta->toFloat64(argv[0]));
else
return JS2VAL_ZERO;
}
static js2val Number_toString(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/)
{
if (!JS2VAL_IS_OBJECT(thisValue)
|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass))
meta->reportError(Exception::typeError, "Number.toString called on something other than a number thing", meta->engine->errorPos());
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thisValue));
return STRING_TO_JS2VAL(meta->engine->numberToString(&numInst->mValue));
}
static js2val Number_valueOf(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/)
{
if (!JS2VAL_IS_OBJECT(thisValue)
|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass))
meta->reportError(Exception::typeError, "Number.valueOf called on something other than a number thing", meta->engine->errorPos());
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thisValue));
return meta->engine->allocNumber(numInst->mValue);
}
#define MAX_PRECISION 100
static js2val
num_to(JS2Metadata *meta, const js2val thisValue, js2val *argv, uint32 argc, DToStrMode zeroArgMode,
DToStrMode oneArgMode, int32 precisionMin, int32 precisionMax, uint32 precisionOffset)
{
float64 d, precision;
char buf[dtosVariableBufferSize(MAX_PRECISION+1)], *numStr; /* Use MAX_PRECISION+1 because precisionOffset can be 1 */
if (!JS2VAL_IS_OBJECT(thisValue)
|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass))
meta->reportError(Exception::typeError, "Number.<<conversion>> called on something other than a number thing", meta->engine->errorPos());
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thisValue));
d = numInst->mValue;
if (JS2VAL_IS_VOID(argv[0])) {
precision = 0.0;
oneArgMode = zeroArgMode;
} else {
precision = meta->toInteger(argv[0]);
if (precision < precisionMin || precision > precisionMax) {
numStr = doubleToStr(buf, sizeof buf, precision, dtosStandard, 0);
meta->reportError(Exception::typeError, "Precision value out of range {0}", meta->engine->errorPos(), numStr);
}
}
numStr = doubleToStr(buf, sizeof buf, d, oneArgMode, (uint32)precision + precisionOffset);
return meta->engine->allocString(numStr);
}
static js2val Number_toFixed(JS2Metadata *meta, const js2val thisValue, js2val *argv, uint32 argc)
{
/* We allow a larger range of precision than ECMA requires; this is permitted by ECMA. */
return num_to(meta, thisValue, argv, argc, dtosFixed, dtosFixed, -20, MAX_PRECISION, 0);
}
static js2val Number_toExponential(JS2Metadata *meta, const js2val thisValue, js2val *argv, uint32 argc)
{
/* We allow a larger range of precision than ECMA requires; this is permitted by ECMA. */
return num_to(meta, thisValue, argv, argc, dtosStandardExponential, dtosExponential, 0, MAX_PRECISION, 1);
}
static js2val Number_toPrecision(JS2Metadata *meta, const js2val thisValue, js2val *argv, uint32 argc)
{
/* We allow a larger range of precision than ECMA requires; this is permitted by ECMA. */
return num_to(meta, thisValue, argv, argc, dtosStandard, dtosPrecision, 1, MAX_PRECISION, 0);
}
void initNumberObject(JS2Metadata *meta)
{
meta->numberClass->construct = Number_Constructor;
meta->numberClass->call = Number_Call;
#define N_CONSTANTS_COUNT (5)
struct {
char *name;
float64 value;
} NumberObjectConstants[N_CONSTANTS_COUNT] = {
{ "MAX_VALUE", maxDouble },
{ "MIN_VALUE", minDouble },
{ "NaN", nan },
{ "POSITIVE_INFINITY", positiveInfinity },
{ "NEGATIVE_INFINITY", negativeInfinity },
};
uint32 i;
meta->env->addFrame(meta->numberClass);
for (i = 0; i < N_CONSTANTS_COUNT; i++)
{
Variable *v = new Variable(meta->numberClass, meta->engine->allocNumber(NumberObjectConstants[i].value), true);
meta->defineLocalMember(meta->env, meta->world.identifiers[NumberObjectConstants[i].name], NULL, Attribute::NoOverride, false, ReadWriteAccess, v, 0, false);
}
meta->env->removeTopFrame();
FunctionData prototypeFunctions[] =
{
{ "toString", 0, Number_toString },
{ "toLocaleString", 0, Number_toString }, // [sic]
{ "valueOf", 0, Number_valueOf },
{ "toFixed", 1, Number_toFixed },
{ "toExponential", 1, Number_toExponential },
{ "toPrecision", 1, Number_toPrecision },
{ NULL }
};
meta->initBuiltinClass(meta->numberClass, NULL, Number_Constructor, Number_Call);
meta->numberClass->prototype = OBJECT_TO_JS2VAL(new (meta) NumberInstance(meta, meta->objectClass->prototype, meta->numberClass));
meta->initBuiltinClassPrototype(meta->numberClass, &prototypeFunctions[0]);
}
}
}