Make preferences dialog work (PrefPanel class for preference panel switching, loading of preferences, saving of preferences, initial Browser Display panel) git-svn-id: svn://10.0.0.236/trunk@98444 18797224-902f-48f8-a5cc-f745e15eee43
154 lines
4.6 KiB
C#
154 lines
4.6 KiB
C#
/* -*- Mode: C#; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Manticore.
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*
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* The Initial Developer of the Original Code is
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* Silverstone Interactive. Portions created by Silverstone Interactive are
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* Copyright (C) 2001 Silverstone Interactive.
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*
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* Alternatively, the contents of this file may be used under the
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* terms of the GNU Public License (the "GPL"), in which case the
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* provisions of the GPL are applicable instead of those above.
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* If you wish to allow use of your version of this file only
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* under the terms of the GPL and not to allow others to use your
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* version of this file under the MPL, indicate your decision by
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* deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL. If you do not delete
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* the provisions above, a recipient may use your version of this
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* file under either the MPL or the GPL.
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*
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* Contributor(s):
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* Ben Goodger <ben@netscape.com>
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*
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*/
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namespace Silverstone.Manticore.Browser
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{
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Windows.Forms;
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using Silverstone.Manticore.Core;
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/// <summary>
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/// Summary description for UserControl1.
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/// </summary>
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public class PrefPanel : Panel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.Container components = null;
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/// <summary>
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/// Whether or not this panel has been shown before. We defer
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/// reading preferences and populating UI for preferences panels
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/// that have not yet been shown.
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/// </summary>
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private bool mGenerated = false;
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/// <summary>
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/// Preferences handle
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/// </summary>
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// LAME - need to use global service thingy.
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protected internal Preferences mPrefs;
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/// <summary>
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/// Parent window (Preferences dialog)
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/// </summary>
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protected internal Form mParent;
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public PrefPanel(Form aParent, Preferences aPrefs)
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{
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// This call is required by the Windows.Forms Form Designer.
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InitializeComponent();
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// LAME oh so lame.
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mPrefs = aPrefs;
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mParent = aParent;
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// All preferences panels have these properties initially.
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this.Location = new System.Drawing.Point(160, 16);
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this.Size = new System.Drawing.Size(320, 264);
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this.TabIndex = 1;
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this.Visible = false;
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// When the preference panel is shown for the first time, we
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// need to fill its fields from preferences.
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this.VisibleChanged += new EventHandler(VisibilityChanged);
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}
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/// <summary>
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/// Called when the visibility of the panel changes.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public void VisibilityChanged(Object sender, EventArgs e)
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{
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if (!mGenerated) {
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// The first time we display the panel, read the values
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// for UI elements from preferences and fill the controls.
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Load();
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mGenerated = true;
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}
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}
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/// <summary>
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/// Implemented by derived class. Reads preferences for each UI element
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/// the first time this panel is shown, and populates the UI appropriately.
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/// </summary>
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public virtual void Load()
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{
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// Implemented by derived class
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}
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/// <summary>
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/// Implemented by derived class. Takes data from UI elements (which may
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/// be user-manipulated) and saves preferences.
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/// </summary>
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public virtual void Save()
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{
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// Implemented by derived class
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}
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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protected override void Dispose( bool disposing )
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{
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if( disposing )
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{
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if(components != null)
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{
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components.Dispose();
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}
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}
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base.Dispose( disposing );
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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}
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#endregion
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}
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}
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