be passed. Matching component that supports the new interface and nsIArray. Thus js->js calls can avoid any nsISupports conversion overhead. Every JS specific event firer uses this. * New NS_SL_* macros to make it easy for objects that use an array of nsIScriptContext objects. git-svn-id: svn://10.0.0.236/branches/DOM_AGNOSTIC_BRANCH@181433 18797224-902f-48f8-a5cc-f745e15eee43
204 lines
7.7 KiB
C++
204 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 sw=2 et tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsIScriptGlobalObject_h__
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#define nsIScriptGlobalObject_h__
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#include "nsISupports.h"
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#include "nsEvent.h"
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class nsIScriptContext;
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class nsIDOMDocument;
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class nsIDOMEvent;
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class nsPresContext;
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class nsIDocShell;
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class nsIDOMWindowInternal;
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class nsIScriptGlobalObjectOwner;
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class nsIArray;
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class nsScriptErrorEvent;
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class nsIScriptGlobalObject;
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enum nsEventStatus;
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struct JSObject; // kill me!
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// Some helpers for working with integer "language IDs", and specifically for
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// working with arrays of such objects. For example, it is common for
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// implementations supporting multiple script languages to keep each
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// language's nsIScriptContext in an array indexed by the language ID.
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// Implementation note: We always ignore nsIProgrammingLanguage::UNKNOWN and
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// nsIProgrammingLanguage::CPLUSPLUS - this gives javascript slot 0. We also
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// have no need to go all the way to nsIProgrammingLanguage::MAX; restricting
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// the upper bound to reduce the number of bits we need may end up useful.
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#define NS_SL_FIRST nsIProgrammingLanguage::JAVASCRIPT
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// last is kinda arbitrary.
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#define NS_SL_LAST (nsIProgrammingLanguage::JAVASCRIPT+3)
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// Use to declare the array size
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#define NS_SL_ARRAY_UBOUND (NS_SL_LAST-NS_SL_FIRST+1)
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// Is a language ID valid?
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#define NS_SL_VALID(langID) (langID >= NS_SL_FIRST && langID <= NS_SL_LAST)
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// Return an index for a given ID.
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#define NS_SL_INDEX(langID) (langID-NS_SL_FIRST)
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// Create a 'for' loop iterating over all possible language IDs (*not* indexes)
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#define NS_SL_FOR_ID(varName) \
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for (PRUint32 varName=NS_SL_FIRST;varName<=NS_SL_LAST;varName++)
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// Create a 'for' loop iterating over all indexes (when you don't need to know
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// what language it is)
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#define NS_SL_FOR_INDEX(varName) \
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for (PRUint32 varName=0;varName<=NS_SL_INDEX(NS_SL_LAST);varName++)
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// A helper function for nsIScriptGlobalObject implementations to use
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// when handling a script error. Generally called by the global when a context
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// notifies it of an error via nsIScriptGlobalObject::HandleScriptError.
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// Returns PR_TRUE if HandleDOMEvent was actually called, in which case
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// aStatus will be filled in with the status.
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PRBool
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NS_HandleScriptError(nsIScriptGlobalObject *aScriptGlobal,
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nsScriptErrorEvent *aErrorEvent,
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nsEventStatus *aStatus);
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#define NS_ISCRIPTGLOBALOBJECT_IID \
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{ /* {6E7EF978-47D0-47c9-9649-CDCDB1E4CCEC} */ \
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0x6e7ef978, 0x47d0, 0x47c9, \
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{ 0x96, 0x49, 0xcd, 0xcd, 0xb1, 0xe4, 0xcc, 0xec } }
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/**
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* The global object which keeps a script context for each supported script
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* language. This often used to store per-window global state.
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*/
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class nsIScriptGlobalObject : public nsISupports
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{
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public:
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NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTGLOBALOBJECT_IID)
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virtual nsresult SetNewDocument(nsIDOMDocument *aDocument,
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nsISupports *aState,
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PRBool aRemoveEventListeners,
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PRBool aClearScope) = 0;
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virtual void SetDocShell(nsIDocShell *aDocShell) = 0;
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virtual nsIDocShell *GetDocShell() = 0;
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virtual void SetOpenerWindow(nsIDOMWindowInternal *aOpener)=0;
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/**
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* Let the script global object know who its owner is.
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* The script global object should not addref the owner. It
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* will be told when the owner goes away.
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* @return NS_OK if the method is successful
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*/
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virtual void SetGlobalObjectOwner(nsIScriptGlobalObjectOwner* aOwner) = 0;
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/**
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* Get the owner of the script global object. The method
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* addrefs the returned reference according to regular
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* XPCOM rules, even though the internal reference itself
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* is a "weak" reference.
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*/
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virtual nsIScriptGlobalObjectOwner *GetGlobalObjectOwner() = 0;
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virtual nsresult HandleDOMEvent(nsPresContext* aPresContext,
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nsEvent* aEvent,
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nsIDOMEvent** aDOMEvent,
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PRUint32 aFlags,
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nsEventStatus* aEventStatus)=0;
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virtual nsresult EnsureScriptEnvironment(PRUint32 aLangID) = 0;
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/**
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* Get a script context (WITHOUT added reference) for the specified language.
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*/
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virtual nsIScriptContext *GetLanguageContext(PRUint32 lang) = 0;
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/**
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* Get the opaque "global" object for the specified lang.
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*/
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virtual void *GetLanguageGlobal(PRUint32 lang) = 0;
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// Set/GetContext deprecated methods - use GetLanguageContext/Global
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virtual JSObject *GetGlobalJSObject() {
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return (JSObject *)GetLanguageGlobal(nsIProgrammingLanguage::JAVASCRIPT);
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}
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virtual nsIScriptContext *GetContext() {
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return GetLanguageContext(nsIProgrammingLanguage::JAVASCRIPT);
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}
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/**
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* Set a new language context for this global. The native global for the
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* context is created by the context's GetNativeGlobal() method.
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*/
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virtual nsresult SetLanguageContext(PRUint32 lang, nsIScriptContext *aContext) = 0;
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/**
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* Called when the global script is finalized. Finalizes all contexts and globals
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* for all languages.
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* XXXmarkh - that is not the original intent - OnFinalize generally called
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* as part of js class destruction.
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*/
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virtual void OnFinalize() = 0;
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/**
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* Called to enable/disable scripts.
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*/
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virtual void SetScriptsEnabled(PRBool aEnabled, PRBool aFireTimeouts) = 0;
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/** Set a new arguments object for this window. This will be set on
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* the window right away (if there's an existing document) and it
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* will also be installed on the window when the next document is
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* loaded. Each language impl is responsible for converting to
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* an array of args as appropriate for that language.
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*/
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virtual nsresult SetNewArguments(nsIArray *aArguments) = 0;
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/** Handle a script error. Generally called by a script context.
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*/
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virtual nsresult HandleScriptError(nsScriptErrorEvent *aErrorEvent,
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nsEventStatus *aEventStatus) {
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return NS_HandleScriptError(this, aErrorEvent, aEventStatus);
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}
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};
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#endif
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