209 lines
6.8 KiB
C++
209 lines
6.8 KiB
C++
/*
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* The contents of this file are subject to the Mozilla Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is Mozilla MathML Project.
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*
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* The Initial Developer of the Original Code is The University Of
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* Queensland. Portions created by The University Of Queensland are
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* Copyright (C) 1999 The University Of Queensland. All Rights Reserved.
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*
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* Contributor(s):
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* Roger B. Sidje <rbs@maths.uq.edu.au>
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* Shyjan Mahamud <mahamud@cs.cmu.edu>
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*/
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#ifndef nsMathMLChar_h___
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#define nsMathMLChar_h___
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#include "nsMathMLOperators.h"
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#include "nsMathMLFrame.h"
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class nsGlyphTable;
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// Hints for Stretch() to indicate criteria for stretching
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#define NS_STRETCH_NORMAL 0x00000001 // try to stretch to requested size - DEFAULT
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#define NS_STRETCH_NEARER 0x00000002 // stretch very close to requested size
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#define NS_STRETCH_SMALLER 0x00000004 // don't stretch more than requested size
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#define NS_STRETCH_LARGER 0x00000008 // don't stretch less than requested size
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#define NS_STRETCH_LARGEOP 0x00000010 // for a largeop in displaystyle
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// A single glyph in our internal representation is characterized by a 'code@font'
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// pair. The 'code' is interpreted as a Unicode point or as the direct glyph index
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// (depending on the type of nsGlyphTable where this comes from). The 'font' is a
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// numeric identifier given to the font to which the glyph belongs.
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struct nsGlyphCode {
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PRUnichar code;
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PRInt32 font;
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// conversion operator to just return the code point that we generally want
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operator PRUnichar () {
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return code;
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}
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};
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// class used to handle stretchy symbols (accent, delimiter and boundary symbols)
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class nsMathMLChar
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{
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public:
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// constructor and destructor
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nsMathMLChar(nsMathMLChar* aParent = nsnull) {
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MOZ_COUNT_CTOR(nsMathMLChar);
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mStyleContext = nsnull;
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mSibling = nsnull;
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mParent = aParent;
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}
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~nsMathMLChar() { // not a virtual destructor: this class is not intended to be subclassed
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MOZ_COUNT_DTOR(nsMathMLChar);
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// there is only one style context owned by the "root" char
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// and it may be used by child chars as well
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if (!mParent && mStyleContext) { // only the "root" need to release it
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mStyleContext->Release();
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}
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if (mSibling) {
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delete mSibling;
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}
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}
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nsresult
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Paint(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsFramePaintLayer aWhichLayer,
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nsIFrame* aForFrame,
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const nsRect* aSelectedRect = nsnull);
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// This is the method called to ask the char to stretch itself.
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// @param aContainerSize - IN - suggested size for the stretched char
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// @param aDesiredStretchSize - OUT - the size that the char wants
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nsresult
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Stretch(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsStretchDirection aStretchDirection,
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nsBoundingMetrics& aContainerSize,
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nsBoundingMetrics& aDesiredStretchSize,
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PRUint32 aStretchHint = NS_STRETCH_NORMAL);
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void
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SetData(nsIPresContext* aPresContext,
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nsString& aData);
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void
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GetData(nsString& aData) {
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aData = mData;
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}
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PRInt32
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Length() {
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return mData.Length();
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}
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nsStretchDirection
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GetStretchDirection() {
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return mDirection;
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}
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// Sometimes we only want to pass the data to another routine,
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// this function helps to avoid copying
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const PRUnichar*
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get() {
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return mData.get();
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}
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void
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GetRect(nsRect& aRect) {
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aRect = mRect;
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}
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void
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SetRect(const nsRect& aRect) {
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mRect = aRect;
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// shift the orgins of child chars if any
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if (!mParent && mSibling) { // only a "root" having child chars can enter here
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for (nsMathMLChar* child = mSibling; child; child = child->mSibling) {
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nsRect rect;
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child->GetRect(rect);
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rect.MoveBy(mRect.x, mRect.y);
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child->SetRect(rect);
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}
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}
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}
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// Metrics that _exactly_ enclose the char. The char *must* have *already*
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// being stretched before you can call the GetBoundingMetrics() method.
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// IMPORTANT: since chars have their own style contexts, and may be rendered
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// with glyphs that are not in the parent font, just calling the default
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// aRenderingContext.GetBoundingMetrics(aChar) can give incorrect results.
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void
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GetBoundingMetrics(nsBoundingMetrics& aBoundingMetrics) {
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aBoundingMetrics = mBoundingMetrics;
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}
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void
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SetBoundingMetrics(nsBoundingMetrics& aBoundingMetrics) {
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mBoundingMetrics = aBoundingMetrics;
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}
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// Hooks to access the extra leaf style contexts given to the MathMLChars.
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// They provide an interface to make them acessible to the Style System via
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// the Get/Set AdditionalStyleContext() APIs. Owners of MathMLChars
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// should honor these APIs.
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nsStyleContext* GetStyleContext() const;
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void SetStyleContext(nsStyleContext* aStyleContext);
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protected:
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friend class nsGlyphTable;
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nsString mData;
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// support for handling composite stretchy chars like TeX over/under braces
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nsMathMLChar* mSibling;
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nsMathMLChar* mParent;
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private:
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nsRect mRect;
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PRInt32 mOperator;
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nsStretchDirection mDirection;
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nsBoundingMetrics mBoundingMetrics;
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nsStyleContext* mStyleContext;
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nsGlyphTable* mGlyphTable;
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nsGlyphCode mGlyph;
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// helper methods
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nsresult
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ComposeChildren(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsGlyphTable* aGlyphTable,
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nsBoundingMetrics& aContainerSize,
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nsBoundingMetrics& aCompositeSize,
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PRUint32 aStretchHint);
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static nsresult
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PaintVertically(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsFont& aFont,
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nsStyleContext* aStyleContext,
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nsGlyphTable* aGlyphTable,
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nsMathMLChar* aChar,
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nsRect& aRect);
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static nsresult
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PaintHorizontally(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsFont& aFont,
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nsStyleContext* aStyleContext,
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nsGlyphTable* aGlyphTable,
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nsMathMLChar* aChar,
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nsRect& aRect);
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};
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#endif /* nsMathMLChar_h___ */
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