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Mozilla/mozilla/layout/mathml/base/src/nsMathMLChar.h

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/*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla MathML Project.
*
* The Initial Developer of the Original Code is The University Of
* Queensland. Portions created by The University Of Queensland are
* Copyright (C) 1999 The University Of Queensland. All Rights Reserved.
*
* Contributor(s):
* Roger B. Sidje <rbs@maths.uq.edu.au>
* Shyjan Mahamud <mahamud@cs.cmu.edu>
*/
#ifndef nsMathMLChar_h___
#define nsMathMLChar_h___
#include "nsMathMLOperators.h"
#include "nsMathMLFrame.h"
class nsGlyphTable;
// Hints for Stretch() to indicate criteria for stretching
#define NS_STRETCH_NORMAL 0x00000001 // try to stretch to requested size - DEFAULT
#define NS_STRETCH_NEARER 0x00000002 // stretch very close to requested size
#define NS_STRETCH_SMALLER 0x00000004 // don't stretch more than requested size
#define NS_STRETCH_LARGER 0x00000008 // don't stretch less than requested size
#define NS_STRETCH_LARGEOP 0x00000010 // for a largeop in displaystyle
// A single glyph in our internal representation is characterized by a 'code@font'
// pair. The 'code' is interpreted as a Unicode point or as the direct glyph index
// (depending on the type of nsGlyphTable where this comes from). The 'font' is a
// numeric identifier given to the font to which the glyph belongs.
struct nsGlyphCode {
PRUnichar code;
PRInt32 font;
// conversion operator to just return the code point that we generally want
operator PRUnichar () {
return code;
}
};
// class used to handle stretchy symbols (accent, delimiter and boundary symbols)
class nsMathMLChar
{
public:
// constructor and destructor
nsMathMLChar(nsMathMLChar* aParent = nsnull) {
MOZ_COUNT_CTOR(nsMathMLChar);
mStyleContext = nsnull;
mSibling = nsnull;
mParent = aParent;
}
~nsMathMLChar() { // not a virtual destructor: this class is not intended to be subclassed
MOZ_COUNT_DTOR(nsMathMLChar);
// there is only one style context owned by the "root" char
// and it may be used by child chars as well
if (!mParent && mStyleContext) { // only the "root" need to release it
mStyleContext->Release();
}
if (mSibling) {
delete mSibling;
}
}
nsresult
Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
nsIFrame* aForFrame,
const nsRect* aSelectedRect = nsnull);
// This is the method called to ask the char to stretch itself.
// @param aContainerSize - IN - suggested size for the stretched char
// @param aDesiredStretchSize - OUT - the size that the char wants
nsresult
Stretch(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsStretchDirection aStretchDirection,
nsBoundingMetrics& aContainerSize,
nsBoundingMetrics& aDesiredStretchSize,
PRUint32 aStretchHint = NS_STRETCH_NORMAL);
void
SetData(nsIPresContext* aPresContext,
nsString& aData);
void
GetData(nsString& aData) {
aData = mData;
}
PRInt32
Length() {
return mData.Length();
}
nsStretchDirection
GetStretchDirection() {
return mDirection;
}
// Sometimes we only want to pass the data to another routine,
// this function helps to avoid copying
const PRUnichar*
get() {
return mData.get();
}
void
GetRect(nsRect& aRect) {
aRect = mRect;
}
void
SetRect(const nsRect& aRect) {
mRect = aRect;
// shift the orgins of child chars if any
if (!mParent && mSibling) { // only a "root" having child chars can enter here
for (nsMathMLChar* child = mSibling; child; child = child->mSibling) {
nsRect rect;
child->GetRect(rect);
rect.MoveBy(mRect.x, mRect.y);
child->SetRect(rect);
}
}
}
// Metrics that _exactly_ enclose the char. The char *must* have *already*
// being stretched before you can call the GetBoundingMetrics() method.
// IMPORTANT: since chars have their own style contexts, and may be rendered
// with glyphs that are not in the parent font, just calling the default
// aRenderingContext.GetBoundingMetrics(aChar) can give incorrect results.
void
GetBoundingMetrics(nsBoundingMetrics& aBoundingMetrics) {
aBoundingMetrics = mBoundingMetrics;
}
void
SetBoundingMetrics(nsBoundingMetrics& aBoundingMetrics) {
mBoundingMetrics = aBoundingMetrics;
}
// Hooks to access the extra leaf style contexts given to the MathMLChars.
// They provide an interface to make them acessible to the Style System via
// the Get/Set AdditionalStyleContext() APIs. Owners of MathMLChars
// should honor these APIs.
nsStyleContext* GetStyleContext() const;
void SetStyleContext(nsStyleContext* aStyleContext);
protected:
friend class nsGlyphTable;
nsString mData;
// support for handling composite stretchy chars like TeX over/under braces
nsMathMLChar* mSibling;
nsMathMLChar* mParent;
private:
nsRect mRect;
PRInt32 mOperator;
nsStretchDirection mDirection;
nsBoundingMetrics mBoundingMetrics;
nsStyleContext* mStyleContext;
nsGlyphTable* mGlyphTable;
nsGlyphCode mGlyph;
// helper methods
nsresult
ComposeChildren(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsGlyphTable* aGlyphTable,
nsBoundingMetrics& aContainerSize,
nsBoundingMetrics& aCompositeSize,
PRUint32 aStretchHint);
static nsresult
PaintVertically(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsFont& aFont,
nsStyleContext* aStyleContext,
nsGlyphTable* aGlyphTable,
nsMathMLChar* aChar,
nsRect& aRect);
static nsresult
PaintHorizontally(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsFont& aFont,
nsStyleContext* aStyleContext,
nsGlyphTable* aGlyphTable,
nsMathMLChar* aChar,
nsRect& aRect);
};
#endif /* nsMathMLChar_h___ */