nisheeth%netscape.com f553d5a1c9 Checkin not part of build. New version of Transformiix from Keith Visco (kvisco@ziplink.net)
git-svn-id: svn://10.0.0.236/trunk@53489 18797224-902f-48f8-a5cc-f745e15eee43
1999-11-15 07:13:17 +00:00

163 lines
4.6 KiB
C++

/*
* (C) Copyright The MITRE Corporation 1999 All rights reserved.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* The program provided "as is" without any warranty express or
* implied, including the warranty of non-infringement and the implied
* warranties of merchantibility and fitness for a particular purpose.
* The Copyright owner will not be liable for any damages suffered by
* you as a result of using the Program. In no event will the Copyright
* owner be liable for any special, indirect or consequential damages or
* lost profits even if the Copyright owner has been advised of the
* possibility of their occurrence.
*
* Please see release.txt distributed with this file for more information.
*
*/
// Tom Kneeland (3/29/99)
//
// Implementation of the Document Object Model Level 1 Core
// Implementation of the Element class
//
// Modification History:
// Who When What
// TK 03/29/99 Created
// LF 08/06/1999 fixed typo: defalut to default
//
#include "dom.h"
//
//Construct a new element with the specified tagName and Document owner.
//Simply call the constructor for NodeDefinition, and specify the proper node
//type.
//
Element::Element(const DOMString& tagName, Document* owner) :
NodeDefinition(Node::ELEMENT_NODE, tagName, NULL_STRING, owner)
{
}
//
//First check to see if the new node is an allowable child for an Element. If
//it is, call NodeDefinition's implementation of Insert Before. If not, return
//null as an error
//
Node* Element::insertBefore(Node* newChild, Node* refChild)
{
Node* returnVal = NULL;
switch (newChild->getNodeType())
{
case Node::ELEMENT_NODE :
case Node::TEXT_NODE :
case Node::COMMENT_NODE :
case Node::PROCESSING_INSTRUCTION_NODE :
case Node::CDATA_SECTION_NODE :
case Node::DOCUMENT_FRAGMENT_NODE : //-- added 19990813 (kvisco)
case Node::ENTITY_REFERENCE_NODE:
returnVal = NodeDefinition::insertBefore(newChild, refChild);
break;
default:
returnVal = NULL;
}
return returnVal;
}
//
//Return the tagName for this element. This is simply the nodeName.
//
const DOMString& Element::getTagName()
{
return nodeName;
}
//
//Retreive an attribute's value by name. If the attribute does not exist,
//return a reference to the pre-created, constatnt "NULL STRING".
//
const DOMString& Element::getAttribute(const DOMString& name)
{
Node* tempNode = attributes.getNamedItem(name);
if (tempNode)
return attributes.getNamedItem(name)->getNodeValue();
else
return NULL_STRING;
}
//
//Add an attribute to this Element. Create a new Attr object using the
//name and value specified. Then add the Attr to the the Element's
//attributes NamedNodeMap.
//
void Element::setAttribute(const DOMString& name, const DOMString& value)
{
Attr* tempAttribute;
//Check to see if an attribute with this name already exists. If it does
//over write its value, if not, add it.
tempAttribute = getAttributeNode(name);
if (tempAttribute)
tempAttribute->setNodeValue(value);
else
{
tempAttribute = getOwnerDocument()->createAttribute(name);
tempAttribute->setNodeValue(value);
attributes.setNamedItem(tempAttribute);
}
}
//
//Remove an attribute from the attributes NamedNodeMap, and free its memory.
// NOTE: How do default values enter into this picture
//
void Element::removeAttribute(const DOMString& name)
{
delete attributes.removeNamedItem(name);
}
//
//Return the attribute specified by name
//
Attr* Element::getAttributeNode(const DOMString& name)
{
return (Attr*)attributes.getNamedItem(name);
}
//
//Set a new attribute specifed by the newAttr node. If an attribute with that
//name already exists, the existing Attr is removed from the list and return to
//the caller, else NULL is returned.
//
Attr* Element::setAttributeNode(Attr* newAttr)
{
Attr* pOldAttr = (Attr*)attributes.removeNamedItem(newAttr->getNodeName());
attributes.setNamedItem(newAttr);
return pOldAttr;
}
//
//Remove the Attribute from the attributes list and return to the caller. If
//the node is not found, return NULL.
//
Attr* Element::removeAttributeNode(Attr* oldAttr)
{
return (Attr*)attributes.removeNamedItem(oldAttr->getNodeName());
}
NodeList* Element::getElementsByTagName(const DOMString& name)
{
return 0;
}
void Element::normalize()
{
}