generating them git-svn-id: svn://10.0.0.236/trunk@18998 18797224-902f-48f8-a5cc-f745e15eee43
186 lines
5.2 KiB
Plaintext
186 lines
5.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Burg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Burg - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Burg.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Burg.mak" CFG="Burg - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Burg - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Burg - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Burg - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "." /I "..\..\..\..\Tools\burg" /I "..\..\..\Exports ..\..\..\Exports\md" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# SUBTRACT BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "Burg - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "..\..\..\..\Tools\burg\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# SUBTRACT BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "Burg - Win32 Release"
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# Name "Burg - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\b.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\be.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\burs.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\closure.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\delta.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\fe.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\fe.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\item.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\lex.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\list.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\main.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\map.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\nonterminal.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\operator.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\pattern.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\plank.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\queue.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\rule.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\string.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\symtab.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\table.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\test.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\trim.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\y.tab.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\Tools\Burg\zalloc.c
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# End Source File
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# End Target
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# End Project
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