bzbarsky%mit.edu f8a2cb0fe2 Do a sync invalidate of the areas dirtied by the reflow we do before painting,
not an async one.  This will keep us from dropping animation frames quite as
much if events take a long time to process.  Bug 288369, r+sr=roc


git-svn-id: svn://10.0.0.236/trunk@171433 18797224-902f-48f8-a5cc-f745e15eee43
2005-03-31 20:42:30 +00:00
..