Mozilla/mozilla/layout/forms/nsFieldSetFrame.cpp
bzbarsky%mit.edu ba5badedcb Change the FrameNeedsReflow API to pass the dirty flags to be added directly to
the method, instead of setting them before calling the method.  That way we can
avoid reflowing the ancestor of a reflow root which is not itself dirty but has
dirty children.  This also makes it harder to set dirty bits inconsistently
with the FrameNeedsReflow call.  Bug 378784, r+sr=dbaron, pending rbs' review
on the mathml parts.


git-svn-id: svn://10.0.0.236/trunk@226007 18797224-902f-48f8-a5cc-f745e15eee43
2007-05-06 19:16:52 +00:00

744 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// YY need to pass isMultiple before create called
//#include "nsFormControlFrame.h"
#include "nsHTMLContainerFrame.h"
#include "nsLegendFrame.h"
#include "nsIDOMNode.h"
#include "nsIDOMHTMLFieldSetElement.h"
#include "nsIDOMHTMLLegendElement.h"
#include "nsCSSRendering.h"
//#include "nsIDOMHTMLCollection.h"
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsISupports.h"
#include "nsIAtom.h"
#include "nsPresContext.h"
#include "nsFrameManager.h"
#include "nsHTMLParts.h"
#include "nsGkAtoms.h"
#include "nsStyleConsts.h"
#include "nsFont.h"
#include "nsCOMPtr.h"
#ifdef ACCESSIBILITY
#include "nsIAccessibilityService.h"
#endif
#include "nsIServiceManager.h"
#include "nsDisplayList.h"
class nsLegendFrame;
class nsFieldSetFrame : public nsHTMLContainerFrame {
public:
nsFieldSetFrame(nsStyleContext* aContext);
NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
nsIFrame* aChildList);
NS_HIDDEN_(nscoord)
GetLegendPrefWidth(nsIRenderingContext* aRenderingContext);
NS_HIDDEN_(nscoord)
GetContentMinWidth(nsIRenderingContext* aRenderingContext);
virtual nscoord GetMinWidth(nsIRenderingContext* aRenderingContext);
virtual nscoord GetPrefWidth(nsIRenderingContext* aRenderingContext);
virtual nsSize ComputeSize(nsIRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
PRBool aShrinkWrap);
NS_IMETHOD Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
void PaintBorderBackground(nsIRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect);
NS_IMETHOD AppendFrames(nsIAtom* aListName,
nsIFrame* aFrameList);
NS_IMETHOD InsertFrames(nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList);
NS_IMETHOD RemoveFrame(nsIAtom* aListName,
nsIFrame* aOldFrame);
virtual nsIAtom* GetType() const;
virtual PRBool IsContainingBlock() const;
#ifdef ACCESSIBILITY
NS_IMETHOD GetAccessible(nsIAccessible** aAccessible);
#endif
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const {
return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
}
#endif
protected:
virtual PRIntn GetSkipSides() const;
nsIFrame* MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName);
void ReParentFrameList(nsIFrame* aFrameList);
nsIFrame* mLegendFrame;
nsIFrame* mContentFrame;
nsRect mLegendRect;
nscoord mLegendSpace;
};
nsIFrame*
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsFieldSetFrame(aContext);
}
nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
: nsHTMLContainerFrame(aContext)
{
mContentFrame = nsnull;
mLegendFrame = nsnull;
mLegendSpace = 0;
}
nsIAtom*
nsFieldSetFrame::GetType() const
{
return nsGkAtoms::fieldSetFrame;
}
PRBool
nsFieldSetFrame::IsContainingBlock() const
{
return PR_TRUE;
}
NS_IMETHODIMP
nsFieldSetFrame::SetInitialChildList(nsIAtom* aListName,
nsIFrame* aChildList)
{
// Get the content and legend frames.
if (aChildList->GetNextSibling()) {
mContentFrame = aChildList->GetNextSibling();
mLegendFrame = aChildList;
} else {
mContentFrame = aChildList;
mLegendFrame = nsnull;
}
// Queue up the frames for the content frame
return nsHTMLContainerFrame::SetInitialChildList(nsnull, aChildList);
}
class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
public:
nsDisplayFieldSetBorderBackground(nsFieldSetFrame* aFrame)
: nsDisplayItem(aFrame) {
MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFieldSetBorderBackground() {
MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
}
#endif
virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
const nsRect& aDirtyRect);
NS_DISPLAY_DECL_NAME("FieldSetBorderBackground")
};
nsIFrame* nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder,
nsPoint aPt)
{
// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
// frame bounds even though our background doesn't cover the whole frame.
// It's not clear whether this is correct.
return mFrame;
}
void
nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
nsIRenderingContext* aCtx, const nsRect& aDirtyRect)
{
NS_STATIC_CAST(nsFieldSetFrame*, mFrame)->
PaintBorderBackground(*aCtx, aBuilder->ToReferenceFrame(mFrame), aDirtyRect);
}
NS_IMETHODIMP
nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
// Paint our background and border in a special way.
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
// the background/border display item won't do anything, and if it isn't empty,
// we need to paint the outline
if (IsVisibleForPainting(aBuilder)) {
// don't bother checking to see if we really have a border or background.
// we usually will have a border.
nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayFieldSetBorderBackground(this));
NS_ENSURE_SUCCESS(rv, rv);
rv = DisplayOutlineUnconditional(aBuilder, aLists);
NS_ENSURE_SUCCESS(rv, rv);
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
}
nsDisplayListCollection contentDisplayItems;
if (mContentFrame) {
// Collect mContentFrame's display items into their own collection. We need
// to be calling BuildDisplayList on mContentFrame before mLegendFrame in
// case it contains out-of-flow frames whose placeholders are under
// mLegendFrame. However, we want mContentFrame's display items to be
// after mLegendFrame's display items in z-order, so we need to save them
// and append them later.
nsresult rv = BuildDisplayListForChild(aBuilder, mContentFrame, aDirtyRect,
contentDisplayItems);
NS_ENSURE_SUCCESS(rv, rv);
}
if (mLegendFrame) {
nsDisplayListSet set(aLists, aLists.Content());
nsresult rv = BuildDisplayListForChild(aBuilder, mLegendFrame, aDirtyRect, set);
NS_ENSURE_SUCCESS(rv, rv);
}
// Put mContentFrame's display items on the master list. Note that
// this moves mContentFrame's border/background display items to our
// BorderBackground() list, which isn't really correct, but it's OK because
// mContentFrame is anonymous and can't have its own border and background.
contentDisplayItems.MoveTo(aLists);
return NS_OK;
}
void
nsFieldSetFrame::PaintBorderBackground(nsIRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect)
{
PRIntn skipSides = GetSkipSides();
const nsStyleBorder* borderStyle = GetStyleBorder();
const nsStylePadding* paddingStyle = GetStylePadding();
nscoord topBorder = borderStyle->GetBorderWidth(NS_SIDE_TOP);
nscoord yoff = 0;
nsPresContext* presContext = PresContext();
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
if (topBorder < mLegendRect.height)
yoff = (mLegendRect.height - topBorder)/2;
nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle,
*paddingStyle, PR_TRUE);
if (mLegendFrame) {
// Use the rect of the legend frame, not mLegendRect, so we draw our
// border under the legend's left and right margins.
nsRect legendRect = mLegendFrame->GetRect() + aPt;
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
// draw left side
nsRect clipRect(rect);
clipRect.width = legendRect.x - rect.x;
clipRect.height = topBorder;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
aRenderingContext.PopState();
// draw right side
clipRect = rect;
clipRect.x = legendRect.XMost();
clipRect.width = rect.XMost() - legendRect.XMost();
clipRect.height = topBorder;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
aRenderingContext.PopState();
// draw bottom
clipRect = rect;
clipRect.y += topBorder;
clipRect.height = mRect.height - (yoff + topBorder);
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
aRenderingContext.PopState();
} else {
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect,
nsRect(aPt, mRect.Size()),
*borderStyle, mStyleContext, skipSides);
}
}
// XXXbz This duplicates code in nsGkAtoms (near IntrinsicForContainer)
static nscoord GetCoord(const nsStyleCoord& aCoord, nscoord aIfNotCoord)
{
return aCoord.GetUnit() == eStyleUnit_Coord
? aCoord.GetCoordValue()
: aIfNotCoord;
}
nscoord
nsFieldSetFrame::GetLegendPrefWidth(nsIRenderingContext* aRenderingContext)
{
NS_ASSERTION(mLegendFrame, "Don't call me if there is no legend frame!");
// We don't want to use nsLayoutUtils::IntrinsicForContainer,
// because legends ignore their CSS-specified width.
nscoord result = mLegendFrame->GetPrefWidth(aRenderingContext);
nsStyleCoord tmp;
const nsStylePadding *stylePadding = mLegendFrame->GetStylePadding();
result += GetCoord(stylePadding->mPadding.GetLeft(tmp), 0);
result += GetCoord(stylePadding->mPadding.GetRight(tmp), 0);
const nsStyleBorder *styleBorder = mLegendFrame->GetStyleBorder();
result += styleBorder->GetBorderWidth(NS_SIDE_LEFT);
result += styleBorder->GetBorderWidth(NS_SIDE_RIGHT);
const nsStyleMargin *styleMargin = mLegendFrame->GetStyleMargin();
result += GetCoord(styleMargin->mMargin.GetLeft(tmp), 0);
result += GetCoord(styleMargin->mMargin.GetRight(tmp), 0);
return result;
}
nscoord
nsFieldSetFrame::GetContentMinWidth(nsIRenderingContext* aRenderingContext)
{
NS_ASSERTION(mContentFrame, "Don't call me if there is no legend frame!");
return nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame,
nsLayoutUtils::MIN_WIDTH);
}
nscoord
nsFieldSetFrame::GetMinWidth(nsIRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_MIN_WIDTH(this, result);
nscoord legendPrefWidth = 0;
nscoord contentMinWidth = 0;
if (mLegendFrame) {
legendPrefWidth = GetLegendPrefWidth(aRenderingContext);
}
if (mContentFrame) {
contentMinWidth = GetContentMinWidth(aRenderingContext);
}
result = PR_MAX(legendPrefWidth, contentMinWidth);
return result;
}
nscoord
nsFieldSetFrame::GetPrefWidth(nsIRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_PREF_WIDTH(this, result);
nscoord legendPrefWidth = 0;
nscoord contentPrefWidth = 0;
if (mLegendFrame) {
legendPrefWidth = GetLegendPrefWidth(aRenderingContext);
}
if (mContentFrame) {
contentPrefWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame,
nsLayoutUtils::PREF_WIDTH);
}
result = PR_MAX(legendPrefWidth, contentPrefWidth);
return result;
}
/* virtual */ nsSize
nsFieldSetFrame::ComputeSize(nsIRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
PRBool aShrinkWrap)
{
nsSize result =
nsHTMLContainerFrame::ComputeSize(aRenderingContext, aCBSize,
aAvailableWidth,
aMargin, aBorder, aPadding, aShrinkWrap);
// Fieldsets never shrink below their min width.
nscoord minWidth = GetMinWidth(aRenderingContext);
if (minWidth > result.width)
result.width = minWidth;
return result;
}
NS_IMETHODIMP
nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
"Should have a precomputed width!");
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
//------------ Handle Incremental Reflow -----------------
PRBool reflowContent;
PRBool reflowLegend;
if (aReflowState.ShouldReflowAllKids()) {
reflowContent = mContentFrame != nsnull;
reflowLegend = mLegendFrame != nsnull;
} else {
reflowContent = mContentFrame && NS_SUBTREE_DIRTY(mContentFrame);
reflowLegend = mLegendFrame && NS_SUBTREE_DIRTY(mLegendFrame);
}
nsSize availSize(aReflowState.ComputedWidth(), aReflowState.availableHeight);
NS_ASSERTION(!mContentFrame ||
GetContentMinWidth(aReflowState.rendContext) <= availSize.width,
"Bogus availSize.width; should be bigger");
// get our border and padding
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
const nsMargin &padding = aReflowState.mComputedPadding;
nsMargin border = borderPadding - padding;
// Figure out how big the legend is if there is one.
// get the legend's margin
nsMargin legendMargin(0,0,0,0);
// reflow the legend only if needed
if (reflowLegend) {
const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin();
marginStyle->GetMargin(legendMargin);
// Give the legend all the space it wants.
nsSize legendAvailSize(GetLegendPrefWidth(aReflowState.rendContext),
NS_INTRINSICSIZE);
nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
mLegendFrame,
legendAvailSize);
// always give the legend as much size as it wants
legendReflowState.
SetComputedWidth(mLegendFrame->GetPrefWidth(aReflowState.rendContext));
legendReflowState.mComputedHeight = NS_INTRINSICSIZE;
nsHTMLReflowMetrics legendDesiredSize;
ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
#endif
// figure out the legend's rectangle
mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
mLegendRect.x = borderPadding.left;
mLegendRect.y = 0;
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - border.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace && mContentFrame) {
reflowContent = PR_TRUE;
}
// if we are contrained then remove the legend from our available height.
if (NS_INTRINSICSIZE != availSize.height) {
availSize.height -= mLegendSpace;
availSize.height = PR_MAX(availSize.height, 0);
}
NS_ASSERTION(availSize.width >= mLegendRect.width,
"Bogus availSize.width. Should be bigger");
FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState,
legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
} else if (!mLegendFrame) {
mLegendRect.Empty();
mLegendSpace = 0;
} // else mLegendSpace and mLegendRect haven't changed...
nsRect contentRect;
// reflow the content frame only if needed
if (reflowContent) {
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
availSize);
nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);
// Reflow the frame
ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
borderPadding.left + kidReflowState.mComputedMargin.left,
borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top,
0, aStatus);
// set the rect. make sure we add the margin back in.
contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height);
if (aReflowState.mComputedHeight != NS_INTRINSICSIZE &&
borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) {
kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace);
}
FinishReflowChild(mContentFrame, aPresContext, &kidReflowState,
kidDesiredSize, contentRect.x, contentRect.y, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
} else if (mContentFrame) {
// if we don't need to reflow just get the old size
// XXXbz what about auto or percent margins? Those wouldn't be in
// the style!
contentRect = mContentFrame->GetRect();
const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin();
nsMargin m(0,0,0,0);
marginStyle->GetMargin(m);
contentRect.Inflate(m);
} else {
contentRect.Empty();
}
// use the computed width if the inner content does not fill it
if (aReflowState.ComputedWidth() > contentRect.width) {
contentRect.width = aReflowState.ComputedWidth();
}
if (mLegendFrame) {
// if the content rect is larger then the legend we can align the legend
if (contentRect.width > mLegendRect.width) {
PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();
switch(align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.x = contentRect.width / 2 - mLegendRect.width / 2 + borderPadding.left;
break;
}
} else {
//otherwise make place for the legend
contentRect.width = mLegendRect.width;
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
nsPoint curOrigin = mLegendFrame->GetPosition();
// only if the origin changed
if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
nsContainerFrame::PositionFrameView(mLegendFrame);
// We need to recursively process the legend frame's
// children since we're moving the frame after Reflow.
nsContainerFrame::PositionChildViews(mLegendFrame);
}
}
// Return our size and our result
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
aDesiredSize.height = mLegendSpace +
borderPadding.top +
contentRect.height +
borderPadding.bottom;
} else {
nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
if (aDesiredSize.height < min)
aDesiredSize.height = min;
}
aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right;
aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
if (mLegendFrame)
ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame);
if (mContentFrame)
ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame);
FinishAndStoreOverflow(&aDesiredSize);
Invalidate(aDesiredSize.mOverflowArea);
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
return NS_OK;
}
PRIntn
nsFieldSetFrame::GetSkipSides() const
{
return 0;
}
NS_IMETHODIMP
nsFieldSetFrame::AppendFrames(nsIAtom* aListName,
nsIFrame* aFrameList)
{
aFrameList = MaybeSetLegend(aFrameList, aListName);
if (aFrameList) {
ReParentFrameList(aFrameList);
return mContentFrame->AppendFrames(aListName, aFrameList);
}
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::InsertFrames(nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList)
{
NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this ||
aPrevFrame->GetParent() == mContentFrame,
"inserting after sibling frame with different parent");
aFrameList = MaybeSetLegend(aFrameList, aListName);
if (aFrameList) {
ReParentFrameList(aFrameList);
if (NS_UNLIKELY(aPrevFrame == mLegendFrame)) {
aPrevFrame = nsnull;
}
return mContentFrame->InsertFrames(aListName, aPrevFrame, aFrameList);
}
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::RemoveFrame(nsIAtom* aListName,
nsIFrame* aOldFrame)
{
// For reference, see bug 70648, bug 276104 and bug 236071.
if (aOldFrame == mLegendFrame) {
NS_ASSERTION(!aListName, "Unexpected frame list when removing legend frame");
NS_ASSERTION(mLegendFrame->GetParent() == this, "Legend Parent has wrong parent");
NS_ASSERTION(mLegendFrame->GetNextSibling() == mContentFrame, "mContentFrame is not next sibling");
mFrames.DestroyFrame(mLegendFrame);
mLegendFrame = nsnull;
PresContext()->PresShell()->
FrameNeedsReflow(this, nsIPresShell::eTreeChange, NS_FRAME_IS_DIRTY);
return NS_OK;
}
return mContentFrame->RemoveFrame(aListName, aOldFrame);
}
#ifdef ACCESSIBILITY
NS_IMETHODIMP nsFieldSetFrame::GetAccessible(nsIAccessible** aAccessible)
{
nsCOMPtr<nsIAccessibilityService> accService = do_GetService("@mozilla.org/accessibilityService;1");
if (accService) {
return accService->CreateHTMLGroupboxAccessible(NS_STATIC_CAST(nsIFrame*, this), aAccessible);
}
return NS_ERROR_FAILURE;
}
#endif
nsIFrame*
nsFieldSetFrame::MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName)
{
if (!mLegendFrame && aFrameList->GetType() == nsGkAtoms::legendFrame) {
NS_ASSERTION(!aListName, "Unexpected frame list when adding legend frame");
mLegendFrame = aFrameList;
aFrameList = mLegendFrame->GetNextSibling();
mLegendFrame->SetNextSibling(mContentFrame);
mFrames.SetFrames(mLegendFrame);
PresContext()->PresShell()->
FrameNeedsReflow(this, nsIPresShell::eTreeChange,
NS_FRAME_HAS_DIRTY_CHILDREN);
}
return aFrameList;
}
void
nsFieldSetFrame::ReParentFrameList(nsIFrame* aFrameList)
{
nsFrameManager* frameManager = PresContext()->FrameManager();
for (nsIFrame* frame = aFrameList; frame; frame = frame->GetNextSibling()) {
frame->SetParent(mContentFrame);
frameManager->ReParentStyleContext(frame);
}
mContentFrame->AddStateBits(GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW);
}