troy fd68898ebd Changed nsIFrame member functions to return a nsresult
git-svn-id: svn://10.0.0.236/trunk@346 18797224-902f-48f8-a5cc-f745e15eee43
1998-04-17 01:41:24 +00:00

445 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#include "nsHTMLParts.h"
#include "nsHTMLTagContent.h"
#include "nsLeafFrame.h"
#include "nsIRenderingContext.h"
#include "nsGlobalVariables.h"
#include "nsIStyleContext.h"
#include "nsColor.h"
#include "nsIPresContext.h"
#include "nsIStyleContext.h"
#include "nsHTMLIIDs.h"
#include "nsHTMLAtoms.h"
#include "nsIFontMetrics.h"
#include "nsIHTMLAttributes.h"
#include "nsStyleConsts.h"
#undef DEBUG_HR_REFCNT
static NS_DEFINE_IID(kStyleMoleculeSID, NS_STYLEMOLECULE_SID);
static NS_DEFINE_IID(kStyleFontSID, NS_STYLEFONT_SID);
static NS_DEFINE_IID(kStyleColorSID, NS_STYLECOLOR_SID);
// Default alignment value (so we can tell an unset value from a set value)
#define ALIGN_UNSET PRUint8(-1)
class HRulePart : public nsHTMLTagContent {
public:
HRulePart(nsIAtom* aTag);
#ifdef DEBUG_HR_REFCNT
virtual nsrefcnt AddRef(void);
virtual nsrefcnt Release(void);
#endif
virtual nsIFrame* CreateFrame(nsIPresContext* aPresContext,
PRInt32 aIndexInParent,
nsIFrame* aParentFrame);
virtual void SetAttribute(nsIAtom* aAttribute, const nsString& aValue);
virtual nsContentAttr GetAttribute(nsIAtom* aAttribute,
nsHTMLValue& aResult) const;
virtual void UnsetAttribute(nsIAtom* aAttribute);
PRInt32 mThickness; // in pixels
PRPackedBool mNoShade;
PRUint8 mAlign;
protected:
virtual ~HRulePart();
virtual nsContentAttr AttributeToString(nsIAtom* aAttribute,
nsHTMLValue& aValue,
nsString& aResult) const;
};
class HRuleFrame : public nsLeafFrame {
public:
HRuleFrame(nsIContent* aContent,
PRInt32 aIndexInParent,
nsIFrame* aParentFrame);
NS_METHOD Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
protected:
virtual ~HRuleFrame();
virtual void GetDesiredSize(nsIPresContext* aPresContext,
nsReflowMetrics& aDesiredSize,
const nsSize& aMaxSize);
// Weird color computing code stolen from winfe which was stolen
// from the xfe which was written originally by Eric Bina. So there.
static void Get3DColors(nscolor aResult[2], nscolor aColor);
static const int RED_LUMINOSITY;
static const int GREEN_LUMINOSITY;
static const int BLUE_LUMINOSITY;
static const int INTENSITY_FACTOR;
static const int LIGHT_FACTOR;
static const int LUMINOSITY_FACTOR;
static const int MAX_COLOR;
static const int COLOR_DARK_THRESHOLD;
static const int COLOR_LIGHT_THRESHOLD;
};
HRuleFrame::HRuleFrame(nsIContent* aContent,
PRInt32 aIndexInParent,
nsIFrame* aParentFrame)
: nsLeafFrame(aContent, aIndexInParent, aParentFrame)
{
}
HRuleFrame::~HRuleFrame()
{
}
NS_METHOD HRuleFrame::Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect)
{
float p2t = aPresContext.GetPixelsToTwips();
nscoord thickness = nscoord(p2t * ((HRulePart*)mContent)->mThickness);
// Get style data
nsStyleMolecule* mol =
(nsStyleMolecule*)mStyleContext->GetData(kStyleMoleculeSID);
nsStyleColor* color =
(nsStyleColor*)mStyleContext->GetData(kStyleColorSID);
nscoord x0 = mol->borderPadding.left;
nscoord y0 = mol->borderPadding.top;
nscoord width = mRect.width -
(mol->borderPadding.left + mol->borderPadding.right);
nscoord height = mRect.height -
(mol->borderPadding.top + mol->borderPadding.bottom);
// Center hrule vertically within the available space
y0 += (height - thickness) / 2;
height = thickness;
// To shade or not to shade, that is the question. Begin by collecting the
// three decision criteria: rendering to the printer or the display, is the
// "Beveled Lines" checkbox set in the page setup dialog, and does the tag
// have the NOSHADE attribute set.
PRBool printing = nsGlobalVariables::Instance()->GetPrinting(&aPresContext);
PRBool bevel = nsGlobalVariables::Instance()->GetBeveledLines();
PRBool noShadeAttribute = PRBool(((HRulePart*)mContent)->mNoShade);
// Now that we have the data to make the shading criteria, we next
// collect the decision criteria for rending in solid black:
// printing (which we already have) and the "Black Lines" setting in
// the page setup dialog
PRBool blackLines = nsGlobalVariables::Instance()->GetBlackLines();
nscolor colors[2];
// Get the background color that applies to this HR
if (printing && blackLines)
{
colors[0] = NS_RGB(0,0,0);
colors[1] = colors[0];
}
else
{
// XXX Get correct color by finding the first parent that actually
// specifies a color.
Get3DColors(colors, color->mBackgroundColor);
}
// Draw a "shadowed" box around the rule area
if (!noShadeAttribute && ((printing && bevel) || !printing)) {
// Lines render inclusively on the both the starting and ending
// coordinate, so reduce the end coordinates by one pixel.
nscoord x1 = nscoord(x0 + width - p2t);
nscoord y1 = nscoord(y0 + height - p2t);
// Draw top and left lines
aRenderingContext.SetColor (colors[0]);
aRenderingContext.DrawLine (x0, y1, x0, y0);
aRenderingContext.DrawLine (x0, y0, x1, y0);
// Draw bottom and right lines
aRenderingContext.SetColor (colors[1]);
aRenderingContext.DrawLine (x1, y0, x1, y1);
aRenderingContext.DrawLine (x1, y1, x0, y1);
} else {
// When a rule is not shaded, then we use a uniform color and
// draw half-circles on the end points.
aRenderingContext.SetColor (colors[0]);
float t2p = 1.0f / p2t;
nscoord diameter = height;
if ((diameter > width) || (diameter < nscoord(p2t * 3))) {
// The half-circles on the ends of the rule aren't going to
// look right so don't bother drawing them.
aRenderingContext.FillRect(x0, y0, width, height);
} else {
nscoord pix = NS_POINTS_TO_TWIPS_INT(1);
aRenderingContext.FillArc(x0, y0, diameter, diameter, 90.0f, 180.0f);
aRenderingContext.FillArc(x0 + width - diameter, y0,
diameter, diameter, 270.0f, 180.0f);
aRenderingContext.FillRect(x0 + diameter/2, y0,
width - diameter, height);
}
}
return NS_OK;
}
// Weird color computing code stolen from winfe which was stolen
// from the xfe which was written originally by Eric Bina. So there.
const int HRuleFrame::RED_LUMINOSITY = 30;
const int HRuleFrame::GREEN_LUMINOSITY = 59;
const int HRuleFrame::BLUE_LUMINOSITY = 11;
const int HRuleFrame::INTENSITY_FACTOR = 25;
const int HRuleFrame::LIGHT_FACTOR = 0;
const int HRuleFrame::LUMINOSITY_FACTOR = 75;
const int HRuleFrame::MAX_COLOR = 255;
const int HRuleFrame::COLOR_DARK_THRESHOLD = 51;
const int HRuleFrame::COLOR_LIGHT_THRESHOLD = 204;
void HRuleFrame::Get3DColors(nscolor aResult[2], nscolor aColor)
{
int rb = NS_GET_R(aColor);
int gb = NS_GET_G(aColor);
int bb = NS_GET_B(aColor);
int intensity = (rb + gb + bb) / 3;
int luminosity =
((RED_LUMINOSITY * rb) / 100) +
((GREEN_LUMINOSITY * gb) / 100) +
((BLUE_LUMINOSITY * bb) / 100);
int brightness = ((intensity * INTENSITY_FACTOR) +
(luminosity * LUMINOSITY_FACTOR)) / 100;
int f0, f1;
if (brightness < COLOR_DARK_THRESHOLD) {
f0 = 30;
f1 = 50;
} else if (brightness > COLOR_LIGHT_THRESHOLD) {
f0 = 45;
f1 = 50;
} else {
f0 = 30 + (brightness * (45 - 30) / MAX_COLOR);
f1 = f0;
}
int r = rb - (f0 * rb / 100);
int g = gb - (f0 * gb / 100);
int b = bb - (f0 * bb / 100);
aResult[0] = NS_RGB(r, g, b);
r = rb + (f1 * (MAX_COLOR - rb) / 100);
if (r > 255) r = 255;
g = gb + (f1 * (MAX_COLOR - gb) / 100);
if (g > 255) g = 255;
b = bb + (f1 * (MAX_COLOR - bb) / 100);
if (b > 255) b = 255;
aResult[1] = NS_RGB(r, g, b);
}
void HRuleFrame::GetDesiredSize(nsIPresContext* aPresContext,
nsReflowMetrics& aDesiredSize,
const nsSize& aMaxSize)
{
// Get style data
nsStyleFont* font =
(nsStyleFont*)mStyleContext->GetData(kStyleFontSID);
if (aMaxSize.width == NS_UNCONSTRAINEDSIZE) {
aDesiredSize.width = 1;
} else {
// XXX look at width property; use percentage, etc.
// XXX apply centering using our align property
aDesiredSize.width = aMaxSize.width;
}
// Get the thickness of the rule (this is not css's height property)
float p2t = aPresContext->GetPixelsToTwips();
nscoord thickness = nscoord(p2t * ((HRulePart*)mContent)->mThickness);
// Compute height of "line" that hrule will layout within
nscoord lineHeight = thickness + nscoord(p2t * 2);
nsIFontMetrics* fm = aPresContext->GetMetricsFor(font->mFont);
nscoord defaultLineHeight = fm->GetHeight();
NS_RELEASE(fm);
if (lineHeight < defaultLineHeight) {
lineHeight = defaultLineHeight;
}
aDesiredSize.height = lineHeight;
aDesiredSize.ascent = aDesiredSize.height;
aDesiredSize.descent = 0;
}
//----------------------------------------------------------------------
HRulePart::HRulePart(nsIAtom* aTag)
: nsHTMLTagContent(aTag)
{
mAlign = ALIGN_UNSET;
}
HRulePart::~HRulePart()
{
}
#ifdef DEBUG_HR_REFCNT
nsrefcnt HRulePart::AddRef(void)
{
return ++mRefCnt;
}
nsrefcnt HRulePart::Release(void)
{
NS_PRECONDITION(mRefCnt != 0, "too many release's");
if (--mRefCnt == 0) {
if (mInHeap) {
delete this;
}
}
return mRefCnt;
}
#endif
//----------------------------------------------------------------------
// Attributes
static nsHTMLTagContent::EnumTable kAlignTable[] = {
{ "left", NS_STYLE_TEXT_ALIGN_LEFT },
{ "right", NS_STYLE_TEXT_ALIGN_RIGHT },
{ "center", NS_STYLE_TEXT_ALIGN_CENTER },
{ 0 }
};
void HRulePart::SetAttribute(nsIAtom* aAttribute, const nsString& aValue)
{
if (aAttribute == nsHTMLAtoms::width) {
nsHTMLValue val;
ParseValueOrPercent(aValue, val);
nsHTMLTagContent::SetAttribute(aAttribute, val);
return;
}
if (aAttribute == nsHTMLAtoms::size) {
nsHTMLValue val;
ParseValue(aValue, 1, 100, val);
mThickness = val.GetIntValue();
return;
}
if (aAttribute == nsHTMLAtoms::noshade) {
mNoShade = PR_TRUE;
return;
}
if (aAttribute == nsHTMLAtoms::align) {
nsHTMLValue val;
if (ParseEnumValue(aValue, kAlignTable, val)) {
mAlign = val.GetIntValue();
} else {
mAlign = ALIGN_UNSET;
}
return;
}
// Use default attribute catching code
nsHTMLTagContent::SetAttribute(aAttribute, aValue);
}
nsContentAttr HRulePart::GetAttribute(nsIAtom* aAttribute,
nsHTMLValue& aResult) const
{
nsContentAttr ca = eContentAttr_NotThere;
if (aAttribute == nsHTMLAtoms::size) {
aResult.Reset();
if (0 != mThickness) {
aResult.Set(mThickness, eHTMLUnit_Absolute);
ca = eContentAttr_HasValue;
}
}
else if (aAttribute == nsHTMLAtoms::noshade) {
aResult.Reset();
if (mNoShade) {
ca = eContentAttr_HasValue;
}
}
else if (aAttribute == nsHTMLAtoms::align) {
aResult.Reset();
if (ALIGN_UNSET != mAlign) {
aResult.Set(mAlign, eHTMLUnit_Enumerated);
ca = eContentAttr_HasValue;
}
}
else {
ca = nsHTMLTagContent::GetAttribute(aAttribute, aResult);
}
return ca;
}
void HRulePart::UnsetAttribute(nsIAtom* aAttribute)
{
if (aAttribute == nsHTMLAtoms::noshade) {
mNoShade = PR_FALSE;
}
else if (aAttribute == nsHTMLAtoms::size) {
mThickness = 0;
}
else if (aAttribute == nsHTMLAtoms::align) {
mAlign = ALIGN_UNSET;
}
else {
// Use default attribute catching code
nsHTMLTagContent::UnsetAttribute(aAttribute);
}
}
nsContentAttr HRulePart::AttributeToString(nsIAtom* aAttribute,
nsHTMLValue& aValue,
nsString& aResult) const
{
nsContentAttr ca = eContentAttr_NotThere;
if (aAttribute == nsHTMLAtoms::align) {
if ((eHTMLUnit_Enumerated == aValue.GetUnit()) &&
(ALIGN_UNSET != aValue.GetIntValue())) {
EnumValueToString(aValue, kAlignTable, aResult);
ca = eContentAttr_HasValue;
}
}
return ca;
}
//----------------------------------------------------------------------
nsIFrame* HRulePart::CreateFrame(nsIPresContext* aPresContext,
PRInt32 aIndexInParent,
nsIFrame* aParentFrame)
{
nsIFrame* rv = new HRuleFrame(this, aIndexInParent, aParentFrame);
return rv;
}
nsresult
NS_NewHRulePart(nsIHTMLContent** aInstancePtrResult,
nsIAtom* aTag)
{
NS_PRECONDITION(nsnull != aInstancePtrResult, "null ptr");
if (nsnull == aInstancePtrResult) {
return NS_ERROR_NULL_POINTER;
}
nsIHTMLContent* body = new HRulePart(aTag);
if (nsnull == body) {
return NS_ERROR_OUT_OF_MEMORY;
}
return body->QueryInterface(kIHTMLContentIID, (void **) aInstancePtrResult);
}