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Mozilla/mozilla/cmd/xfe/src/FolderMenu.h
dmose%mozilla.org 83e38c06cc updated license boilerplate to xPL v1.1
git-svn-id: svn://10.0.0.236/trunk@52594 18797224-902f-48f8-a5cc-f745e15eee43
1999-11-02 22:43:10 +00:00

92 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
/*
FolderMenu.h -- class for doing the dynamic bookmark menus
Created: Chris Toshok <toshok@netscape.com>, 21-Dec-1996.
*/
#include "NotificationCenter.h"
#include "Frame.h"
#ifndef _xfe_foldermenu_h
#define _xfe_foldermenu_h
// This class can be used with a DYNA_CASCADEBUTTON or
// DYNA_MENUITEMS.
class XFE_FolderMenu : public XFE_NotificationCenter
{
public:
virtual ~XFE_FolderMenu();
// this function occupies the generateCallback slot in a menuspec.
static void generate(Widget, void *, XFE_Frame *);
XFE_CALLBACK_DECL(foldersHaveChanged)
private:
XFE_FolderMenu(CommandType cmd, Widget, XFE_Frame *);
// the toplevel component -- the thing we dispatch our events to.
XFE_Frame *m_parentFrame;
// the cascade button we're tied to.
Widget m_cascade;
// the row column we're in.
Widget m_submenu;
// the command we do on activate.. either move or copy.
CommandType m_cmd;
// this is the first slot we are using the code assumes that the
// dynamic portion of the menu is at the end, so we can destroy from
// this index down.
int m_firstslot;
// this function is substituted as the cascadingCallback once the
// object has been created, and is used from then on.
static void update_cb(Widget, XtPointer, XtPointer);
// callback added in generate() that destroys this object when the cascade button
// is destroyed.
static void destroy_cb(Widget, XtPointer, XtPointer);
static void free_cons_cb(Widget, XtPointer, XtPointer);
static void activate_cb(Widget, XtPointer, XtPointer);
static void fillin_menu(Widget, XtPointer, XtPointer);
void add_folder_menu_items(Widget, MSG_FolderInfo *, XP_Bool);
// non-callback versions of the update callback
void update();
// Stuff for "More..." support for insanely long menus
Widget getLastMoreMenu(Widget menu);
Widget createMoreButton(Widget menu);
};
#endif /* _xfe_foldermenu_h */