Print screen address at the top of the frame
2
.gitignore
vendored
@ -44,3 +44,5 @@ cacerts
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# Workspace save
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/save
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*~
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Before Width: | Height: | Size: 120 B After Width: | Height: | Size: 120 B |
BIN
sprites/BorderT.png
Normal file
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After Width: | Height: | Size: 123 B |
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Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 157 B |
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Before Width: | Height: | Size: 161 B After Width: | Height: | Size: 171 B |
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.4 KiB |
@ -1,10 +1,11 @@
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Border 96 8 2 8
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BorderB 3 25 2 8
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BorderT 0 25 2 10
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Circle 0 0 24 24
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Computer 24 0 24 24
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CornerBL 96 0 8 8
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CornerBR 104 0 8 8
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CornerTL 112 0 8 8
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CornerTR 120 0 8 8
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DefaultNode 48 0 24 24
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Empty 98 8 1 1
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Screen 72 0 24 24
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Computer 25 0 24 24
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CornerBL 118 0 8 8
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CornerBR 100 11 8 8
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CornerTL 100 0 8 10
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CornerTR 109 0 8 10
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DefaultNode 50 0 24 24
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Empty 6 25 1 1
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Screen 75 0 24 24
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@ -21,7 +21,7 @@ class ScreenWidget(screen: Screen) extends Widget with Logging {
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private var data: Array[Cell] = Array.fill(width * height)(Cell(' ', background, foreground))
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minimumSize = Size2D(width * fontWidth + 32, height * fontHeight + 32)
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minimumSize = Size2D(width * fontWidth + 32, height * fontHeight + 40)
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maximumSize = minimumSize
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private var lastMousePos = Vector2D(0, 0)
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@ -91,7 +91,7 @@ class ScreenWidget(screen: Screen) extends Widget with Logging {
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val sx = position.x
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val sy = position.y
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val w = fontWidth * width + 32
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val h = fontHeight * height + 32
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val h = fontHeight * height + 40
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g.foreground = RGBAColor(30, 30, 30)
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g.sprite = "Empty"
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@ -103,19 +103,25 @@ class ScreenWidget(screen: Screen) extends Widget with Logging {
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val Cell(char, bg, fg) = data(y * width + x)
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g.background = IntColor(bg)
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g.foreground = IntColor(fg)
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g.char(sx + x * fontWidth + 16, sy + y * fontHeight + 16, char)
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g.char(sx + x * fontWidth + 16, sy + y * fontHeight + 20, char)
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}
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}
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}
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g.sprite("CornerTL", sx, sy, 16, 16)
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g.sprite("CornerTR", sx + w - 16, sy, 16, 16)
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g.sprite("CornerTL", sx, sy, 16, 20)
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g.sprite("CornerTR", sx + w - 16, sy, 16, 20)
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g.sprite("CornerBL", sx, sy + h - 16, 16, 16)
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g.sprite("CornerBR", sx + w - 16, sy + h - 16, 16, 16)
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g.sprite("Border", sx + 16, sy + 0, w - 32, 16)
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g.sprite("Border", sx + 16, sy + h - 16, w - 32, 16)
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g.sprite("Border", sx + 0, sy + 16, 16, h - 32, 270)
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g.sprite("Border", sx + w - 16, sy + 16, 16, h - 32, 270)
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g.sprite("BorderT", sx + 16, sy + 0, w - 32, 20)
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g.sprite("BorderB", sx + 16, sy + h - 16, w - 32, 16)
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g.sprite("BorderB", sx + 0, sy + 20, 16, h - 36, 270)
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g.sprite("BorderB", sx + w - 16, sy + 20, 16, h - 36, 270)
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g.setSmallFont()
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g.background = RGBAColor(0, 0, 0, 0)
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g.foreground = RGBAColor(110, 110, 110)
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g.text(sx + 12, sy + 6, screen.node.address)
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g.setNormalFont()
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}
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def set(x: Int, y: Int, text: String, vertical: Boolean): Unit = {
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