From 6f1f1fffc7aaec350134abc9ab785756d6a6842c Mon Sep 17 00:00:00 2001 From: AtomicScience Date: Mon, 17 Feb 2025 11:12:49 +0300 Subject: [PATCH] Bump OpenGL version to allow using inverse() Perhaps Metal is more strict about versions, or vendors provide this function in 140 on other platforms --- src/main/resources/ocelot/desktop/shader/general_3d.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/ocelot/desktop/shader/general_3d.vert b/src/main/resources/ocelot/desktop/shader/general_3d.vert index 815ef98..897e2df 100644 --- a/src/main/resources/ocelot/desktop/shader/general_3d.vert +++ b/src/main/resources/ocelot/desktop/shader/general_3d.vert @@ -1,4 +1,4 @@ -#version 140 +#version 150 in vec3 inPos; in vec3 inNormal;