2025-08-21 16:21:08 +02:00

273 lines
9.1 KiB
Scala

package ocelot.desktop.ui.widget
import ocelot.desktop.ColorScheme
import ocelot.desktop.color.Color
import ocelot.desktop.geometry.Size2D
import ocelot.desktop.graphics.{Font, Graphics}
import ocelot.desktop.ui.UiHandler
import ocelot.desktop.ui.event.handlers.MouseHandler
import ocelot.desktop.ui.event.sources.KeyEvents
import ocelot.desktop.ui.event.{KeyEvent, MouseEvent}
import ocelot.desktop.ui.widget.TextInput.{Cursor, Text}
import ocelot.desktop.ui.widget.traits.HoverAnimation
import ocelot.desktop.util.{DrawUtils, Register, Watcher}
import ocelot.desktop.util.animation.ColorAnimation
import org.lwjgl.input.Keyboard
class TextInput(val initialText: String = "") extends Widget with MouseHandler with HoverAnimation {
private val CursorBlinkTime = 2f
private val PlaceholderForegroundColor: Color = ColorScheme("TextInputForegroundDisabled")
override protected val HoverAnimationColorDefault: Color = ColorScheme("TextInputBackground")
override protected val HoverAnimationColorActive: Color = ColorScheme("TextInputBackgroundActive")
// model
private val _text: Text = Text(initialText.codePoints().toArray)
private val cursor: Cursor = Cursor()
// view
private var isFocused = false
private var scroll = 0f
private var blinkTimer = 0f
private var cursorOffset = 0f
private val textWatcher = Watcher(_text)
private val cursorWatcher = Watcher(cursor)
private val enabledRegister = Register.sampling(enabled)
private val foregroundAnimation = new ColorAnimation(targetForegroundColor, 7f)
private val borderAnimation = new ColorAnimation(targetBorderColor, 7f)
// public API
// -------------------------------------------------------------------------------------------------------------------
def onInput(text: String): Unit = {}
def onConfirm(): Unit = {
unfocus()
}
def validator(text: String): Boolean = true
final def isInputValid: Boolean = validator(text)
def text: String = new String(_text.chars, 0, _text.chars.length)
def text_=(value: String): Unit = _text.chars = value.codePoints().toArray
protected var placeholder: Array[Int] = Array.empty
def placeholder_=(value: String): Unit = placeholder = value.codePoints().toArray
def focus(): Unit = {
if (!isFocused) {
if (enabled) {
isFocused = true
}
updateAnimationTargets()
}
blinkTimer = 0
}
def unfocus(): Unit = {
if (isFocused) {
isFocused = false
updateAnimationTargets()
}
}
// widget management
// -------------------------------------------------------------------------------------------------------------------
override def minimumSize: Size2D = Size2D(200, 24)
override def maximumSize: Size2D = Size2D(Float.PositiveInfinity, 24)
override def receiveAllMouseEvents = true
protected def font: Font = Font.NormalFont
private def charWidth(codePoint: Int): Int = font.charWidth(codePoint)
/**
* Calculates given text width in pixels.
* @param from inclusive
* @param to exclusive
*/
//noinspection SameParameterValue
private def charsWidth(chars: Array[Int], from: Int, to: Int): Int = {
var width = 0
for (index <- (from max 0) until (to min chars.length)) {
width += font.charWidth(chars(index))
}
width
}
eventHandlers += {
case MouseEvent(MouseEvent.State.Released, MouseEvent.Button.Left) =>
if (isFocused && !clippedBounds.contains(UiHandler.mousePosition)) {
unfocus()
}
case MouseEvent(MouseEvent.State.Pressed, MouseEvent.Button.Left) if enabled =>
focus()
val pos = pixelToCursorPosition(UiHandler.mousePosition.x - bounds.x)
cursor.position = _text.chars.length.min(pos).max(0)
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, Keyboard.KEY_LEFT, _) if isFocused =>
if (cursor.position > 0) cursor.position -= 1
event.consume()
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, Keyboard.KEY_RIGHT, _) if isFocused =>
if (cursor.position < _text.chars.length) cursor.position += 1
event.consume()
case event @ KeyEvent(KeyEvent.State.Press, Keyboard.KEY_HOME, _) if isFocused =>
cursor.position = 0
event.consume()
case event @ KeyEvent(KeyEvent.State.Press, Keyboard.KEY_END, _) if isFocused =>
cursor.position = _text.chars.length
event.consume()
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, Keyboard.KEY_BACK, _) if isFocused =>
val (lhs, rhs) = _text.chars.splitAt(cursor.position)
if (!lhs.isEmpty) {
_text.chars = lhs.take(lhs.length - 1) ++ rhs
cursor.position -= 1
}
event.consume()
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, Keyboard.KEY_DELETE, _) if isFocused =>
val (lhs, rhs) = _text.chars.splitAt(cursor.position)
if (!rhs.isEmpty) {
_text.chars = lhs ++ rhs.drop(1)
}
event.consume()
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, Keyboard.KEY_INSERT, _) if isFocused =>
writeString(UiHandler.clipboard)
event.consume()
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, Keyboard.KEY_V, _)
if isFocused && KeyEvents.isControlDown =>
writeString(UiHandler.clipboard)
event.consume()
case event @ KeyEvent(KeyEvent.State.Press, Keyboard.KEY_RETURN, _) if isFocused =>
onConfirm()
event.consume()
case event @ KeyEvent(KeyEvent.State.Press | KeyEvent.State.Repeat, _, char) if isFocused && !char.isControl =>
writeChar(char)
event.consume()
}
/**
* Will try to find out which cursor position corresponds to the point on the screen.
* @param x widget-local coordinate
*/
private def pixelToCursorPosition(x: Float): Int = {
val absoluteX = x + scroll - 4
var width = 0
var pos = 0
while (width < absoluteX && pos < _text.chars.length) {
width += charWidth(_text.chars(pos))
if (width < absoluteX) pos += 1
}
pos
}
private def writeString(string: String): Unit = {
val (lhs, rhs) = _text.chars.splitAt(cursor.position)
val array = string.codePoints().toArray
_text.chars = lhs ++ array ++ rhs
cursor.position += array.length
}
private def writeChar(codePoint: Int): Unit = {
val (lhs, rhs) = _text.chars.splitAt(cursor.position)
_text.chars = lhs ++ Array(codePoint) ++ rhs
cursor.position += 1
}
override def update(): Unit = {
super.update()
// process state changes
if (textWatcher.didChange) {
onInput(text)
updateAnimationTargets()
if (cursor.position > _text.chars.length) cursor.position = _text.chars.length
}
if (cursorWatcher.didChange) {
cursorOffset = charsWidth(_text.chars, 0, cursor.position)
blinkTimer = 0
// make cursor visible
if (cursorOffset < scroll) scroll = cursorOffset
if (cursorOffset - scroll > size.width - 16) scroll = cursorOffset - size.width + 16
// apply pressure from the left (to maximize visible text, for nicer editing experience)
val fullTextWidth = charsWidth(_text.chars, 0, _text.chars.length)
val areaWidth = size.width - 16
if (fullTextWidth > areaWidth && fullTextWidth - scroll < areaWidth) scroll = fullTextWidth - areaWidth
}
if (enabledRegister.update()) {
updateAnimationTargets()
}
if (isFocused && !enabled) {
unfocus()
}
// update everything
foregroundAnimation.update()
borderAnimation.update()
blinkTimer = (blinkTimer + UiHandler.dt) % CursorBlinkTime
}
private def updateAnimationTargets(): Unit = {
foregroundAnimation.goto(targetForegroundColor)
borderAnimation.goto(targetBorderColor)
}
private def targetBorderColor: Color = ColorScheme(
if (validator(text)) {
if (isFocused) "TextInputBorderFocused"
else if (!enabled) "TextInputBorderDisabled"
else "TextInputBorder"
} else {
if (isFocused) "TextInputBorderErrorFocused"
else if (!enabled) "TextInputBorderErrorDisabled"
else "TextInputBorderError"
}
)
private def targetForegroundColor: Color = ColorScheme(
if (!enabled) "TextInputForegroundDisabled"
else "TextInputForeground"
)
override def draw(g: Graphics): Unit = {
g.rect(bounds, hoverAnimation.color)
DrawUtils.ring(g, position.x, position.y, size.width, size.height, thickness = 2, borderAnimation.color)
g.setScissor(position.x + 4, position.y, size.width - 8f, size.height)
g.background = Color.Transparent
g.foreground = if (_text.chars.nonEmpty || isFocused) foregroundAnimation.color else PlaceholderForegroundColor
var charOffset = 0
val charsToDisplay = if (_text.chars.nonEmpty || isFocused) _text.chars else placeholder
for (char <- charsToDisplay) {
g.char(position.x + 8 + charOffset - scroll, position.y + 4, char)
charOffset += g.font.charWidth(char)
}
if (isFocused && blinkTimer < CursorBlinkTime * 0.5f) {
g.rect(position.x + 7 + cursorOffset - scroll, position.y + 4, 2, 16, borderAnimation.color)
}
}
}
object TextInput {
case class Text(var chars: Array[Int])
case class Cursor(var position: Int = 0)
}