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https://github.com/IgorTimofeev/MineOS.git
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gleb pidr
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@ -85,11 +85,15 @@ for i = 1, shapeLimit do
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hue = hue + hueStep
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end
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local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 92, 32, 0x1E1E1E))
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local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 100, screen.getHeight() - 1, 0x1E1E1E))
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-- local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 92, 32, 0x1E1E1E))
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--------------------------------------------------------------------------------
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local toolPanel = window:addChild(GUI.panel(1, 1, 28, 1, 0x2D2D2D))
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window.backgroundPanel.localX = toolPanel.width + 1
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local toolLayout = window:addChild(GUI.layout(1, 1, toolPanel.width, 1, 1, 1))
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toolLayout:setAlignment(1, 1, GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP)
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toolLayout:setMargin(1, 1, 0, 1)
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@ -101,18 +105,14 @@ local function addSeparator(text)
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end
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end
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local function newButton(...)
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local button = GUI.button(1, 1, toolLayout.width - 2, 1, 0x3C3C3C, 0xA5A5A5, 0xE1E1E1, 0x3C3C3C, ...)
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local function newButton(width, height, ...)
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local button = GUI.button(1, 1, width, height, 0x3C3C3C, 0xA5A5A5, 0xE1E1E1, 0x3C3C3C, ...)
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button.colors.disabled.background = 0x3C3C3C
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button.colors.disabled.text = 0x5A5A5A
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return button
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end
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local function addButton(...)
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return toolLayout:addChild(newButton(...))
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end
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local function addObjectsTo(layout, objects)
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layout:setGridSize(#objects * 2 - 1, 1)
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@ -132,6 +132,17 @@ local function addObjectsWithLayout(objects)
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addObjectsTo(toolLayout:addChild(GUI.layout(1, 1, toolLayout.width - 2, 1, 1, 1)), objects)
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end
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local function addButtons(...)
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local texts, buttons = {...}, {}
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for i = 1, #texts do
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buttons[i] = newButton(toolLayout.width - 2, 1, texts[i])
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end
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addObjectsWithLayout(buttons)
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return table.unpack(buttons)
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end
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local function addSwitch(...)
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return toolLayout:addChild(GUI.switchAndLabel(1, 1, toolLayout.width - 2, 6, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0x787878, ...)).switch
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end
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@ -167,8 +178,6 @@ local openItem = fileItem:addItem(localization.open, false, "^O")
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fileItem:addSeparator()
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local saveItem = fileItem:addItem(localization.save, true, "^S")
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local saveAsItem = fileItem:addItem(localization.saveAs, false, "^⇧S")
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fileItem:addSeparator()
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local printItem = fileItem:addItem(localization.print)
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local function updateSavePath(path)
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savePath = path
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@ -177,6 +186,8 @@ end
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addSeparator(localization.elementSettings)
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local printButton = window:addChild(newButton(toolLayout.width, 3, localization.print))
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local modelList = toolLayout:addChild(GUI.list(1, 1, toolLayout.width, 3, math.floor(toolLayout.width / 2), 0, 0x1E1E1E, 0x5A5A5A, 0x1E1E1E, 0x5A5A5A, 0x2D2D2D, 0xA5A5A5))
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modelList:setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP)
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modelList:setDirection(GUI.DIRECTION_HORIZONTAL)
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@ -193,8 +204,7 @@ local function checkShapeState(shape)
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return modelList.selectedItem == 1 and not shape.state or modelList.selectedItem == 2 and shape.state
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end
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local addShapeButton, removeShapeButton = newButton(localization.add), newButton(localization.remove)
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addObjectsWithLayout({addShapeButton, removeShapeButton})
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local addShapeButton, removeShapeButton = addButtons(localization.add, localization.remove)
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addSeparator(localization.blockSettings)
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@ -221,8 +231,7 @@ local function fixShape(shape)
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end
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end
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local rotateButton, flipButton = newButton(localization.rotate), newButton(localization.flip)
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addObjectsWithLayout({rotateButton, flipButton})
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local rotateButton, flipButton = addButtons(localization.rotate, localization.flip)
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addSeparator(localization.projectorSettings)
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@ -265,7 +274,7 @@ end
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local function updateProxies()
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updateProxy("hologram")
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updateHologramWidgets()
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printItem.disabled = not updateProxy("printer3d")
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printButton.disabled = not updateProxy("printer3d")
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end
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updateProxies()
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@ -399,7 +408,9 @@ openItem.onTouch = function()
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filesystemDialog:show()
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end
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local view = window:addChild(GUI.object(1, 1, 16 * viewPixelWidth, 16 * viewPixelHeight))
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local viewLayout = window:addChild(GUI.layout(window.backgroundPanel.localX, 1, 1, 1, 1, 1))
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local view = viewLayout:addChild(GUI.object(1, 1, 16 * viewPixelWidth, 16 * viewPixelHeight))
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view.draw = function()
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local x, y, step = view.x, view.y, true
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for j = 1, 16 do
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@ -616,7 +627,7 @@ removeShapeButton.onTouch = function()
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updateHologram()
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end
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printItem.onTouch = function()
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printButton.onTouch = function()
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print(model)
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end
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@ -648,16 +659,17 @@ window.remove = function(...)
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end
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window.onResize = function(width, height)
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window.backgroundPanel.localX = toolPanel.width + 1
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window.backgroundPanel.width = width - toolPanel.width
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window.backgroundPanel.height = height
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toolPanel.height = height
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toolLayout.height = height
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viewLayout.width = window.backgroundPanel.width
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viewLayout.height = window.backgroundPanel.height
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view.localX = math.floor(1 + toolPanel.width + window.backgroundPanel.width / 2 - view.width / 2)
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view.localY = math.floor(1 + height / 2 - view.height / 2)
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toolPanel.height = height - 3
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toolLayout.height = toolPanel.height
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printButton.localY = height - 2
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end
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--------------------------------------------------------------------------------
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