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https://github.com/IgorTimofeev/MineOS.git
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Хуй знает, че это за микро-правки, на ноуте старом нашел незакомиченную репу
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16
OS.lua
16
OS.lua
@ -7,10 +7,13 @@ local bootFilesystemProxy = component.proxy(component.proxy(component.list("eepr
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-- Executes file from boot HDD during OS initialization (will be overriden in filesystem library later)
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function dofile(path)
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local stream, reason = bootFilesystemProxy.open(path, "r")
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if stream then
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local data, chunk = ""
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while true do
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chunk = bootFilesystemProxy.read(stream, math.huge)
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if chunk then
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data = data .. chunk
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else
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@ -21,6 +24,7 @@ function dofile(path)
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bootFilesystemProxy.close(stream)
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local result, reason = load(data, "=" .. path)
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if result then
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return result()
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else
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@ -41,9 +45,7 @@ package = {
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}
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-- Checks existense of specified path. It will be overriden after filesystem library initialization
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local function requireExists(path)
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return bootFilesystemProxy.exists(path)
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end
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local requireExists = bootFilesystemProxy.exists
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-- Works the similar way as native Lua require() function
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function require(module)
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@ -133,10 +135,8 @@ local filesystem = UIRequire("Filesystem")
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-- Setting main filesystem proxy to what are we booting from
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filesystem.setProxy(bootFilesystemProxy)
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-- Redeclaring requireExists function after filesystem library initialization
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requireExists = function(variant)
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return filesystem.exists(variant)
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end
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-- Replacing requireExists function after filesystem library initialization
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requireExists = filesystem.exists
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-- Loading other libraries
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UIRequire("Component")
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@ -202,6 +202,7 @@ event.addHandler(
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else
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if not GPUProxy.getScreen() then
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local address = component.list("screen")()
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if address then
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bindScreen(address)
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end
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@ -217,6 +218,7 @@ system.authorize()
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-- Main loop with UI regeneration after errors
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while true do
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local success, path, line, traceback = system.call(workspace.start, workspace, 0)
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if success then
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break
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else
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