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@ -426,7 +426,7 @@
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name="lib/PolyCatEngine/Main.lua",
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url="IgorTimofeev/OpenComputers/master/lib/PolyCatEngine/Main.lua",
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type="Library",
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version=1.02,
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version=1.03,
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},
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{
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name="lib/PolyCatEngine/PostProcessing.lua",
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@ -535,7 +535,7 @@
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type="Application",
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icon="IgorTimofeev/OpenComputers/master/Applications/OCGLTest/Icon.pic",
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createShortcut="desktop",
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version=1.03,
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version=1.04,
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},
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{
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name="MineOS/Applications/GeoScan2",
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BIN
Applications/.DS_Store
vendored
BIN
Applications/.DS_Store
vendored
Binary file not shown.
@ -27,15 +27,15 @@ local polyCatEngine = require("PolyCatEngine/Main")
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local autoRotate, showGrid = false, true
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local rotationAngle = math.rad(5)
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local translationOffset = 4
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local translationOffset = 1
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-------------------------------------------------------- Object group --------------------------------------------------------
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local scene = polyCatEngine.newScene(0x222222)
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scene.camera:translate(0, 0, -30)
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scene:addObject(polyCatEngine.newPolyCatMesh(vector.newVector3(0, 0, 0), 20))
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scene:addObject(polyCatEngine.newFloatingText(vector.newVector3(0, -23, 0), 0xEEEEEE, "Хуй пизда целка блядина"))
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scene:addObject(polyCatEngine.newPolyCatMesh(vector.newVector3(0, 0, 0), 7))
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scene:addObject(polyCatEngine.newFloatingText(vector.newVector3(0, -12, 0), 0xEEEEEE, "Хуй пизда целка блядина"))
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-- scene:addObjects(polyCatEngine.newGridLines(
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@ -51,17 +51,16 @@ scene:addObject(polyCatEngine.newFloatingText(vector.newVector3(0, -23, 0), 0xEE
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-- materials.newSolidMaterial(0xEEEEEE)
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-- ))
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-- local spaceBetween = 5
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-- local cubeSize = 20
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-- local xCube, zCube = -cubeSize - spaceBetween, -cubeSize - spaceBetween
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-- local spaceBetween = 1
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-- local cubeSize = 5
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-- local xCube, zCube = 0 -cubeSize - spaceBetween, 10 -cubeSize - spaceBetween
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-- for j = 1, 3 do
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-- for i = 1, 3 do
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-- if not (i == 2 and j == 2) then
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-- scene:addObject(polyCatEngine.newCube(
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-- vector.newVector3(xCube, 0, zCube),
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-- cubeSize,
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-- materials.newSolidMaterial(math.random(0x0, 0xFFFFFF))
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-- materials.newSolidMaterial(tonumber("0x" .. string.rep(tostring(math.random(0x0, 0xF)), 6)))
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-- ))
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-- end
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-- xCube = xCube + cubeSize + spaceBetween
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@ -69,23 +68,19 @@ scene:addObject(polyCatEngine.newFloatingText(vector.newVector3(0, -23, 0), 0xEE
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-- zCube, xCube = zCube + cubeSize + spaceBetween, -cubeSize - spaceBetween
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-- end
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local function move(x, y, z)
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-- local moveMatrix = {{-x, -y, -z}}
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-- moveMatrix = matrix.multiply(moveMatrix, scene.camera.rotationMatrix)[1]
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-- scene.camera:translate(moveMatrix[1], moveMatrix[2], moveMatrix[3], 0, 0, 0)
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scene.camera:translate(x, y, z)
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local moveVector = vector.newVector3(x, y, z)
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OCGL.rotateVector(moveVector, OCGL.axis.x, scene.camera.rotation[1])
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OCGL.rotateVector(moveVector, OCGL.axis.y, scene.camera.rotation[2])
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scene.camera:translate(moveVector[1], moveVector[2], moveVector[3])
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end
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local controls = {
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-- Arrows
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[200] = function() scene.camera:rotate(rotationAngle, 0, 0) end,
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[208] = function() scene.camera:rotate(-rotationAngle, 0, 0) end,
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[203] = function() scene.camera:rotate(0, rotationAngle, 0) end,
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[205] = function() scene.camera:rotate(0, -rotationAngle, 0) end,
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[200] = function() scene.camera:rotate(-rotationAngle, 0, 0) end,
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[208] = function() scene.camera:rotate(rotationAngle, 0, 0) end,
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[203] = function() scene.camera:rotate(0, -rotationAngle, 0) end,
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[205] = function() scene.camera:rotate(0, rotationAngle, 0) end,
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[16 ] = function() scene.camera:rotate(0, 0, rotationAngle) end,
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[18 ] = function() scene.camera:rotate(0, 0, -rotationAngle) end,
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@ -98,11 +93,11 @@ local controls = {
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-- WASD
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[17 ] = function() move(0, 0, translationOffset) end,
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[31 ] = function() move(0, 0, -translationOffset) end,
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[30 ] = function() move(translationOffset, 0, 0) end,
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[32 ] = function() move(-translationOffset, 0, 0) end,
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[30 ] = function() move(-translationOffset, 0, 0) end,
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[32 ] = function() move(translationOffset, 0, 0) end,
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--RSHIFT, SPACE
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[42 ] = function() move(0, translationOffset, 0) end,
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[57 ] = function() move(0, -translationOffset, 0) end,
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[42 ] = function() move(0, -translationOffset, 0) end,
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[57 ] = function() move(0, translationOffset, 0) end,
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-- Backspace, R, Enter
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[14 ] = function() os.exit() end,
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[19 ] = function() autoRotate = not autoRotate end,
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@ -121,8 +116,10 @@ local function drawInvertedText(x, y, text)
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end
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local function drawCross(x, y)
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drawInvertedText(x - 2, y, "━━")
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drawInvertedText(x, y, "━━")
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drawInvertedText(x - 2, y, "━")
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drawInvertedText(x - 1, y, "━")
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drawInvertedText(x + 2, y, "━")
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drawInvertedText(x + 1, y, "━")
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drawInvertedText(x, y - 1, "┃")
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drawInvertedText(x, y + 1, "┃")
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end
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@ -160,10 +157,13 @@ while true do
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end
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end
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elseif e[1] == "touch" then
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local targetVector = vector.newVector3(scene.camera.position[1], scene.camera.position[2], scene.camera.position[3] + 1000)
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OCGL.rotateVector(targetVector, OCGL.axis.x, scene.camera.rotation[1])
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OCGL.rotateVector(targetVector, OCGL.axis.y, scene.camera.rotation[2])
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local objectIndex, triangleIndex, distance = polyCatEngine.sceneRaycast(
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scene,
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vector.newVector3(scene.camera.position[1], scene.camera.position[2], scene.camera.position[3]),
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vector.newVector3(scene.camera.position[1], scene.camera.position[2], scene.camera.position[3] + 1000)
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scene.camera.position,
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targetVector
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)
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if objectIndex then
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@ -313,9 +313,9 @@ local function sceneRender(scene)
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end
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OCGL.translate(-scene.camera.position[1], -scene.camera.position[2], -scene.camera.position[3])
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OCGL.rotate(OCGL.axis.x, -scene.camera.rotation[1])
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OCGL.rotate(OCGL.axis.y, -scene.camera.rotation[2])
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OCGL.rotate(OCGL.axis.z, -scene.camera.rotation[3])
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OCGL.rotate(OCGL.axis.x, -scene.camera.rotation[1])
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-- OCGL.rotate(OCGL.axis.z, -scene.camera.rotation[3])
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if scene.camera.projectionEnabled then OCGL.createPerspectiveProjection() end
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OCGL.render(scene.renderMode)
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