diff --git a/OS.lua b/OS.lua index dc9b35a9..2efa89e5 100755 --- a/OS.lua +++ b/OS.lua @@ -640,12 +640,16 @@ local function createOSWidgets() local container = MineOSInterface.addUniversalContainer(MineOSInterface.mainContainer, MineOSCore.localization.CPUArchitecture) local comboBox = container.layout:addChild(GUI.comboBox(1, 1, 36, 3, 0xE1E1E1, 0x2D2D2D, 0x4B4B4B, 0x969696)) - local architectures = computer.getArchitectures() + local architectures, architecture = computer.getArchitectures(), computer.getArchitecture() for i = 1, #architectures do comboBox:addItem(architectures[i]).onTouch = function() computer.setArchitecture(architectures[i]) computer.shutdown(true) end + + if architecture == architectures[i] then + comboBox.selectedItem = i + end end MineOSInterface.mainContainer:drawOnScreen() diff --git a/lib/color.lua b/lib/color.lua index a4a19352..5de2fb53 100755 --- a/lib/color.lua +++ b/lib/color.lua @@ -1,39 +1,97 @@ -local bit32 = require("bit32") local computer = require("computer") -local color = {} -local bit32Lshift, bit32Rshift, bit32Band, bit32Bor, mathFloor, mathMax, mathMin, mathHuge, mathModf = bit32.lshift, bit32.rshift, bit32.band, bit32.bor, math.floor, math.max, math.min, math.huge, math.modf +-------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------ +local palette = { 0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF } +local mathFloor, mathMax, mathMin, mathHuge, mathModf = math.floor, math.max, math.min, math.huge, math.modf +local IntegerToRGB, RGBToInteger, blend, transition + +local color = {} + +-------------------------------------------------------------------------------- -- Optimized Lua 5.3 bitwise support -local IntegerToRGB, RGBToInteger if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then - IntegerToRGB = load([[ - return function(IntegerColor) - return IntegerColor >> 16, IntegerColor >> 8 & 0xFF, IntegerColor & 0xFF - end - ]])() + IntegerToRGB, RGBToInteger, blend, transition = load([[ + return + function(IntegerColor) + return IntegerColor >> 16, IntegerColor >> 8 & 0xFF, IntegerColor & 0xFF + end, - RGBToInteger = load([[ - return function(r, g, b) - return r << 16 | g << 8 | b - end + function(r, g, b) + return r << 16 | g << 8 | b + end, + + function(firstColor, secondColor, transparency) + local r1, g1, b1, r2, g2, b2, invertedTransparency = firstColor >> 16, firstColor >> 8 & 0xFF, firstColor & 0xFF, secondColor >> 16, secondColor >> 8 & 0xFF, secondColor & 0xFF, 1 - transparency + + return + (r2 * invertedTransparency + r1 * transparency) // 1 << 16 | + (g2 * invertedTransparency + g1 * transparency) // 1 << 8 | + (b2 * invertedTransparency + b1 * transparency) // 1 + end, + + function(color1, color2, position) + local r1, g1, b1, r2, g2, b2 = color1 >> 16, color1 >> 8 & 0xFF, color1 & 0xFF, color2 >> 16, color2 >> 8 & 0xFF, color2 & 0xFF + + return + (r1 + (r2 - r1) * position) // 1 << 16 | + (g1 + (g2 - g1) * position) // 1 << 8 | + (b1 + (b2 - b1) * position) // 1 + end ]])() else - IntegerToRGB = function(IntegerColor) - local r = mathFloor(IntegerColor / 0x10000) - local g = mathFloor((IntegerColor - r * 0x10000) / 0x100) - return r, g, IntegerColor - r * 0x10000 - g * 0x100 - end + IntegerToRGB, RGBToInteger, blend, transition = load([[ + local function IntegerToRGB(IntegerColor) + local r = IntegerColor / 65536 + r = (r - r % 1) + local g = (IntegerColor - r * 65536) / 256 + g = (g - g % 1) - RGBToInteger = function(r, g, b) - return r * 65536 + g * 256 + b - end + return r, g, IntegerColor - r * 65536 - g * 256 + end + + return + IntegerToRGB, + + function(r, g, b) + return r * 65536 + g * 256 + b + end, + + function(firstColor, secondColor, transparency) + local invertedTransparency, r1, g1, b1 = 1 - transparency, IntegerToRGB(firstColor) + local r2, g2, b2 = IntegerToRGB(secondColor) + + local r, g, b = + r2 * invertedTransparency + r1 * transparency, + g2 * invertedTransparency + g1 * transparency, + b2 * invertedTransparency + b1 * transparency + + return + (r - r % 1) * 65536 + + (g - g % 1) * 256 + + (b - b % 1) + end, + + function(color1, color2, position) + local r1, g1, b1 = IntegerToRGB(color1) + local r2, g2, b2 = IntegerToRGB(color2) + + local r, g, b = + r1 + (r2 - r1) * position, + g1 + (g2 - g1) * position, + b1 + (b2 - b1) * position + + return + (r - r % 1) * 65536 + + (g - g % 1) * 256 + + (b - b % 1) + end + ]])() end ------------------------------------------------------------------------------------------------------------------------ +-------------------------------------------------------------------------------- local function RGBToHSB(r, g, b) local max, min = mathMax(r, g, b), mathMin(r, g, b) @@ -80,56 +138,17 @@ local function HSBToInteger(h, s, b) return RGBToInteger(HSBToRGB(h, s, b)) end ------------------------------------------------------------------------------------------------------------------------ - -local function blend(firstColor, secondColor, secondColorTransparency) - local invertedTransparency, r1, g1, b1 = 1 - secondColorTransparency, IntegerToRGB(firstColor) - local r2, g2, b2 = IntegerToRGB(secondColor) - - return RGBToInteger( - mathFloor(r2 * invertedTransparency + r1 * secondColorTransparency), - mathFloor(g2 * invertedTransparency + g1 * secondColorTransparency), - mathFloor(b2 * invertedTransparency + b1 * secondColorTransparency) - ) -end - ------------------------------------------------------------------------------------------------------------------------ - -local function transition(color1, color2, position) - local r1, g1, b1 = IntegerToRGB(color1) - local r2, g2, b2 = IntegerToRGB(color2) - - return RGBToInteger( - mathFloor(r1 + (r2 - r1) * position), - mathFloor(g1 + (g2 - g1) * position), - mathFloor(b1 + (b2 - b1) * position) - ) -end - -local function average(colors) - local sColors, averageRed, averageGreen, averageBlue, r, g, b = #colors, 0, 0, 0 - - for i = 1, sColors do - r, g, b = IntegerToRGB(colors[i]) - averageRed, averageGreen, averageBlue = averageRed + r, averageGreen + g, averageBlue + b - end - - return RGBToInteger(mathFloor(averageRed / sColors), mathFloor(averageGreen / sColors), mathFloor(averageBlue / sColors)) -end - ------------------------------------------------------------------------------------------------------------------------ - -local openComputersPalette = { 0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF } +-------------------------------------------------------------------------------- local function to8Bit(color24Bit) - local closestDelta, r, g, b, closestIndex, delta, openComputersPaletteR, openComputersPaletteG, openComputersPaletteB = mathHuge, IntegerToRGB(color24Bit) + local closestDelta, r, g, b, closestIndex, delta, paletteR, paletteG, paletteB = mathHuge, IntegerToRGB(color24Bit) - for index = 1, #openComputersPalette do - if color24Bit == openComputersPalette[index] then + for index = 1, #palette do + if color24Bit == palette[index] then return index - 1 else - openComputersPaletteR, openComputersPaletteG, openComputersPaletteB = IntegerToRGB(openComputersPalette[index]) - delta = (openComputersPaletteR - r) ^ 2 + (openComputersPaletteG - g) ^ 2 + (openComputersPaletteB - b) ^ 2 + paletteR, paletteG, paletteB = IntegerToRGB(palette[index]) + delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2 if delta < closestDelta then closestDelta, closestIndex = delta, index @@ -141,14 +160,14 @@ local function to8Bit(color24Bit) end local function to24Bit(color8Bit) - return openComputersPalette[color8Bit + 1] + return palette[color8Bit + 1] end local function optimize(color24Bit) return to24Bit(to8Bit(color24Bit)) end ------------------------------------------------------------------------------------------------------------------------ +-------------------------------------------------------------------------------- return { RGBToInteger = RGBToInteger, @@ -158,13 +177,8 @@ return { IntegerToHSB = IntegerToHSB, HSBToInteger = HSBToInteger, blend = blend, - transition = transition, - to8Bit = to8Bit, to24Bit = to24Bit, optimize = optimize, -} - - - +} \ No newline at end of file