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https://github.com/IgorTimofeev/MineOS.git
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@ -834,7 +834,7 @@
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type="Application",
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icon="IgorTimofeev/OpenComputers/master/Applications/PrintImage/Icon.pic",
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createShortcut="desktop",
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version=1.04,
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version=1.05,
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},
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{
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name="MineOS/Applications/Palette",
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@ -886,7 +886,7 @@
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icon="IgorTimofeev/OpenComputers/master/Applications/MineCodeIDE/Icon.pic",
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createShortcut="dock",
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forceDownload=true,
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version=1.20,
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version=1.21,
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resources={
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{
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name="Localization/Russian.lang",
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BIN
Applications/.DS_Store
vendored
BIN
Applications/.DS_Store
vendored
Binary file not shown.
@ -843,7 +843,7 @@ local function createWindow()
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end
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mainWindow.bottomToolBar.isHidden = true
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mainWindow.leftTreeView = mainWindow:addTreeView(1, 1, 1, 1, config.colorScheme.leftTreeView.background, 0x2D2D2D, 0x2D2D2D, 0xEEEEEE, 0x555555, 0x444444, 0x00DBFF, "/")
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mainWindow.leftTreeView = mainWindow:addTreeView(1, 1, 1, 1, config.colorScheme.leftTreeView.background, 0x2D2D2D, 0x2D2D2D, 0xEEEEEE, 0x888888, 0x444444, 0x00DBFF, "/")
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mainWindow.leftTreeView.onFileSelected = function(path)
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loadFile(path)
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end
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@ -3,20 +3,16 @@
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-- package.loaded.windows = nil
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local libraries = {
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component = "component",
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computer = "computer",
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unicode = "unicode",
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fs = "filesystem",
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advancedLua = "advancedLua",
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colorlib = "colorlib",
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image = "image",
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doubleBuffering = "doubleBuffering",
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GUI = "GUI",
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windows = "windows",
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}
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for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil
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local component = require("component")
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local computer = require("computer")
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local unicode = require("unicode")
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local fs = require("filesystem")
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local advancedLua = require("advancedLua")
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local colorlib = require("colorlib")
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local image = require("image")
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local buffer = require("doubleBuffering")
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local GUI = require("GUI")
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local windows = require("windows")
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----------------------------------------- cyka -----------------------------------------
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@ -324,6 +320,7 @@ createWindow()
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mainImage = image.load(startImagePath)
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getStatus()
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window:draw()
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buffer.draw()
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window:handleEvents()
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